Professions revisited

As some of you may know, I’ve been biding my time on Professions, unsure where I wanted to land for Wrath long-term.

I finally made a decision.

In BC, there were a lot of Bind-on-Pickup rewards from each profession that were best in class for raid performance in one way or another… and it became a question of determining which raid reward best benefited your class. Hell, some folks wanted the Drums of Battle so bad for raids they took Leatherworking for that buff alone.

I believe most of us chose end-game Professions based on how it benefited us in raids first, and how profitable it was second. Sure, that’s totally not the case for everyone, but seriously; how many Cloth wearers did you know that didn’t have Tailoring for the BoP epics?

In some cases, sure, you’d pick a Profession early on, had it for years, and were too stubborn to let go. I can appreciate that, too.

But I know that quite a few folks were grateful when their raiding progression took them to a point where the rewards they got from drops FINALLY were better than the crafted epics they had from Tailoring, or Engineering, or Blacksmithing, or Leatherworking.

“Finally, I can drop Tailoring and take something FUN!!”

That’s just sad, isn’t it? Well, it sure ain’t that way now.

For one thing, the epics you can craft now that are useful for raiding or PvE are Bind on Equip… mostly.

One notable exception are the various epic Goggles from Engineering. But let’s talk in general terms for second.

Most Professions now, if they craft items, allow you to craft PvE epics as Bind on Equip… and it looks to me that the concept was to have each Profession provide rewards to prepare you for raiding, but not to replace raiding drops entirely. It looks to me that they are all supposed to be pre-Naxx in value, or at the most be comparable to Naxx drops or Emblem of Honor rewards, and the better the item you can craft, the harder it is to either learn the recipe, or more expensive it is to make it. Or both..

But it’s NOT universally true, as currently implemented.

We already know some equipment is going to be reduced in power in an upcoming patch. Things which were powerful enough to be obvious ‘must haves’.

Like the Savage Cobalt Slicers, crafted by Blacksmiths, or the quest reward Druids were enjoying, the Handwraps of Preserved History  from ‘A Culling of Stratholme’. Both are being reduced, sadly. And this sets a precedent, that Blizzard may decide to ‘rebalance’ items if they decide we’re getting some good stuff too easy to suit them. So what we can make may easily change in worth over time.

But other items which are very powerful, items on par with Naxx drops or other raid loot, are not as of yet being nerfed. Not yet.

It seems to me that the reasoning is, the more difficult or expensive an individual crafted Epic is to make, the more powerful the resulting item is allowed to be, by design.

And that makes the ‘Pick a Profession’ game an interesting one.

Right now, I have a shopping list for my Druid of tanking gear. It’s all the gear I want crafted and waiting for the second I ding 80, to be prepared to run Heroics. No Heroic rewards included, maybe a few quest rewards, a few Auction House blues to watch for, a drop or two in normals. Just a basic starter set.

Shall I show you?

Head: Eviscerator Facemask (BoE LW)

Shoulder: Trollwoven Spaulders (BoE LW)

Back: Durable Nerubhide Cape (BoE LW)

Chest: Polar Vest (BoE LW)

Wrist: Eviscerator Bindings (BoE LW)
Drake-Champions Bracers (BoE – AH World Drop)
Dragonfriend Bracer (Wyrmrest Exalted)

Hand: Eviscerator Guantlets (BoE LW)
Handwraps of Preserved History (Quest reward CoT:CoS)

Waist: Trollwoven Girdle (BoE LW)

Leggings: Chain Gang Legguards (BoE – AH World Drop)

Feet: Polar Boots (BoE LW)

Ring: Titanium Earthguard Ring (BoE JC)
Ring: Titanium Frostguard Ring (BoE JC)

Trinket: Darkmoon Card: Greatness (BoE Inscript)

Two Handed Weapon: Witch Doctors Wildstaff (Drop, normal Gundrak)
Look at that list, and think about how many items a Leatherworker (like Cassie’s hunter) can make, that are all worthy to craft for yourself or sell.

