Just in time for the holidays, the Public Test Realm has arrived with patch 3.0.8, with lots of presents for good boys and girls… and apparently, we were all a little bad, since Mangle (Bear) is getting reduced in damage output (screw it, I’ll say it… NERFED! They nerfed my Mangle! I don’t give a shit what was intended, Blizz gaveth, and now they’re taking it away, blessed be the name of the… whoops, right season, wrong post. Mutter mutter, grumble grumble…)
On a side note, I have no idea what all of us bloggers and the big WoW news sites would do without MMO Champion and Boubouille. Thank you, thank you, and God bless you, Boubouille.
A few small changes in Professions worthy of mention for Druids.
Mining provides the ability Toughness. Previously, Toughness provided a flat Health increase of 500 Health at max Mining, unaffected by the +20% to Stamina buff from Heart of the Wild or the +6% bonus to all Stats from Survival of the Fittest. Now, it has changed to being a 50 Stamina buff. Is it a huge change? earth shattering? No, not really… but it is still a nice, unexpected buff for Feral Druids.
Herbalism provides the darling Lifeblood Heal over Time spell, which remains unchanged… except apparently it will now be able to be cast while stealthed or invisible. Since casting it previously did not break forms, it acted much like Barkskin, I’d say that sounds good for PvP.
Skinning has also been buffed a teensy tiny bit, the critical strike bonus of Master of Anatomy is going from 25 to 32 at max rank. I don’t have Skinning on anyone, but that seems like a nice boost, especially since we’re getting it for free.
Now for the big stuff. Feral Druid changes.
- Growl range has been increased from 20 to 30 yards.
- Maim duration has been increased by 1 second. (3/4/5/6/7 seconds)
- Survival Instincts now temporarily grants you 30% of your current maximum health for 20 sec. (Old – 30% of your maximum health)
I’d like to take a moment to comment on Survival Instincts. The Growl range increase is very good, thank you, and increasing Maim‘s duration of incapacitation (say that 5 times quickly, class!) is certainly nice for PvP, for those rare moments they don’t trinket out of it.
But the Survival Instincts change is very interesting. It’s not maximum Health, it’s current maximum Health. As in, counting all raid buffs and temporary reductions? Counting things like Commanding Shout? I thought it already did that, so I need to get my butt in gear and test out what is and is not affected by SI right now.
- Feral Instinct now affects all versions of Swipe. (Old – affected Swipe (Bear) only)
- Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
Wait, what? Oh glory be, oh glory be… a Cat form multi-mob Swipe… I think I just wet myself.
I don’t even know if I should keep going over changes, that should, like, be a finishing move for the blog post.
Like… Swipe in CAT, bitches! /logoff. (to use a Francis quote, anyway)
EDIT: I walked away from the post, picked up Alex from school, and on the way it occured to me that I left it unclear why I would be so excited at gaining a Swipe in Cat that costs 50 Energy to use, Energy that could be used in Mangles. Yes, it’s clear that it is very nice to have a Swipe added, but it’s not THAT great, right? Well, the thing is, when you are specced Kitty mode, you get 60 Energy right up front from King of the Jungle when you pop Tiger’s Fury… and activating Berserk reduces the Energy cost of all Cat abilities by 50% for 15 seconds. So while it IS situational, if you time things right you should be able to pop Berserk, Swipe to under 50 Energy and pop Tigers Fury to replenish energy and gain the AP boost for all other Swipes, and keep Swiping, and maybe get as many as 6 Swipes out of a Berserk duration. Yeah, I can see myself respeccing from tank spec to try that out…
All right, what else we got? It can’t be that good….
- Thick Hide now Increases your Armor contribution from cloth and leather items by 4/7/10%. (Old – affected all items)
Well, we knew that was coming, right?
- Survival of the Fittest now also increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 22/44/66%.
- Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
So, the new Ferlol test of 2009 is, does the Feral Druid have any points in SotF? If not, you can safely say “eBay”.
We’ve talked about it before, but these changes are to reflect that armor from non-cloth or leather items will no longer be affected by the Bear and Dire Bear armor multiplier. The armor will STILL be armor, and perfectly viable, it just won’t be multiplied to be worth more than what it says right there on the item.
- Primal Tenacity now also reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50%.
- Protector of the Pack now Increases your attack power by 6% and reduces the damage you take by 12% while in Bear or Dire Bear Form. (Old – Only worked with Bear/Dire Bear Form, damage reduction was dependant of the amount of players in the group)
- Berserk now hit up to 1 target instead of 3. (Error ?)
Well, the Primal Tenacity change is interesting. In an apparent attempt to make tanking Druids consider dumping points into a pure Cat-onily talent, they are adding a mana-cost reduction to shifting. At least, that is how it feels. My personal hope is that this is being added purely for PvP players that want to swift-shift a LOT, but spend most of their time in Kitty form clawing faces and get sick of being feared and stunned from hell to breakfast. But as a tank, all I see is, here is another Talent I’d LIKE, but that I won’t take.
We knew Protector of the Pack was moving to have it’s benefit without any group limiter. that they are carrying through with it is huge YAY from me.
- Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Okay, there were brief mentions and whispers about something coming for Druid weapons… from how I’m seeing this, basically ALL weapons that a Druid can use will display, for the Druid player, an additional tooltip showing what bonus Feral Attack Power it provides, and that value will apparently scale based on base weapon DPS. It says grant in that description, and to me that means ‘added to’, not ‘in place of’. An interesting item to note is the idea that Strength will somehow be converted to Attack Power… I take that as meaning that Strength might add to bonus Attack Power. After all, if they remove Strength from existing items, that would nerf the item for other classes, right? Right?
- Remove Curse and Abolish Poison can now be used in Moonkin form. (yay!)
- Genesis: Now works with Tranquility and Hurricane.
- King of the Jungle – The Bear effect is now physical, and thus cannot be dispelled.
- Nature’s Grace – Now also effects Revive.
- Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
- Starfall will now be cancelled by any shapeshifting.
- Wild Growth now has a 6 second cooldown.
And here we go, the one they slipped in under the radar, the one that IS the finishing move for this blog post…
- Druid: Savage Fury – Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction.
- Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.