I may have that name wrong, but if I say that I’m talking about the new 5 person normal/heroic instance, I’m sure you’ll know what I’m talking about.
It’s been a bit of a busy week, but that’s no excuse for not having set foot in the new 5 person instance. Last night, Cassie and I wanted to rectify the situation, so we asked some folks in the guild if they’d be willing to give it a try.
We went into normal mode first, with Falromord as a warrior tank, myself as a resto healer, and Wetfoot, Cassieann and Pushpin for DPS, a Survival Hunter, Combat Rogue and Death Knight, respectively.
Normal mode was a comedy of errors as I relearned healing on the fly in a brand new instance, after tanking a lot recently. “What does this button do again? Where the hell is the button for Nature’s Swiftness? Shit, I forgot treeform for the whole run! Aw shoot, I forgot to use Swiftmend instead of Nourish again.”
Okay, it wasn’t really that bad, but it was pretty frantic.
About the time I pulled myself together, we’d finished normal mode Trials, and had some interesting perceptions of the run.
Then we went right back in on Heroic mode, and… umm, well, we won?
I wouldn’t call it a smackdown, but we were still standing and had loot at the end of it, so woot!
Whether in normal or heroic, the first section consists of fighting as a group while mounted with a lance, followed by being dismounted and fighting as a normal team with tank, DPS and healers.
When you enter the instance, there is someone you talk to for starting the fights. Before that, you might look around and notice the lance racks and mounts around the edge of the large circular chamber where ALL of the fighting takes place.
You can come in, if you don’t have a Lance you can grab one from a rack, mount up, and start stacking Armor/Defend.
When you start the encounter, three champions of the opposing faction, races varying per encounter just as Moroes’ guests do, come out. Each has an entourage of three suckups with them.
You get one champion sending a wave of three suckups at you, and once those are down the next three come, and then the last three. Once all the suckups are downed, the three champions come out to get lanced.
As I’m sure you know, once a champion is dismounted, he’s on the ground and stunned for about ten seconds (much less in heroic mode… or maybe it only felt that way). Then he gets back up, and heads for the nearest mount at the wall, ready to get mounted and return to battle.
Once a champion is dismounted, you can run over him with your valiant steed to trample him back down again. There are no special commands, buttons or abilities to trigger. You literally ride over him, and he gets flattened.
In your favor, if YOUR mount loses health and you get dismounted YOU can run over to a mount along the wall and remount and get right back in the fray. Watch out, if you are on foot and they run over you, YOU get trampled. Word to the wise.. DUCK!
One other thing, and something we abused the heck out of… throughout the entire instance fight, whether on a boss or not, whether in heroic or not, if you die, you can release to graveyard nearby and come RIGHT BACK IN IMMEDIATELY.
Warning, if you release and THEN the boss dies before you come back in and gets looted, you might still be able to get your Emblems, but you won’t be able to roll on loot. So folks, please don’t be fast to loot. Remember, rez/recover first.
Anyway, what we did on heroic, that we worked out on the normal run, was to have two designated ‘tramplers’. Cassie was trampler #1, and I believe Pushpins was trampler #2. As soon as the first champion was downed, Cassie just ran over that bastard endlessly.
As soon as the second champion was downed, Push ran over that one. The rest of us just kept repeatedly charging and breaking the third champion. Zero problems.
Zero problems until all three went down, at any rate. We were dismounted instantly, and even though we knew it was coming, we all died from being spread out when the standard part of the fight began.
I think for our next shot, we need to have the person with aggro work on using melee attack to kite the champion to one constant location, while the rest use shield breakers to keep them weak, and make them die in one pile, then rinse and repeat, so that we’ve got one controllable pile. They hit hard enough to damn near oneshot cloth.
Anyway, once we all died on the dismount, we came back in and easily beat them once prepared. Just made sure to kill the Orc (we’re Alliance) first, since his Whirlwind attack is pretty brutal on a melee heavy group.
Now, I could try and go into detail on fights two and three… but I think this post has gotten pretty long, and I’d rather tackle it a few more times to nail down the ins and outs.
What I will say, is that on the Black Knight, we found kiting the boss around was successful, because when he drops the green crop circle with wisps of smoke, it does a lot of damage over time plus has a big slow effect, and when lots of people are in it, healing the whole group gets VERY tough. It makes bears whine about healing stress. It’s ugly. Also, on the final encounter, Shadow Resistance is awesome, because he does a Shadowbolt volley on everyone that hurts hefty amounts.
The fights stress a healer a ton… at least, in my iLevel 200 gear I felt it stressed me out a lot, I healed my butt off, in many cases simply spamming Nourish on the main tank and letting DPS drop like flies to try and make it through. As I said earlier, we heavily abused the fact you can run in from the graveyard in mid-fight.
Damn, that instance is fun, though.
I’m sure that folks that are in Naxx 25 gear or higher probably do it on snooze mode, which is as it should be considering the quality of gear it drops. But for a 5 person team in Naxx 10 gear and heroic epics and crafted, it’s tuned really well. It’s a heck of a challenge, but you know that it CAN be done, and done well, once you get it down. And it is very fast.
Oh, one other thing if you haven’t done it yet. There are three encounters, but it drops not three epics, but five. The first encounter has one epic drop, and each of the next encounters drops two. Five iLevel 219 epic drops for one heroic run of 30 minutes is… well, expect it to be the new standard instance for an evening, yes?
Share your own tips, let us know the different things that you found that work well on that. I think it was a lot of fun fighting Onyxia in our nightmares… even if she DID fear us all over the place.