Almost all of them will be dumped in Heroic 5 mans or 10 man Naxx depending on drops, but it will certainly serve as an ‘intro to Heroics’ set.

Heck, some of those can be replaced doing level 80 regular 5 man instances, like Utgarde Pinnacle.

But, you have to start somewhere. And Professions can provide excellent gear to prepare yourself for harder content. To fill in gaps. To take you most of the way there. And then you do the harder stuff to progress.

Holy cats, it’s almost like they planned it that way!

The Trollwoven gear is very good, it will last for a while. The Polar stuff is questionable… the utter lack of Agility makes me squirm. But the chest piece will be replaced as soon as you have 80 Emblems of Heroism and can get your Heroic chestplate… or are doing 25 man raids and can afford better.

The Rings, the Darkmoon Card, those are going to last much longer than the rest… but they are far harder to make or obtain than any of the others, too.

Far harder to make, and thus much more expensive to have crafted.

It’s a very interesting balance. Leatherworkers can make tons of gear… but the mats are readily available, so the prices tend to be lower than you might think. But you sure as heck still want those pieces to start with, so they will turn over fast.

You can see the prices of things like JC crafted rings and neck pieces, or the Darkmoon cards, and think that they are unfairly high… but it takes much more of a time investment, or mats cost, to achieve those high results. So the items are that much more expensive.

Let’s take JC as an example.

The epic rings require 4 Dragon’s Eye to craft… and a Jewelcrafter can only get a Dragon’s Eye by buying one from a vendor.,.. using a Dalaran daily quest token, which is obtained at the rate of exactly one a day, max.

All good epic JC BoE recipes require from 4 to 6 of these tokens to purchase. The Dragon’s Eye can sell from 350g to 450g each on the AH, because they are a choke point in production. A JC with little patience will buy more to make their gear faster… and non-JCs that want to gather mats themselves, will be forced to buy off the AH.

You do the math. Jewelcrafters are faced with either saving up 6 tokens to learn the recipe for the Titanium Impact Ring to make one for themselves or their friends… or using those same 6 tokens to buy Dragon’s Eyes that will sell for from 2100g to 2700g, and maybe just gather the mats to have one made by someone else.

On my server, the ring itself sells on the AH for 2300g – 2500g buyout. On servers that are more populated and more serious about Progression, they may go for even more.

Each ring requires 4 of those Dragon’s Eyes to craft. Seeing as how you need Eternals and Titanium to craft these rings too, your return on investment can shrink quite a bit if the market for them is weak. Safer to simply buy Dragon’s Eyes and flip them on the AH.

So, yeah… if you know a Jewelcrafter that has decided to forego the 2100g of Dragon’s Eye sales to learn the recipe… and they are willing to craft it for you using your mats… hey. How about you tip them? They sacrificed a lot of gold revenue to get that pattern.

Moving on…

I personally have three characters high enough in level to have useful Professions.

My Hunter is a max level Engineer and Miner.
My Priest is almost max level in Jewelcrafting and is a Tailor (for now).
My Druid was, at Wrath start, undecided, and I had made her max level Mining / Herbalism.

The Hunter was going to be an Engineer simply because I love the Profession. I love the exploding rabbits I can make.

Yes, that’s right. Exploding bunnies. If you’ve never taken the Profession before, you may know that at low levels they can make exploding decoy sheep… well in Wrath, we got a new recipe to make exploding decoy pet bunnies. They are one of my favorite fun things in this game, I swear.

But being an Engineer has been extremely rewarding as a Hunter. Ridiculously so.

For most of my Wrath leveling, I had the BoP gun that was almost better than level 80 quest rewards. I got epic Goggles, I get to harvest Clouds for motes of Eternals, I can make my own kick-ass awesome Mammoth Cutter ammo, and eventually I’ll make a motorcycle. Oh, and as an Engineer/Miner, I can make Titansteel… but have no personal use for it. So I make Titansteel and sell it on the AH, thank you very much.

Jewelcrafting, as previously mentioned, can be an extremely stupid money maker, since for the cost of a 15 minute daily quest and foregoing EXTREMELY nice recipes, I can make 350g-450g each and every day. And there is currently zero cost to put them on the AH, same as Enchanting mats. So no risk to pricing high and getting undercut.

