Raid jump down go boom!

So, last night was rare white elk day, we actually had a scheduled raid.

It was a notable raid for many wonderful reasons.

First, the entire raid was tanked by two people; Suxtobundr, feral Druid… and by Lady Jess’ Paladin tank!

We did Obsidian Sanctum, Abomination wing of Naxx, and then Vault of Archavon…. and you know it’s gonna be a fun night when one of your tanks gets the “Emblem of Heroism” Achievement on the first drake kill in OS.

Grats, Jess! ūüôā

Second was that the entire raid was healed entirely by Druids. Three trees leafing around in the backfield; Jardal, Faydre and Windshadow.

As Lady Jess said at the time, “I never would have imagined a year ago that someday I’d be in Bears’ guild, and I’d be tanking a raid while he healed it.”

Third, Elystia was back!

I’ve missed her terribly, it’s¬†like having your sister move away. Ely and her hubby Cal have been moving to an entirely new home in Canada, and it’s been a long, hard time for them, living rough while renovations have been done. People move all the time, it’s true, and packing and moving and unpacking sucks… but let’s please have a moment’s quiet¬†consideration for poor Ely and Cal, who had to live with Ely’s neo-luddite mother-in-law the whole time, a lady who thinks high technology is using a phone with buttons instead of a round dial. A wonderful woman by all accounts, but she just doesn’t understand that a person has needs… the kind of needs that only high speed internet can satisfy. She’s had no internet for months!

I’d crack. I’m not even remotely joking. I know I would, because in Pennsylvania when staying at a home that barely had electricity, I roamed the neighborhood looking for unsecured wireless networks to ninja, and spent time at the Public Library every day checking mail.

Oh yeah, it was also a notable raid in that we had the most disturbing vent conversation ever.¬†We were recovering from a trash wipe (those pricks after Gluth, the ones with the knockback from heck, they suck when you’re not prepared to handle two of them at once and aren’t all the way in the room for the first knockback) and Penny Arcade’s latest post prompted a discussion that started with their list of phrases that aren’t dirty yet, but that they anticipate WILL be soon… and from there went on to discuss what a Dirty Sanchez is (and people ignored my advice to NOT look it up on the internet, did it anyway, and went eww… why do people not listen?) and then went all the way to discussing the aesthetic merits of Two Girls One Cup.

Warning; I swear to god, I will banhammer anyone in the comments that¬†graphically describes, or¬†links to, Two Girls One Cup. You’ve been warned. Just drop it. And no, if you don’t know what it is, you DO NOT, DO NOT want to look it up on Youtube.

No, really. Please. Just let it drop.¬†Knowing what it is does not ‘enhance your cool’. In fact, I think I lost a gazillion cool points by knowing what it was… I blame listening to the hip hop radio morning show crew on the way to work. They talk about it on KDWB’s Dave Ryan Show all the time.

Who would have thought I’d end up regretting the day I stopped listening to political talk radio. At least Rush Limbaugh never talked about, or described, Two Girls One Cup.

Okay, anyway, moving past that (shudder)… we did not actually describe what it is, but just the thought of doing so was enough to send terror running freely, carrying scissors handle first, down the halls of vent. People typing in [sticks fingers in ears] lalalalalala and all the rest of it.

As far as the raid goes, I think we had a mostly wonderful time. We had some learning curves, which I think is understandable, but it was all learning the fights, we didn’t really have any¬†gear check issues at any time.

You know when you’re fighting something, and you’re having trouble… you can¬†feel the difference between¬†struggling to win based on being undergeared, or struggling based on coordination and understanding of what to do.¬†You might not be able to pin down who ain’t on the program, or exactly what is missing, but you know there was something that just wasn’t right.

As an example, our first shot at Grobbulus was pretty close, just a few slime¬†add issues and a few bad Mutated Injection blooms… and our second attempt was pure running around like chickens with our heads cut off, blind panic.

You just step back and ask yourself, wtf did we do dere?

And then the third shot goes so smooth it’s damn near a record downing with nobody even mussed up.

