First, before all the incredibly cranky people twist around what I’m saying, allow me to be clear about this; I think that the new system of acquiring Profession recipes is 99.5% better than the old way. Okay? This ain’t a QQ. It’s a discussion. A musing. A rumination.
So when you read what I have to say, keep in mind… I’m talking about that teeny, tiny little 0.5% amount of annoyance.
So, if life is so rosy, what is there to be annoyed about?
Well, let’s recap.
In old WoW, for our Professions, speaking entirely in general terms, we knew going in that when we chose a Profession, we were going to have to level it up by making lame stuff that won’t sell. If we were lucky, we’d make stuff we could have Disenchanted, or we’d have one or two items we could make while leveling that would be in demand at the Auction House, or might be useful for a day or two.
For the most part, we knew going in that the recipes we learned from the trainer were crap.
At the uppermost levels of the Profession, the trainer would have some recipes that might be useful, especially if you weren’t a raider. And there might be some tasty stuff that cost a fortune in mats that only the person with the Profession could use, BoP.
And we knew that the bulk of our recipes from then on out came one of two ways; as a lucky BoP drop in an instance or raid, or as a random BoE drop that we’d probably have to pay a fortune for on the Auction House.
Yes, some always came from a particular mob you could go spend some time farming, but for the most part, if you wanted to really be a solid practitioner of your Profession, you had to drop a ton of gold, raid your ass off, or both.
This, of course, left non-raiders screwed.
How many people here, with a Profession you invested time and effort and money in, had to search in Trade chat for someone with the same Profession, just to get that enchant or crafted item or gem cut you really wanted to help your DPS or Heals or prepare for raiding?
How many people ended up having to go to the Official WoW Realm forums asking to be given a name to hunt down, looking for that rare person from raiding guilds that both knew the recipe and was willing to craft it?
I know I certainly did. Several times.
I always tipped very well, but the fact remains that I had to go find someone else who had a recipe I knew I would never have the chance to see.
Fast forward to now.
Almost all, if not all, recipes come from either the trainer, or from doing some soloable activity. It may take time, it may take a lot of time, especially for those with a random chance like Transmutes and Discoveries… but the only thing standing between a player and maxing his/her Profession and collection of viable recipes is time and individual effort. Not raiding progression, not random World Drop recipe chances in the AH.
Now, you can have your Profession, and be in a small comfortable guild of friends, and have that satisfaction that comes from being the person all your friends can go to for the enchants they want. Or the Blacksmithing items. Or the Gem cuts. Or the Potions or Elixirs. Or the Cloth. Or the Epic Guns and ammo. Or the leather gear.
Damn, that’s a satisfying feeling, isn’t it? To have a Profession, and be able to make what people want?
It’s freaking awesome.
But there is that 0.5% annoyance.
What could it possibly be?
Why, I’m glad you asked. I’ll be happy to tell you!
It is the lack of something to satisfy the Primal Collecting Urge.
I have a bit of the collecting bug. That means that, while I do enjoy the acquisition of something, I love the CHASE, the pursuit, the planning, the stalking, and the pounce on that item even more.
Not that kind of stalking. shhh.
I get an item, and I’ll enjoy the glow for a moment, bask in the warmth of a successful operation… then file it away and move on to the next pursuit.
With the current design of Professions, that Primal Collecting Urge is going partially unsatisfied.
The daily pursuit is still there. The leveling. The acquiring of items needed to do dailies or perform transmutes. Recipes to gather tokens to obtain.
But that small part of the chase, the rare as sin recipe drop, is mostly gone.
For small pet owners, we’re talking about knowing that, somewhere out there, is the Emerald Whelpling. And someday, someday you are going to plan out your hunt for that Emerald Whelping, and spend a number of days if necessary, but that baby will be yours. Oh yes, yes it will.
But not today. Today, you have other things to do. Busy with quests, or real life.
But in your heart, the Emerald Whelpling hunt is lurking… biding it’s time. Waiting for the day. ANTICIPATING the day.
If you’re not a collector, you have no idea what the hell I’m talking about.
Now, I DO NOT want to change things so that there is a single recipe that is the ‘best’ recipe for any purpose that relates to raiding or PvP, that comes from an exclusive style of content. I don’t want to see any rare recipes that drop from 25 man high end raids or really high Arena rating that you’ll end up trying to get crafted in the Trade channel.
What I’d like instead, are rare vanity drops from regular or difficult content, hard to acquire recipes… that do not have an effect on raiding capability, and also would not take the place of a regular raid item. Drops that you can solo. A hail mary drop, that you can actively plan on hunting ‘when you have time’.
There are so many things that could fill that category, of vanity drops.
Would you like to speculate on some possibilities? I know I would.
The rules would be simple. It can’t be something that would materially affect, in a positive way, raid progression or PvP victory. And it should if at all possible be something that would only benefit the one that picked it up. The Profession version of the small non-combat pet.
My idle imaginings include….
Engineering recipes for neat new mechanical pets. What in particular? Hehehe… one word. “Mechagodzilla”
Tailoring recipes for dyes. A dye you could create that, when applied to a piece of gear, tints that gear slightly towards one shade, or changes one part of the flare towards that color. It would allow you to tint your gear towards one unifying color scheme, to make mismatched pieces blend together better.
Another Tailoring possibility that already exists is a parachute you could use like a spell, and once used, you could scavenge it for cloth scraps the way Engineers could when using Targeting Dummies.
One last Tailoring idea from me… war banners. War banners in the style of Japanese Samurai frmo some of my favorite movies, that would be mounted on a pole rising from the character’s back, proudly displaying the tabard colors of the player’s guild waving over his head.
How about Enchanting, where you could create new vanity Wands… like a wand that had limited charges, but could turn someone into a Frog or a Bunny or another specific change. Not more costumes… real shapechange wands. Mess not with the affairs of wizards, dontch’a know. What, do you WANT to be turned into a frog? Of course, they could NOT be used on an enemy NPC, or when in Combat.
Another Enchanting possibility is quite simple… auras. Some enchants continue to sell well, even though their combat benefit is negligible, sinply because they have pretty glows.
So formalize it! Make Enchanting recipes that don’t have any real in game effect… they just provide neat glow effects, or sparklies, for weapon or gloves or helm or cloak, etc etc. Similar, I think, to the Embroidery concept, I’d think.
I’m just curious… am I the only one that feels this way? That even though it’s really darn awesome the way things are now… I wish thre was still the stupid rare drop chance waiting out there, somewhere. Keeping the anticipation alive.
Even if you don’t agree, let me know… use your imagination, what neat non-raid or PvP affecting craftable recipe drop would you love to see?=