But more than that, Jewelcrafters can save those Dragon’s Eyes, and save those tokens, learn those epic ring (and neck) recipes, and craft them for themselves and their alts… and while the use of those mats for personal reasons does represent a ton of lost potential revenue… it is at the cost of very little REAL gold. You don’t actually have to save 2000g from other means to get that epic ring. You just have to be patient, and have a few Eternals and a couple bars of Titanium.

It’s not a bad deal, eh? And once you have them for yourself and your friends… why, you can go back to selling them, right?

The only question is, how far down will the value of the Dragon’s Eye get on the Auction House, as more and more people get their rings or raid past them, and the demand drops? Is it better to get your gold now and craft your own gear later when the bottom falls out?

Time will tell.

Tailoring… meh. I honestly would drop it for something else, if there were anything else I particularly wanted on my Priest. For some reason, it just does not excite me. Maybe when my Priest gets above level 71 (lol) I’ll feel different.

But then there is my Druid….

A Miner / Herbalist, right?

No. Not anymore.

Nope, over the weekend I decided to bite the bullet, drop Mining, and take a Profession that I have never done before, and that was synergistic with my Herbalism.

That’s right… I powerleveled Inscription on my Druid this weekend.

As of this time, I am level 411 Inscription, and I could certainly be well over 425 but once I hit 400 I stopped intentionally leveling.

Thanks to some stored low level herbs I had on an alt from before Wrath released, the contributions of herbs from our Guild Bank, and donations from Ishvi, Felsprite and Cassie, I only invested a little less than 600g in powerleveling to 400.

That includes buying many stacks of Adder’s Tongue from the Auction House.

My first item of business?

To craft a Northrend Darkmoon Card, using the Icy Pigments I had received while leveling the last stretch.

My result?

The Five of Nobles. Worth, on our AH, 1000g.

So, powerlevel a Profession, break even on the first crafted item. Not too bad. IF I were intending to sell, that is.

See, I had initially intended to level Windshadow in Inscription way back in the first place, as soon as the Profession was available.

I held off, mainly, because it seemed we had at least four other guildies that frantically powerleveled it overnight, the day it came out in Patch 3.0.

So, okay… plenty of folks have Glyphs available, so why bother?

Well, there are three reasons why I decided to bother as a Feral Druid. Hell, not bother… get EXCITED.

1) Shoulder enchants for self-only, that are very nice, and pretty cheap. Ones for tanking and for DPS. And for casting, too, of course.
2) Make your own level VIII Scrolls, DIRT CHEAP, for Agility, Stamina, Intellect and Wisdom. I’m seriously talking dirt cheap max level scrolls here. And that’s like having free stat food x4 for every fight, especially if you don’t have a Mage or a Priest giving their particular buffs.
3) Crafted Darkmoon Cards that sell insanely well, and can, in time, provide what is in my opinion the best damn tanking or DPS trinket in the game, the Darkmoon Card: Greatness.

Yeah, that last item? that’s the one that appeals most strongly to my inner collector geek.

See, you can make a random Northrend Darkmoon Card with Inscription at level 400. The mat cost is very, very high if you buy your Herbs off the AH. And when you do it, you craft one card at random from one of four possible decks. Of those decks, none of them are anywhere near in demand as the Nobles deck, which provides as a reward the choice of one of four Darkmoon Card: Greatness.

The Darkmoon Card: Greatness is what you choose when you turn it in. Options are +90 Strength, +90 Agility, +90 Intellect and +90 Spirit.

The kicker, of course, is that special ability. When you cast a spell or deal damage, you have a chance to proc +300 to your highest stat for 15 seconds, from among Strength, Agility, Intellect or Spirit.

It is, in effect, much like the Idol of Terror. But with effects that differ depending on class and gear choices.

But, because Stamina is so common on our tanking gear, and is NOT a choice among the stats affected, it almost guarentees that a Feral Tanking Druid, choosing the +90 Agility stat, will also get +300 Agility on a proc for 15 seconds. And god, if you’ve got enough Stamina already, proccing +300 Agility is sweet!