That’s not gear, that’s poorly described fights and folks that are seeing things for the first time or working together for the first time. Whoops!

Another example is when we did Patchwerk, a fight that is generally a tank and healer gear check.

You might think, with Lady Jess main tanking Patchwerk, and having just earned her first Emblem of Heroism, that there were issues.

Nah. She was just fine. Neither tank ever went below 75% health for more than a millisecond.

Like I said, we had some fun, we fought our way in, had some interruptions but generally closed escrow.

And then we faced Thaddius. Ah, Thaddius.

I love that fight.

I also loved seeing Jess get tossed across the room over and over. That’s hilarious.

Anyway, I calmly described the entire fight, I walked through what we do for the two mini-bosses, the tossing, the threat pause after a toss, the keeping close to lightning generators, the 3 seconds you have after the mini-bosses die to jump off the back ledge and for the tank to engage the boss, the positions to stand for polarity shifts with Negative to the edge of the ledge in front of him, Positive to the vat behind him, running 10 yards apart counterclockwise around Thaddius like moons orbiting a planet to keep seperation, etc etc.

I was pretty pleased with myself. I think I covered it very well, and I felt the group exuding confidence.

We split into teams, and it was smooth as Babs.

Both bosses were DPSed at a nice, balanced rate, they died together, we gathered and jumped, Sux aggroed as the main tank perfectly on schedule, and I cat dashed to be right on his butt for insta-healing. Everyone hit the ledge, we were just nailing every phase. I felt so proud.

As Sux grabbed aggro and I dropped my first HoTs, Thaddius began casting Polarity Shift, and I prepared the raid for it, calling my reminder out over vent, “Polarity Shift in two seconds, Positive to the front, Negative to the rear, get ready!”


Oh, hell yes I did.

Some folks did what I told them to do during our preparation, and some folks did what I told them to do on vent at the time.

Raid go boom!

What’s funny is, I knew we were doomed as over half the raid went down, but I started the chain Battle Rezzes anyway. After all, you never know.

Well, yes, yes I did.

I, the Big Bear Butt, wiped the raid. And when I say wiped, I mean I am the annihilator, baby. Total and complete destruction.

I’d like to blame Cassie for standing over my shoulder distracting me… but she really had nothing whatsoever to do with it. The fact is, I simply let my mouth run on automatic pilot while my concentration was on positioning, wathcing main tank aggro and position, my position, who was alive and who made the jump, and all the other raid leader crap. Oh yeah, and casting heals.

My mouth apparently thinks we like to put the Positive charges on the edge. Who knew?

Brain was not involved at that moment in any way.

In fact, it took me a second or two for what¬†I actually said to filter up into my brain, sink in, and kinda knock around for a moment, saying “Um, excuse me… you might want to run the instant replay on that one chief, I think there’s a flag on the play.”

On the plus side (sorry, sorry, can’t help it) we kicked his ass the second attempt… and then trashed Archavon and Lady Jess got to be lunged, grabbed and have her dwarf tanking butt tossed across the room. One of those moments that just make you glad you’re a tank.

So, a good time was had by all… I hope it was, anyway. I know I never mind the occasional wipe, I find the moments rather endearing.

If stuff is too damn easy, where’s the sense of accomplishment? The struggle makes victory taste all the sweeter.

Good job, everyone! It was a (ahem) blast!


I'm still standing

Sorry for running silent, running deep around here lately.

I’ve got the gear stuff on hold right this second, because, believe it or not, I am expecting a few more changes to itemization weighting before 3.2, things that haven’t been announced yet in their final state. So, if you’re waiting with baited breath… go brush. Whew, stinky!

If you’ve been craving more of the Bear (and after all, who doesn’t) then may I suggest you tune in this weekend (Saturday, around 3PM Eastern time) to the Insider podcast, where they are holding their 100th Anniversary podcast, and rumor has it a certain ursine individual who has a big butt and cannot lie may have been invited to attend.

You know you love hearing me chat with Mike Schramm. It’s okay, you can admit it.

