This isn’t a rant, no it’s not. I’m in a good mood, a playful mood. I am!
I think this needs to be said, though. I’ve been consistently tweaked by this issue for a long time, and I think once I get it out, I can move past it.
Hey, love the game, keep it up, way to go, know wut I mean?
Yeah, about this whole stat thing.
Do you think you could, like, take a break on the stat complexity thing? Just for a little? And while you’re at it, make stuff in harder content better than the stuff that came before?
Hey, it’s cool, I know you guys want us to stay challenged, stay excited. I gotcha. Wink wink, nudge nudge, say nah more.
But, you know, it’s just an idea and all, call me crazy, call me kooky but…
How about you focus on keeping us excited and engaged with the content we’re playing in?
I love the game as much as anyone, but come on.
The game is cool as it is. You don’t need to feel like you have to artificially raise the difficulty by making the stat system clear as mud, and by constantly, intentionally, endlessly jerking around what stats are better than which in a fight of what duration under what conditions just to increase the challenge… blech!
Have fun making the encounters fun. Knock yourself out with challenging content. Force people to follow a progression that requires them to get solid upgrades from one stage before going on to the next.
This Ulduar thing? Rock on. Love ya, babe.
Just stop making the gear, the loot, that shiny old bling all confusing and silly.
You design the gear. You assign the stats. And you decide what drops it where.
You have the power!
You are the mighty Cthulhu, and we are the investigators that, let me be honest, are failing our SAN checks here.
You don’t have to punish us, the players, for having gear you feel is too powerful for where we’re at progression-wise. You put it where we found it, we didn’t hack your server.
And if everyone uses the same axe because it’s just that good?
It’s not a problem. There is nothing that says that we need 5 weapons of equal value, but with wildly different stats, just so you can feel good about itemization, or feel that those graphics models get used.
If we have a single item that we find, through our research and study, is best in slot… it’s cool. You didn’t fail. Because no matter what you do, no matter how screwed up and confusing you try and make the stats… someone will wade through the formula, figure out a stat weighting system, and publish a gear list… and something will be sitting at the top as best in slot, even if you do everything in your power to make stuff evenly weighted and hard to define.
It’s cool. It’s just the way we are. You give us a challenge, and we will try and figure out the best avenue of approach to overcome it, and part of that is a defined gear list. With something perched at the top.
Change the stats, add more stats, all that does is change whats at the top of the list… and annoys the people that worked damn hard to get to the top of the last list and spent all their DKP.
So stop the craziness, drop the crap stats and weird itemization, distribute it evenly among the tiers of progression, okay stuff at bottom, good stuff in middle, best stuff at top, and let us struggle to get it.
We’ll do our part. We’ll play the game, and have a great time doing it.
And when we down a boss in new content that is a little harder than the content we had been doing before, I assure you, no really, I swear to God, when the loot drops and it’s clearly a little better than the loot from the content we had done before…
…we promise we won’t feel cheated.
No, really, it’s cool.
Having Ulduar drop better loot than Naxx, it’s okay with us. Fights are harder than Naxx, so having the loot be better sounds spiffy. We won’t mind.
See, right now, and maybe you haven’t noticed this, but the thing of it is, there are so many stats, and the way those stats are distributed amongst the itemization is so wonky, that it really is damn hard to look at two pieces of gear side by side and tell by a glance whether you just got an upgrade.
I don’t know about you folks up there in Developer Heaven, but when us player folks down a boss, loot drops, someone rolls on it and wins it, and then says, “Oh dang guys, I just checked my spreadsheet, and that item wasn’t really an upgrade, I’d gain 24 Crit Rating but lose 16 Armor Pen and 12 Haste Rating, and that works out to a loss of 34.7 DPS over a 4 minute fight, sorry…”
Well, that sucks. In a lot of ways.
Us players, we’re simple folks at heart.
Yes, many of us love the complexity of the fights, of working out the math of what is better than what, of making gear lists and figuring out tactical manuevers…
But everyone loves to get an upgrade. And nobody likes to take down the hardest fight yet ever, and then have everyone pass because the loot is inferior to what they got on a much easier fight.
I don’t personally know a single person that likes the current murky, vague ‘is this damn thing an upgrade or isn’t it, lemme check my notes’ nature of itemization.
Maybe they’re out there. I can’t speak for everyone. And some folks like fish flavored ice cream, too. Some people are just plain crazy.
Just from me, though, come on, guys. Work with us, okay?
We’re not your enemy, we WANT your game to rock! If we didn’t, we wouldn’t pay you for the priviledge of playing it, okay?
Come on, we love you, so why all the abuse?