And because it does boost your highest stat, and because you can choose which of the four types you want, the Nobles deck will be in high demand for a long time to come, from many classes.

It’s going to be a huge pain in the ass for non-Inscribers to get.

There is no cooldown for making the cards… if you want to blow 50,000g on herbs, and they are available to buy, knock yourself out.

But there are four decks. And 8 cards possible in each deck. And it’s pure random chance which card you happen to get when you make it. And yes, you absolutely can get doubles. And triples.

None of the other three decks are nearly as popular as the Nobles deck. Average prices for each Nobles card that I’ve seen is 1000g.

I personally decided that being able to enchant my tanking shoulders, make very cheap level VIII Agility scrolls for my raiding and Heroics, and be able to work towards my own Darkmoon Card: Greatness and satisfy my collector instincts was reason enough to drop Mining.

Too bad the epics you can craft as an Inscriptionist (Inscriptionist, Inscriber… I need to pick one) are for off-hands, and are pertty useless for Feral Druids. Ah well.

I was level 75 when I started leveling Inscrioption this weekend. I dinged 400, and made a card. I got a Nobles card, as I think I already mentioned.

I then played the game this weekend, had fun, and leveled to 77 by last night. I can now finally fly as a Druid, and farm my own bloody Northrend Herbs.

I made two more cards. I got a card from the Undeath deck, and another Nobles card.

That’s two out of eight of the Nobles deck… and now, all I have to do is farm Herbs, make cards, and develop a network of other card crafters to trade with when I get doubles… becasue I’d rather trade Noble cards with friends that are also building decks, than sell them on the AH for the cash to buy Herbs. It would be perfectly viable, but I think it would be more fun to play card trader.

So all my leather will be crafted by my darling wife, and there is a LOT of it… but the hard stuff… why, the hard stuff, the expensive stuff… that I’m making for myself.

Funny how things work out, sometimes, isn’t it? I didn’t plan on it, but the most expensive stuff to craft, I’m able to make on my own, using my own mats. It just takes time.

There are so many, many ways to make money in this game now. Mining and Herbing to sell your mats straight… farming Eternals with Engineering… making Pots and Elixirs and Flasks for raiders… Darkmoon Cards, and Titansteel, and Dragon’s Eyes, and Belt Buckles, and Enchant Scrolls, and Mammoth Cutter ammo, and Arctic Furs, and Epic Armor and Weapons, oh my. The list is just a mile long.

Anybody really feel their Profession got shafted at the AH? Because they all look very nice for making money to me.


20 thoughts on “Professions revisited

  1. Yeah… inscriptions a nice solid profession, and one of the smoothest leveling curves ever… make 5, train, make 5, train…

    Do daily research and you’ll eventually get all the glyphs… I’m down to my last six majors, all of which are of course druid.

    I’ve found (at least on Hellscream), scrolls of agility well pretty well on the AH which goes well with all the high level common inks you’ll get trying to mill icy pigment. A pity Blizzard nerfed scroll useage, or inscriptors would be making bank on all scrolls.

    Enjoy your new profession, BBB… and remember it’s cool to read, cause knowledge is POWER!


  2. Surely you are kidding.

    LW: They have no BOP crafted gear, there is no point to level leatherworking aside from the meh bracer enchant. Sure its nice for the pre-heroics crafted gear, but have you looked at the AH lately? Blues are selling for as much as greens. We’re talking 20-30g tops. And if you need something, just spam trade for, oh, a minute. People would be happy to level their LW skill for nothing.

    Enchanting: If you save every single dust/essence you get from leveling in northend, you’ll have about 1/3 to 1/2 as much as you need. Dust on my server sells for 5 gold each. The higher enchants use 15+. The essences go for 20-30g each. The higher enchants use 10+. But wait, that’s not all. All recipes are tradeable and thus knowable. Shards are worth 6g or so. Thinking about enchanting scrolls and putting them on AH? You’ll make 50% of your money back if you are lucky. Thinking of spamming trade to help out? Try competing with the 5 other guys offering 50g if they level their enchant (which is much cheaper than the wasted 1-200g per point.

