Armor my big furry bear butt, that is.
Oh, wait, I’m missing half the sentence….
“They’re letting me keep all the lovely armor on my big furry bear butt.”
Ghostcrawler posted an update providing more details on the Armor changes in the pipeline. A very specific, incredible update.
I mean, seriously… he sets down what they’re doing, how they’re changing things to compensate for it, what effect on our gameplay they expect it to have, and when we can expect to see it go live.
That’s like, the definition of how to provide me a happy-happy update.
Enough of my babble, here’s what GC said;
This is an update to my previous post on Feral armor changes.
As previously announced, we are changing the way bear armor works so that bonus armor on items does not receive the bear armor multiplier. Specifically this means that weapons, trinkets, rings, necks and cloaks with bonus armor will not be multiplied by the bear bonus.
Only cloth and leather will benefit from the Bear and Dire Bear multiplier.
We are compensating Ferals for this armor loss by improving the Survival of the Fittest talent. In addition to its current effects (stats and crit prevention), it will now also increase armor contribution from cloth and leather items by 22/33/66%. That should be very close to your current armor bonus.
This makes Survival of the Fittest rather over-budget by talent standards, but we figured it was one talent we can be pretty certain most tank-oriented druids will have (and to be honest nearly all Ferals).
FERAL ATTACK POWER
We are no longer going to have weapons in the game which improve feral attack power. Instead, your attack power will scale based on the dps of the item. Practically speaking this means almost no change for any gear you currently use — you should not see your dps change.
What it does mean is that we can create the occasional dps staff that could be used by druids or hunters (or very undergeared warriors), and that Ferals may occasionaly use two-handed dps maces.
We are going to convert all existing Feral staves over to this new system (but again, you should not notice any change to your dps).
We are also adjusting the UI so that when druids look at these weapons, you will see what the improvement will be to your damage in forms. This does not mean we are no longer going to create bear and cat weapons, just that those weapons will be slightly less niche than they are now.
These changes will be in place in the next patch. This patch will ship sometime before the 3.1 major content patch featuring the Ulduar raid.
So… are there any questions?
Effective Armor and DPS will remain close to current levels, after the changes. So what is this doing for us? Or to us?
Well… as has been said, while having an item like the Badge of Tenacity with it’s equipped armor will still be nice and useful… without an applied multiplier, it’s going to be perfectly viable, when faced with the choice of another Trinket with stats that boost our tanking in some other way, to be able to look for an armor upgrade elsewhere that is massively affected by the multiplier to make up for that lost armor.
Hey, let’s look at this seriously, before starting to moan about the ‘good old days’ of Bear armor.
Yes, our bear armor has been awesome. I, personally, have always loved being a big furry tank.
But our itemization has come with a cost. And one of those costs was the pain of choosing between a massive armor upgrade from an item… or an item that provided Hit Rating, Expertise, Haste Rating or DPS boosts that would improve our ability to generate and maintain constant reliable threat.
We have long been in a position where we could ‘no brain’ it for gear choices. Did it have tons of armor affected by the multiplier, plus Agi (Or Dodge/Defense) and Stamina?
Then you take it and shut the heck up.
And we would work up our Mitigation/Survival gear lists, and fine tune them, and at the end of the day, the question we would get most often is, “But what do we do about our Misses? Our high rate of Parried attacks? Our occasional Growl getting resisted? Our low Spell Resistances?”
So… I’m optimistic. I am. I like where we are at now, I really, really do.
Our Mitigation against Spell Damage alone is worth the price of admission to 3.0.1, not to mention the crazy Threat generation.
Hey, who could have imagined before the big patch that we would never even notice Salvation being removed?
It’s things like this, however, that I’d like you to bear in mind, when you email me asking when I’m going to release a bear tanking gear guide for Wrath…
“When we have a reasonable expectation that the way things are now will last more than a week.”
Look, use the best stuff you get now, and if it has Armor, Stamina, Agility, Hit Rating, Expertise, Defense Rating, Dodge Rating, Haste and Crit, don’t throw it out if you’re undecided. Hold on to it. We’ll work it out later.
For example… there are two Trinkets that you get from two different quests in the same area, the First Mate’s Pocketwatch from The Jig is Up, and the Fury of the Encroaching Storm from Return to Atuik.
Both are clearly awesome DPS trinkets… but the Haste Rating makes them both pretty darn nice for Bear Tanking threat and DPS generation, if your other stats allow you to use them.
Would I choose them to tank with over Hit or Expertise? Well, no… but I just wanted to highlight how awesome those two trinkets are, to be honest.
Okay, those technically aren’t Bear Tanking trinkets…
The Trinket I want right now for Bear tanking drops in Heroic Azjol-Nerub from Hadronox… the Essence of Gossamer.
Notice how it doesn’t have armor on it? But I am going to be all over that sucker.
Okay, this started as “Ghostcrawler is awesome”, and ended up as “Trinkets I am drooling over”… where did this post go wrong?
So, I’ll end it with the greatest Trinket in all of creation….
The Super Simian Sphere.
Man, having played Super Monkey Ball a LOT, that’s just… that’s just hilarious. And Epic!