In other news, I’m busier than a one pawed bear in a salmon stream. I haven’t even had much time to log in or play lately, let alone work on blog stuff, because I’m short staffed in my department (in a good way… cut out the dead wood! Woot!), interviewing applicants to fill the opening, and at the same time preparing for some incoming audits by addressing maintenance concerns that must be complete by August 7th.

No worries, just wanted to explain that things aren’t dead here, I’m just spending a lot more time at work late, and at home we’re having fun with Alex and doing more family stuff. As things get addressed, more time will become available to¬†stay up late to write. ūüôā

In the meantime… I’ve got the PBeM story churning in my head, DYING to have the next turn written, I’ve got the Ultimate Bear Drinking Storytime to write, and the evil secret project of doom to blossom… evil blossoms! Evil! Like, invasion of the body snatcher blossom flower evil, like flowers that shoot Spock in the neck and make him happy and get laid evil! These are seriously evil blossoming ideas here!

Oh, and when you DO see what the evil secret project of doom is, remember one key thing;

It’s ALL Breana’s fault. ALL of it!

That’s my story, and I’m sticking to it.

A fascinating forum discussion

Over in the tanking section of the official WoW forums, a fascinating discussion (to me, anyway) is taking place.

Lovenectar of Dalvengyr had this to say;

I’m not sure I understand the logic behind using class representation when deciding how to balance classes for PVE. I’ve seen GC, on several occasions, allude that since a lot of people continue to play warriors, they’re ok. It’s as if Warriors are intentionally being left as is in hopes that people will reroll to help balance out class representation. Why is balance amongst class representation pursued? Does it really even matter?

There are also comments being made that guilds are still using Warriors in Ulduar, so they must be ok. This doesn’t make sense either. Yes, they CAN tank the content, but not as easily as other tanks and without providing the equal benefits other tanking classes provide.

The fact that Warriors are still used, despite their shortcomings, makes me believe that there’s probably factors other than class performance that are contributing to Prot Warrior representation.

They’ve been around and been capable of tanking effectively for longer than any other class. Therefore, there will be more just because the amount of time they’ve been available. This extended amount of playtime would also lead to a stronger bond to their toon. A warrior of four years won’t be as willing to reroll because another class is more effective at tanking and guilds won’t can their long time tank just because he won’t reroll… most of the time.

These factors, and I’m sure there are more of them, make me wonder why representation is even considered. Why is a class deemed “ok” because people still play them? If you really want to bring the tanks in line with each other, wouldn’t it be more effective to base any changes or tweaks on the performance of the classes?

This attitude that, even though Prot Warriors have the lowest DPS, TPS and take more effort to AoE tank effectively, are ok because people still play them is a little perplexing to me. It’s like dedication is being punished with massive amounts of inconvenience. Does class representation take precedence over class performance?

I was impressed, I thought that was pretty well written, even if, as usual, a bunch of folks felt the need to do the old ‘beating a dead horse’ wah wah afterwards.

Lo and behold, Ghostcrawler responded.. and responded, and responded.

I think all Feral Druids might be a little surprised by the discussion that followed;

Q u o t e:
This. If less people are playing rogues than say, hunters, Blizzard wants to know why. Is it more fun? Is it too powerful? Can they make hunter gameplay more fun?

This is true.

Q u o t e:
Basically this is what I think of for why they consider it. GC has said that they are afraid of buffing warriors too much because they previously were THE tank class and that perception is still carried by a respectably high number of people. They want to make sure the other tanks are considered equally effective tanks, so they are being very careful how they buff warriors because if they over buff them they will have just destroyed everything they were trying to change about the majority perception within the community. They also take into consideration whether they are being effective in the current content and since they are they haven’t had any need to do anything in an emergency mini-patch way.

And so is this.