    And the sad point is that there is nothing all that great about enchanting. Sure you got your ring enchant. But when you can go to the AH, and buy scrolls for half the cost of the mats, or buy the mats and have enchanters pay you to enchant your stuff, the profession sucks.

    I think they pretty much killed high-end crafting. There is very little point to leveling it nowadays, because everyone can have everything quickly. Maybe JC is the exception.

    On my alts I am just D/Eing stuff to sell the mats, and skinning stuff to sell the skins. It’s far cheaper and better in the long run. Repeat after me: no BOP gear. On my main I spent 10000g leveling LW/Enchant from 375. What did i get? Bracer enchant, and a ring enchant. Wow.


  3. BBB, i just hit 440 LWing last night and i at least have the nerubian cloak and the trollweave shoulder patterns so far. If you dont have a fellow Sidhe Devil to craft for you, if i can make it i will craft it. I spent all my arctic furs leveling and on the giantmaim bracers pattern but i would be happy to make whatever you want when you are ready.


  4. Somebody sounds bitter. As a max LW/Skinner I’m pretty happy. In the trip from 70 to 80 I managed to save up about 800 borean leathers. As soon as I hit 78 I was in a brand new set of gear, and it was ridiculously cheap for me. Once I had the gear it was simple to AOE farm the rest of the leather I needed for the level 80 stuff. At 80, I had 20 artic skins in my bank, and could buy the epic recipies, and had the trollwoven stuff again, basically for free. The two trollwoven pieces as well as the tanking and DPS cloaks sell for average of 750 gold on my server. I have them all, and didn’t spend 3000 gold to get them. Besides the “meh” bracer enchant (um, 90 stamina to bracers is meh?) you also get a dirt cheap leg enchant that is equal to the more expensive ones you can sell on the AH. I just put together a healing set to have ready for when dual specs come out. Spent two hours farming leather and boom, I have a full set of healing gear. Over 1300 plus heals in tree form with just crafted gear and random stuff I picked up from quest rewards and stuff I had at LVL 70. Sure it’s not Naxx worthy yet, but it’s a heck of a start.

    Once my guild saw my overnight transformation in gear, I was making the trollwoven stuff and cloaks for everybody. And I loved being able to help the guild. I’ve sold a few things on the AH as well, and have made more money than it cost. Easily. Now, when I’m flying somewhere, I ninja skin anything that is dead, and get plenty of leather and arctic furs to sell on the AH. And druids are ninja skin masters since you can skin in flight form.

    Also BBB, I passed up the polar vest and just soloed the qwest reward for the chest out of UP. It’s easily done by a druid using stealth because you just to pick some stuff up in the instance and run back to the beginning and turn it in.


  5. Yes, they killed the crafting professions that were perhaps the most succesful in WoW, but I don’t think they killed all crafting professions.

    Blacksmithing is perhaps better than it has ever been, in virtually every single way. MUCH easier to level, better items, and the unique buff of added sockets to gear is fairly substantial, and far beyond what it offered before.

    Engineering is about as strong as strong as ever, if not stronger. Good trinkets, the obligatory awesome head items, and really cool unique stuff that just makes the game fun.

    Jewelcrafting is still tough as far as I can tell, but seems to have come out pretty well. I don’t know for sure.

    Alchemy is nowhere near the monster it was in the last expansion, that point is inarguable, but it is also far from worthless. No doubt that a large part of the problem for Alchemy is that Inscription drives up the cost for mats, making it far less personally profitable, if profitable at all.

    Enchanting, Leatherworking, and Tailoring got left in the dust, though, I completely agree. All 3 of them were dominant in TBC, so much so that it was worthwhile to spend thousands of gold to level them in a week.

    Recommendations- If you have leveled up any profession aside from Leatherworking, Tailoring, and Enchanting, keep it.


