First off, congratulations to BRK and NASA for a successful shuttle launch. Nice going, guys.
I hope that the weekend has seen all of you enjoying the expansion, each in your own way. Whatever that may be.
The last two days, I’ve been watching a new feature of the Achievement system; the global /mock.
I discovered Blizzard implemented this new feature when the first global announcement came rolling through that we had our first level 80, our first level 80 Night Elf, and our first level 80 Druid on the server… all at once.
This announcement was then followed with the global /mock, as General and Trade channel opened fire. Much QQing about lives and the lack thereof was had.
This trend continued as the first Level 80 Troll was announced, the first 450 Blacksmith, the first 450 Engineer….
You get the idea.
I’ll admit, I spent a little time wondering why someone would rush through content so fast that they dinged 80 in a mere two days. No more than a moment or two though, since chances are good the person had already taken their time leveling in the Beta, and probably didn’t feel like they were missing anything by flying through the second time.
To be honest, if you think about it, blowing through as fast as you can to get access to your flying mount before everyone else makes brilliant financial sense… the money to be made by having a solid lock on the hard to reach Herbs and Ore is fantastic, and as more people level, it will not last. Those Mammoths aren’t going to buy themselves, you know.
For myself, thanks to the advice of a guildie, I used my Hunter’s Engineering to craft a bunch of Overcharged Capacitors and put them up on the AH for between 55g and 75g each. I sold enough to get about 500g for leveling funds, without competition, before others figured it out. I was leveling in Howling Fjord… I had no idea Overcharged Capacitors were a quest item.
Now, I was reading Matticus the other day, and a post by Sydera caught my eye.
In it, a reader asked how to break into raiding for Wrath. Syderas’ #1 Tip for the reader? Level Fast.
Now, I think I’ve talked about this before. Maybe not.
But Sydera is right… at this moment, the balance is reset. Everyone at 70 when the expansion was released had a level playing field. Sure, some had much better gear than otehrs, but by 80 that will mostly even out.
So the criteria a lot of raiding guilds will have NOW is, “Who will be the first level 80s in our guild? I want to raid as soon as possible… to raid we need level 80s… so the first ones to be “dedicated” enough to get to 80 and have starter gear will be the first ones that we take in.
And those first level 80s will be the ones that experience the encounters first… that earn DKP… and learn how each fight goes, and what to do.
Valuable experience, certainly. And I think it’s clear to see the advantage someone may expect to have if they are at the front of the pack. Whether you were 70 for a year, or just a day before the expansion came out, who cares? Will the guild leader take someone that just dinged 80 over you, if you’ve been there and kicked ass for three weeks since the first guild Naxx run started?
And that is why one of the first things I did before the expansion came out, was to make a post on our Sidhe Devils guild forums letting folks know that, whether people level fast or not, we are not going to raid as a guild until a good number of folks are all at 80. If folks want to level one character, 2 characters at the same time, play a new Death Knight, focus on crafting, or hold Stormwind Dance Parties, it won’t affect raiding opportunities. We are NOT, as a guild, rushing to 80, first come first served, so dsad too bad you’re out.
Nope, not happening. Take your time, have fun. The raids will still be there… I promise.
It’s all about what your guild is about, of course. From the outside, I’d imagine our guild would look like a chaotic mess. Most folks are still 70 or 71, we have a couple ‘hard charging’ players that are the lofty height of level 73 (Grats Paracelsus and Sinnas), we seem to have half our guild roster on Death Knights at any given time, and as I said, some folks don’t have the expansion yet, or are simply choosing not go out to Northrend until some of the crazy has died down.
And yet, I think the folks in our guild are having a lot of fun. I haven’t heard anyone mention any worries about raiding, or the future. We are all just enjoying the tons of things available to do NOW.
Actually, we are looking at raiding soon. In fact, we are raiding tomorrow night.
We’ve got a Zul’Aman run on the calendar. 🙂
Rushing to level, to me, seems like a sensible move if the raiding experience is where your fun is at. And, of course, if that is the kind of guild you’re in. I’m certainly not going to denigrate it.
But if a raiding guild is working on getting as many members as possible to 80 to start raiding, then Sidhe Devils is not… SO not a raiding guild.
Okay, now, a completely different section of the post, just about having fun as a Bear tank…
I’ve been doing a LOT of different things, a bit at a time.
I’m enjoying Engineering and Mining a ton on Windstar, no questing, just professions and running around zones mining. I am currently at 408 Engineering and 442 Mining.
I’ve only been playing Windshadow with Cassieann, questing together and enjoying experiencing the new zones together. We play for a bit, doing quest areas and leveling, and then place those characters at the inn for rested XP while we do alt stuff. We both dinged 71, and are about 30% towards 72. No, we’re not setting any world records on fire.
And I played a Death Knight to 58, and now that character is kind of done for a long time… and my poor Priest and Shaman are on the shelf for a bit too.
Things for me are kind of settling down. I’m getting into a routine, where Windshadow gets played with Cassie, and then Windstar gets played solo.
But you knew I had to mess around on my Druid. After I dinged 71 on Windshadow, I did something I’d never had call to do before, for any reason; I went into Hellfire Ramparts without a party.
A friend of mine has a lower level alt that had some Hellfire Peninsula instance quests, and wanted to get them cleared out.
They’re not a healing class, and they asked if we should get a group.
I said, “Folks are busy with the expansion, and I’m a badass tank… let me see if I can get you through it without a healer.”
Now, to be honest… I expected it to be fairly easy. Come on, I’m 71, it’s a level 58-60 instance.
I just didn’t expect it to be THAT easy.
I expected, for example, to have to pause after every 4 pull to eat or cast self-heals, at least.
Instead, with the power of Barkskin, Lifeblood, and Improved Leader of the Pack, I almost never cast a self heal, or had any downtime at all. Shoot, I never used Trinkets, I almost never popped Frenzied Regeneration… but I used Berserk a TON. Groups of three die FAST when all three are eating chained Mangles.
We just blew through the entire Hellfire Ramparts.
I was kind of shocked. Soloing an Outlands instance just never occured to me as something to do. Why? Well, I’ve got plenty of guildies, and usually if you’re going into an instance, someone somewhere has an alt that could use it. But, of course, that was before said guildies got busy having lots of fun doing other stuff, and I decided to get an instance done without bothering them.
So I figured, what the heck… Ramps was easymode, let’s do Blood Furnace and get that done too.
Same thing… except there are lots more trash. So I ended up casting a few self-heals along the way.
And when I came up against the Technicians and their damn proximity mines, I found out that those suckas still hurt. I mean, really hurt. Some pulls have three Technicians in them, and I actually got down to around 4000 health on a few of those pulls before they were all dead.
Hey, who said you could hurt the Bear! Oh, hell no.
So I kind of made it my mission to cause the Technicians a lot of pain. With prejudice. Dang it, those mines made me lose Rage to cast heals!
It kind of makes me wonder… what IS the limit of soloing an instance without a healer for a Bear tank?
I mean, sure, lots of folks two man instances… but shoot, there is usually a healer along. Bandages don’t quite cut it. You have to be able to live on one Potion and self-heal through any fight you encounter to solo it.
I’m level 71, and it was fun to take that stuff down. Honestly, in thinking about the Coilfang instances, I don’t really see them as being that much more difficult.
When Protector of the Pack gets the party restrictions removed, and we get some more levels, and get the Herbalism 450 rank Lifeblood… and even more Stamina and Dodge on our gear…
What can’t we do?
Well, what CAN’T we do?
I think it’ll be fun to find out.