Let’s consider a totally hypothetical example (and I am being serious about that):

Say we did some extensive data extraction from Ulduar and found that only 5% of guilds use Feral tanks when learning hard modes. Assume for the sake of my very contrived example that we could somehow select for those guilds with a potential to beat the encounters, but that the encounters weren’t on farm yet. Assume that the sample size was somehow large enough that the statistics are not at fault in any of this data collection. (I’m trying not to let you Kobayashi Maru your way out of being able to resolve the scenario.)

Now, let’s also assume that we convinced ourselves beyond a shadow of a doubt that using a competent and appropriately geared Feral tank made most of the hard mode encounters significantly easier. Assume that the community also felt the same way — that it wasn’t a dark secret.

The fair thing to do from a balance point-of-view would be to nerf Feral tanks. This will likely cause the percentage of them to drop from say 5% to 2% or virtually nil. A game designer should look at that and say: Yikes!

You can argue that maybe the bear is just a horribly frustrating spec to play and so nobody does it despite its advantages. I don’t really buy that though. Players tend to say that about all of the classes, and I don’t see a lot of evidence that Ferals are somehow unique in this regard. Furthermore, many of our players will do things that are soul-crushingly frustrating if they think it might confer to them a small advantage, which is often why we nerf such things — to save players from themselves so to speak. It’s just hard to resolve how, in this particular example, why more guilds don’t go stampeding towards druid tanks if they are overpowered.

It’s a tough question — what to do with the overpowered but underplayed spec, assuming it doesn’t have any crippling gameplay flaws? What do you do with the spec that is wildly popular but underpowered? Do you make them somehow less fun (even if it’s relative) so players try out the other specs? I think saying “just make all the specs as fun!” is a cop out. We try to do that all the time, but I don’t think that will ever result in as many shamans as warriors.

This is why I say we don’t balance around representation. We don’t tweak numbers until we have 25% of each tank in Ulduar.(Or should the number skew higher towards DKs since they have more than one spec? Or should the numbers skew lower for paladins and druids since fewer races can be them?) But we do have to consider representation when we’re making changes.

Okay, so he says that this is a totally hypothetical example. Nobody needs to get in a frothy blind panic, okay? Not that there is anything panic worthy there, just saying. Some folks seem to rush to the panic stage a teensy, weensy bit.

Let’s be honest here for a moment, shall we?

I play a Feral Tank. I’m not going off of what my friend Bob done told me once while we were in a sports bar about how the class plays. No random word of mouth, no¬†stereotype or perception is informing my views on how the Feral Druid playes. I actually play one myself, and have for a long time.

So, that being said, Ghostcrawler, I’m not sure where you got¬†the concept that nobody plays them because they are ‘a horribly frustrating spec to play’, a position that you then went on to reinforce by suggesting that other people playing other classes could say the same thing so it’s not a compelling enough argument, but I’m here to tell you… I find absolutely NOTHING frustrating, in any way, about playing a Feral Tank. I find it to be a delightful, captivating experience, and compared to other classes I’ve played, I find the Feral Tank abilities to intuitively work together in a clear, understandable way. I personally feel that each ability serves a specific, clearly understood purpose, that the Talents themselves are self-explanatory for the most part, and all things considered, feels to me to be an outstandingly well designed and implemented class. Kudos to you and the entire developer team. Job well done.

Whoever told you we were horribly frustrating to play needs to¬†maybe actually play one.¬†And, if the people complaining are angry with the class because they sucked at tanking with one, rather than blame the class design… perhaps they need to, like, suck less.

Wait, we were talking hypotheticals, right? Oops!

Or were we?

But wait, there’s more!

Q u o t e:
Feral druids are in a similar boat. They’re quite powerful, but there’s still a perception that they’re squishy. Why? I have no idea. People really do have some silly bias against ferals. Granted, these aren’t top-end raiding guilds, but there’s enough out there that the myth carries enough weight that when people are at the character selection screen they think tank and roll warrior or paladin. When they see druid they think, “healer or moonkin.”