  6. I think they nerfed alchemy pretty hard. One potion per fight took care of that market. You can only discover one new recipe per week. You have to use Northrend Alchemy research to do so I’m currently at 440ish alchemy and the ONLY thing I can level up on is transmutes. Since I’m not a transmute specialist that kind of nixes any chance of picking up that particular business in trade chat.


  7. Copey, I’ve had the opposite experience from you from my LW, but perhaps I just don’t take enough chances. No one buys LW things on our server on the AH; they get someone to craft it, and there are tons of LWs out there who jump at the chance to get that skillup for free. It was cheap to get the trollwoven gear but not so cheap that I couldn’t have done it with someone else; the big advantage was that I was the first hordeside LW at 440, so I was the only one who could make it for a while.

    But LW is just not a money maker for me. Maybe if you’re a skinner too, but I think you’d probably make more profits just selling the mats. The leg enchants used to sell well, but now they’re just meh at best, and arctic furs have gotten insane now that the rush is done and there aren’t hundreds of dead, skinnable bodies in every region.

    As to BBB and inscription – I’m not an inscriber and it’s been not too hard to get the cards I want. I just have inscriber friends that will make me cards when I send ’em the herbs. It’s very easy, they get a ton of ink out of it for nothing (as well as skillups if they need it) and trade and AH have a ton of people asking for trading of the cards. I don’t think it’s all that much harder for a non-inscriptionist to get the set. It’d be a total pain to not be an herbalist, but you don’t need inscription for that.

    Right now, JC is the moneymaker. It’s really imbalanced and unfair, honestly. They already make a ton of money on simply making raw gems from ore; now they can make a good amount of money simply making dragon’s eyes. Heck, you don’t even need to be 80 to do this; the daily can be done at 70 without any problem. I think I’m going to get my DK to 70 to make these stupid things. I think it’s a good idea for all crafting professions to have something like this. Tailoring has the special cloths, which aren’t as in demand now that the craftable set isn’t so hot – but it’s a start. JC’s have dragon’s eyes. Why not give BS, Ench, Alchemy and LW some love in this as well? As it stands LW is damn useful but not profitable, while JC is hugely lucrative and as good as any other profession in the game for personal benefits.


  8. Nice! I started a dk with the sole intention of levelling inscription so I could make the darkmoon card for my druid. So far its been a ton of fun, and I’m glad to hear your luck has been better than mine. I’ve crafted 11 darkmoon cards now, and only from from the nobles deck 😦 I was beginning to wonder if they made the chance a lot lower just to tease us. Oh – playing a dk is fun as well, but not nearly as much fun as seeing what card I’m about to create!


  9. I’m an enchanter and I’ve got mixed feelings on the profession.

    I made a ton of money since WotLK doing one thing. Buying greens and DEing them for the mats, then putting the mats on the AH. I rode the price of Infinite Dust down from 12-13 to the 6ish it has stabilized at and Greater Cosmic Essence from the high 40s to 22, making about 4k gold in the process. While questing I would take an AH break every two hours or so to switch to my bank alt and buy and sell on the AH. I also made about 4k gold mining and selling all the Cobalt and Saronite. I also have sold my Titansteel cooldown to guildies when I didn’t need it.

    But the previous commenters are right about the stupid prices for scrolls. I’ve only found one sure moneymaker in scrolls, and that is the fiery weapon enchant. I sell 1-2 per week at about 10g profit. Almost all my other scrolls sold for break even or a 20-40 gold loss. I’ve got a few scrolls that I’d have to take a 100+ gold loss on if I sell them right now due to a couple of sellers that are dumping scrolls at half the historical price. I had one scroll that takes 250g in mats (listed at 260g) undercut by 3 coming on the market at 80 gold! If I undercut, it’s by 1 silver, not 180 gold. Total Biscuit of WCRadio had a rant about it on his Blue Plz! podcast a few weeks ago.

    I decided to do a big push on levelling my enchanting over my Christmas holidays and have dropped about 3000 gold in skilling up. Fortunately, my wife needs enchants for her warrior’s DPS and Tanking gear, so some of the enchants have been put to good use. In return, she’s feeding me greens to DE. So right now, I’d say enchanting is really, really a loser. Choose Mining+JC or Mining+Engineering and churn out cut gems or motorcycles.

    (The one “problem” with JC is how long it will take to learn all the cuts via dailies.)


  10. Now I know this is a secondary profession but as far as money making goes something I have found on my server is cooking. Since the spices are similar to the Dragon’s Eye in that you can only get them from doing the daily (either from the spice bag reward or thru trading in the cooking reward), it isnt nearly as easy for non-cooks to get the mats for thier own buff food. Then you look at the insane +40 agi +40 stam Blackened dragon fish that you yourself have already discovered BBB. On my server that is THE tank/hunter food which means that is is a hot item. Spend an hour fishing up the fish and do a couple days worth of dailies and there ya go 200g a stack easy.

    As herb/alch I have noticed the same amount of profitability as ususal but I have never made too much money off of those profesions anyway. But lemme tell ya…if you are in a generous guild like mine and you hand out flasks on raid night others are often very eager to help out with enchants, gems, glyphs ect.


  11. In saying that I sold some items and made more money then I spent, I don’t mean to say that I’m raking in tons of money. Professions have never been about making money. At least not to me. I was a pretty early 440 LW on my server too, and I was able to sell some things that probably don’t sell well anymore. I’m just saying that LW was very worth while to me, and will continue to be so with the leg and bracer enchants. When I dinged 78 I put on a full eviscerator’s set of gear and was immediately a killing machine. Then at 80 I popped on some trollwoven epics, and started tanking heroics immediately. And the cost was practically nothing because I’m a skinner. I actually hit level 80 grinding the mats for the trollwoven set. Yes I could have had somebody craft them for me. But, if I wasn’t a skinner, I’d have had to buy the skins. Or if I didn’t, I’d have to get them off the AH. The point being, I had to kill over a thousand skinnable mobs anyway, so why not get free gear from it?

    I don’t make profit off LW now, because I don’t bother. If the AH is involved, I’d prefer not to craft anything and just play the market with auctioneer or just sell my skins.

    I realize that there are some profitable professions, for instance being a fisherman/cook has always brought me a modest but steady stream of income. But when I’m out to make serious gold, I only do those things after I do my dailies. Because seriously folks, Blizzard gave you a perfectly simple way to make money. Dailies. I ran the Quel Danis dailies every day and easily bought my epic flying skill. I never could understand why people who I see on the game every day complain about gold. Run dailies for half an hour to 45 minutes every day for a month, and all of a sudden you have 3k gold. Add that’s if you do nothing else to earn gold like complete easy quests after you are max level. A person could sit down for two hours per night and make easily 200-300 gold if they worked out a system of doing the dailies. With a few rare exceptions, I’ve never seen professions as a way to make gold.


  12. Profession-wise, I’ve stuck with herb/alcy the whole time on my main. I dont feel bad about professions in general; they’re not the be all and end all anymore that they used to be – but I’m glad about that. I took up enchanting on my alt with the sole purpose of DEing items myself. And that’s worked out great. Enchanting on my main I’m not so sure about. How often do you need a new enchant yourself – so whats the point? Even enchanting a scroll to send to my alt seems more of a kefuffle than tipping someone 10g to do it. As for hanging around in trade all day – urgh! I know some enchanters who are genuinely embittered and will not do an enchant for less than a certain tip. I even know an enchanter who thinks he should keep the crystals from runs because enchanting is expensive to level, and if he wasnt there, there’d be no crystal. And he doesnt ask me to share my dungeon herb drops with him! I think enchanting messes up your personality.

    I’ve never been big into personal profession benefits – rings, extra stamina, extra shoulders power. Who cares. Choose what you enjoy, dont kid yourself that those small min/maxing choices will help your guilld progress faster than without. If you feel good about it do it! I’ll always love lifeblood for tanking – maybe I’d put that on an equal first with JC for ferals. But its nice that there’s no longer any “ultimate” professions. And while JCers might enjoy making money right now, dont forget it wont be long into wrath before gold is useless anyway. People talk about earning thousands of gold in wrath… they never tell you what they spend it on, because the assumption is that gold is an end in itself. Different shaped mount anyone? Cool, I cant wait.