Feral druid tanks are somewhat rare, especially among some of the most hardcore, progression-focused guilds. Now, as I say below, hardcore guilds may be the most likely to stick with their current MT (who to be fair, is likely a warrior because these guilds have been around awhile). There are definitely Feral tanks out there — there are a lot of WoW raiding guilds after all. But if they are as good in 3.1 and 3.2 as some players predict, then why aren’t there more of them? Why isn’t every guild recruiting one? It’s an interesting phenomenon and I’m not sure I could adequately explain it.

Now, this is some interesting stuff… why does it feel like the ‘entirely hypothetical’ situation wasn’t so hypothetical after all?¬†Are us Bear Tanks really that¬†rare? I’ve said before, fairly recently, that I don’t see them that often, when I talked about why we needed the nerfs and mused aloud at the thought that if we were so OP, why ain’t there more guilds looking specifically for them when trying to get pugs going on Trade channel.

This seems, to me, to indicate that not only are they rarely called for by name for casual pugs, but that they’re also¬†pretty rare in established top end raiding guilds, too. I guess I have no way of knowing, because he is talking about the top 5% of bleeding edge progression guilds, and I don’t hang with them folks. They are serious kick ass folks, and I’m, um, not.

For the player he is responding to, though, can I just say that it’s¬†been over a year since I or anyone I talk to just automatically associated them with Moonkin or Healers? That ship sailed in BC.

But wait, there are lots more Ghostcrawler posts to come!

Q u o t e:
Leveling up a druid is probably one of the worst experiences in the game, according to most people I talk to anyway. A paladin only being slightly better. A lot of work has been done to ret to make it into a extremely good damage dealing tree. Which makes leveling one both fun and fast.


Wow, I disagree. I found leveling a druid to be much, much easier than leveling a warrior once you get cat. My warrior leveled on a stack of health potions and a high repair bill. Paladins are trickier, because they have some really nice benefits and some really slow aspects of leveling. I will leave you with the tidbit that paladins are the least likely class to be abandoned at low level. What does that mean? I’m not sure I have any idea.

Q u o t e:
That said, druids have been nerfed EVERY single patch in this expansion. This is not QQ. Its just a matter of fact.

It’s a curious fact though. It argues that we never nerf them enough because we keep having to do it again and again. Does that mean we have a double standard and are too nice to druids?

Be careful trying to use facts like this to prove anything. Number of nerfs or number of patches nerfed are not very informative values.

Q u o t e:
I think the answer is very simple to be honest. If the spec is overpowered, even if absolutely no one plays it, it should be nerfed. Same if a given spec is underpowered. One’s performance in a raid should not be dictated by how many other people play the spec. What I’m trying to say is that over power and under power are entirely independent from popularity.

I don’t think they truly are independent though, not by a long shot. I can understand that viewpoint from a pure game design standpoint, but I also think if we gave druids a 25% dps buff and it stuck that you would see players flock to them in no time. This is more true of PvP than PvE, but I still think it’s true of PvE. We saw rogue numbers decline in 3.0 when they were underpowered and they have since returned. Now maybe my hyopethetical example above never actually happens, but I sort of suspect it does.

Q u o t e:
If we’re talking about cutting-edge guilds, and the community generally agrees Feral tanks are better, the first reason can’t be it- most of them would prefer the better tank class. The second reason is plausible- an existent tank could reroll to the better tank class, but he’s giving up his epic loot, his epic flyer training, his four “Gigantique” bags and his Traveler’s Tundra Funmoth. And for what? So he can, after a lot of work, be part of the overpowered class du jour? When you have no idea how long that overpowered-ness will last, it’s a risky investment.

It is an interesting phenomenon that some of the most cutting-edge guilds are the least likely to change. Now, they certainly have the resources and mindset to change if that’s required. If we made a boss that could only be tanked by a mage with a half Arcane half Frost build, they would mysteriously produce one. But they tend to be conservative. They have their roster and they know what works for them. If their traditional MT can beat a boss, they will probably do it that way, even if another tank would give them an advantage. They would only use the advantage if they couldn’t beat it the way they wanted to (and this does happen). For less than cutting-edge guilds, they might see more of a benefit in switching tanks. And yet… these guilds are also the least likely to be able to attract amazing players with good gear of other classes at a moment’s notice, and they are likely to see a much bigger improvement just by tightening up their game than they are by changing their roster. This is why I often say tank balance doesn’t have to be perfectly equal. It just has to be close enough.