  13. “Anybody really feel their Profession got shafted at the AH? Because they all look very nice for making money to me.”

    Tailoring sucks a whole lot now. Because absolutely everything is BoE, the only real reason to grind it is to make big bags, to make spellthreads and embroidery… and get extra cloth when you farm it. Somehow… all of those reasons which are easily just made by other tailors, makes tailoring kinda stupid now. But so many of us are stuck with it because of BC and there’s not really a solid profession to replace it for say… a holy priest. I mean, there’s herb/alch/inscriptions… but the last two require herbalism, and some of us just don’t have that, so it’s rather expensive. Silly profs.


  14. I am working on getting almost all available professions on my horde server, got everything except tailoring, and my blacksmith I haven’t leveled yet, but I have high-level (tho not maxed) LWing, alchemy, enchanting, jewelcrafting, working on inscription, and like I said, just need to power-level my blacksmith. So I will be pretty much self-sufficient soon. 🙂

    And I am loving my leatherworking, I have a druid, rogue and several hunters, so it takes care of almost all my armor needs. ^_^


  15. BBB inscription is NOT a moneymaker in it’s current form. The time it takes to farm the mats to make one darkmoon card is very high and all but the nobles cards sell for very little. sub 200 on our server. granted the nobles cards sell for over 2k but the amount of time it takes to farm the mats and only have a 1/4 chance of making one…. it’s bad. I would however suggest keeping it strictly for the shoulder enchant if nothing else. Sons of Hodir is AWFUL.

    From a raider’s perspective jewelcrafting is THE number one profession. Never having to worry about meta’s, being able to craft the jewelry. As a feral, or any tank really, the trinkets you can craft are going to be top 1-3 in slot after 3.08 depending on how highly you value stamina vs agility. I am in the process of leveling mining on my death knight whom i am leveling strictly for the purpose of promoting jcing on my main (feral druid of course 🙂 ) without spending too much money. Death Knights are awesomely fun though.

    You might want to consider making your tailor priest your herbalist and leveling jcing if you really want to min/max on windshadow since, as you’ve noticed, tailoring really got the screwjob this expac. JCing’s benefits are without a doubt the highest of any professions right now in my opinion and the opinion of most people I’ve talked to. Wow I’m long winded and opinionated. Gl leveling your profs.


  16. My hunter is currently alchemy/herbalism and I still make some pretty good coin selling Runic Mana potions. I haven’t really tried selling flasks and elixers simply because I’ve never been able to turn a profit with them in the past. On the plus side herbs seem to be selling better than in BC.

    My shaman is only 72 but I’ve leveled his engineering almost to 450 so I can make a Nesingwary 4000 for my hunter. I have to say that engineering is the most personally useful and fun profession I’ve used.

    My neglected Death Knight is a scribe 300+ and blacksmith around 15. Once I get my shaman to 80 I’ll probably focus on this guy.

    I have been sorely tempted to go dual-gather on my hunter simply because of how much metal is selling for right now. However, alchemy is too useful with transmutes and making my own potions and elixers for me to drop it. Esp. with all the discovered transmutes I’ve got. Leveling that on another toon just is too painful to contemplate.

    I agree that crafting professions are less “essential” than they were in BC but that’s by design. Blizzard wanted people to take professions because they enjoyed them, not because the one or two pieces of crafted gear were so fantastic. I think they’ve accomplished that goal, but might have gone too far the other way. I know that GC has said they’re adjusting the mats for enchanting simply because it’s been tough for enchanters to get dust and essences. I could see them doing something similar for JC or other professions.


  17. I understand that there’s a lot of complaint about there not being any epic BoP crafted items for level 80, But also remember than not even HALF of the endgame raid dungeons have been opened.

    A lot of the really good epic BoP patterns in TBC were from dungeon drops. And realize also, that(atleast with leatherworking) NO items require skill over 440 to craft yet, even the epic ones.

    The best is yet to come, and I can’t wait.


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