Okay, so let’s check that out…

First, umm… Ghostcrawler, you DON’T have to nerf them all the time. You just choose to do so, and the reason might just be that you didn’t choose the right things, in the right proportion, the first time.¬†

May I submit to you the idea that choosing one aspect of a classes’ defense and nerfing the shit out of it, like you did with armor, does not do anything other than reduce the amount of attention we pay to armor as a stat?

And then the next time deciding that bears weight gear with Agility too highly, and so they must need their dodge value nerfed?

Maybe this really means that you are overnerfing one aspect at a time rather than doing a balanced adjustment across the board, and we compensated for your massive armor nerf by going with Agility. We had balanced gear before, and then we adjusted. We’re already talking about how to adjust again. So what will you nerf next? Health from Stam Talents again?¬†

We asked for a bit of balance when the armor thing came out, and giving us snarky comments about all the changes being needed and maybe you just didn’t hammer us hard enough the first time doesn’t address core concerns.¬†

If you can articulate what your goal is for a class, and balance the nerfs a little more across the board to achieve it so we don’t have to totally reitemize,¬†maybe it wouldn’t be all nerfs, all the time? Just a thought.¬†¬†

It’s funny to me, in a way, that the one thing that Ghostcrawler seems surprised about is that people would be hesitant to change characters entirely just for the sake of progression. If a Feral Tank is better, why wouldn’t they switch? If we make them need a Half-Arcane, Half-Frost specced Mage, they’d come up with one, right?

Well, GC likes to point out the fallacy of arguments, so how about this reason… because a high end raiding guild probably already has a Mage, and if the fight requires a change in spec, the player is still playing the same character he or she knows and loves and is happy with, and that uses the same Spellpower/Int/Spirit/Hit Rating gear stats. Modifying a spec a bit, while requiring learning a different way of playing, at least keeps you with the same character.

If a fight requires changing from a top geared Protection Warrior to a top geared Feral Druid, however, those are two entirely different characters… and maybe doing so will require changing who the person playing the main tank is. I don’t know about other guilds, but in the guilds I am familiar with, there are only a few folks that step up and accept the tanking role in raids, and guilds get used to their particular playstyles. There is a comfort zone for the guild. Is it really surprising that which¬†tank classes¬†are consistently played in guilds would remain fairly constant? Unless you change the player doing the tanking, it seems probable to me¬†that the class you have as a tank would stay the same.

The discussion actually, to me, comes down to one surprising thing; Ghostcrawler IS surprised that people don’t swap classes and specs at the drop of a hat for the sake of progression. As though progression really is the most important priority that a person can have, and all else is frippery.

Considering the state of the game, I can understand that. The other stuff is tacked on to keep non-progression players amused while the serious folks get down to the real business. I can understand that… and I don’t have a problem with it, either. I am happy playing the game I’ve got, I feel my casual playstyle has been addressed quite well (comparatively speaking), and I don’t need the focus of the game to change to match what I am interested in. I like being social, and I’m delighted with how much of the game has been expanded for my playstyle enjoyment.

That still doesn’t change the fact that after 80 levels, and some hardcore playing, it’s gonna be ever harder for someone to pop a brand new max level character out and also get skilled enough, and geared enough, to make it feasible to swap one out for another. DKP and Random Number Generator loot, remember? You’re going to want to bring your best guns, and one person with TWO tank characters who is the go to main tank is going to have to make a decision who to gear up first.

Sure, in 10 and 25 man Naxx and stuff, do both. But for the Ulduar raiders and beyond, it’s gonna get back to focusing on one go to character.

Sorry, got off on a tangent.

The point here is, Ghostcrawler is saying that if a class is overpowered, it will be looked at hard for being nerfed, but they DO take representation of the class into account when they make a decision of how hard to nerf.

And amusingly enough, they get surprised when people hold some sort of wierd attachment to their characters, and don’t toss them off the bus the second another class is (mathematically speaking)¬†marginally better at a role.

But we’re going to nerf you damn Druids anyway. ūüôā

Hey, I’ve got a question!

If players are not changing characters/classes for hard mode raids based on the mathematically optimal chances for success, but are instead playing the same toons they are used to, enjoy, and have had past success with…

Why the heck does anyone need to be nerfed in comparison to someone else’s performance?

It’s not because of making every tank equal with every other tank… GC said it himself, they think close enough is good enough.

So why? Why waste our time changing the rules and gear itemization? What the heck is the point?

I’ll tell you why, and it’s a good reason.

They do it at this level, because of world firsts and top end raiding guild competition.

They want to make sure that the bleeding edge progression guilds are all equally challenged by content. They want that world first accomplishment to be a feat worthy of admiration, and if a class is under the spotlight of being PERCEIVED as overpowered, there are always those that will marginalize the accomplishments of others based on that perception.

It’s a simple fact, if content is perceived as being too easy with x class, and a guild using x class gets a world first, QQ results.

Class balancing is going to be a fact of life so long as there is a perception that one class is overpowered in comparison to others. Accept it, and move on. All we can hope is that classes are researched and tested extensively before actual changes go live.

Me, at my level of progression, I am not affected much. I do read the news and wonder at the thought behind it, but all I really ask, at the end of the day, is that when the developers are done with this latest round of fundamental class changes, is that every tanking class have the potential to handle the content, so everyone gets to go have fun.

Oh, and one other thing;¬†after this round of fundamental class changes…¬†take a break with the change stuff. I can’t speak for anyone else, but I’m getting a bit of class change fatigue over here.¬†Leave it alone¬†long enough for people to forget about the last four mechanics changes, huh?

Just, you know, allow us to settle in and enjoy the game without wondering what next months’¬†class mechanics changes will bring.

I do think it’s silly that things are, what, so bad that every couple months we need some big changes to class mechanics? Really?

And no, I don’t think the problem is that you didn’t nerf us hard enough the first three times, thanks much.

What are you expecting to hear from Blizzcon?

I’ve been kinda curious myself, so I thought I’d ask you folks, the smartest and best informed people I know.

With all the information that keeps coming out about patch 3.2, with the Community Class Q&A sessions, with all the things we are informed of every day…

What do you think, if anything, will be the big “wow! That’s awesome!” news announcements coming out of this years’ Blizzcon?

Thanks to the MMO Champion posts, there seems to be some speculation about a possible expansion announcement, plus races… Goblin and Worgen.

That is, of course, about as spurious an easter egg if I ever saw one, speculation on new races based on art for two new Halloween masks being datamined up. But hey, when you dream, dream big!

Me, I’d love to hear about a new expansion… and a new Heroic Class, a healing class that had as epic a starting quest chain as Death Knights, but that starts their real life in WoW at level 68, not 58.

That’s right, flood my life with overpowered healers. The horror… the horror.

What crazy off the wall things do YOU hope get announced in Blizzcon?

Looking for a little photoshop master halp!

top_secret_50Here’s the deal.

I’ve got a little project going on, a little evil side action, a fun little thing, and I’ve got a couple of freaking brilliant bloggers conspiring in it with me.

The one thing we don’t have is a brilliant photoshop guru to help us nail this cool image thingies we wantd to do.

If you would like¬†to help out on a secret project that shouldn’t take much time, and can keep your mouth shut, and have some wicked photoshop skills¬†I ask you to please email me at tigerlordgm AT yahoo DOT com.

Serious folks only, please. We’re moving fast and we want to nail this down while we’re still laughing our butts off.

Thank you very much for stopping by!

And remember… shush!


Aaaand, thank you all for responding…

I got exactly what I was hoping to get, a couple of fantastically wonderful images, courtesy of Wulf at Wulf’s Blog!

Thank you VERY much, Wulf, just awesome pics! Hehehehe.