I’m going to be facetious here, but this just cracked me up.
A few posts back, I mentioned how if I were in Ghostcrawler’s position and had finally gotten tired of player pissyness and whining about ZOMGnerfs, I’d give em something that would just tweak their little minds. I’d do something that was aimed at giving theorycrafters the hives and the screaming jeebies (whatever those are).
And then I asked for your suggestions on evil things he could do. 🙂
Little did I know then that just around the corner would come something that would, at least in my mind, qualify as the king of evil adjustments.
I’m directly affected by this, and I still think the timing on this is hilarious.
The latest patch notes for the 3.3 patch on the Public Test Realm, includes a few tidbits about class spell changes.
Among these is included a nerf to the duration and healing of a Druid’s Rejuvenation spell.
And then…. the announcement that the mana costs for lower ranks of healing spells, pretty much for all classes across the board, were being reduced.
I’ll give you a moment to take that in.
I’m freaking rolling on the floor laughing over here.
Am I weeping inside that Rejuvenation, my most favoritest spell, got nerfed?
But omigod… how long ago was it that first, they reduced the effectiveness of Spellpower and +Healing on lower ranks of spells… and then set the mana cost of all spells, regardless of rank, at the same level, effectively eliminating the point to downranking?
And now… now, after everyone has gotten the message that Blizzard does not want us to downrank, and wants us to use the max rank of all spells and not deal with the added complexity of downranking for mana consumption, and instead learn to effectively get the most out of all the spells they designed for our use…
They’re nerfing the most commonly used spells, and returning downranking to the table as an option.
I’m practically dying, from laughing so hard.
For those folks that, indeed, have not been playing WoW for that long and really don’t understand what I’m talking about when I refer to downranking…
It used to be the norm that every rank of spell you learned would vary by level in damage done or amount healed, the length of cast time needed to cast the spell, and the amount of mana it cost to cast.
Lower ranks of spells would typically take less time to cast, and cost less mana, but were far less effective.
The trade off was, with those low level beginner healing spells in particular, was that with enough +Healing, they became really effective spot heals with fast cast times and low mana costs. So you’d stack +Healing out the wazoo, and downrank, or use lower rank Healing spells to great effect.
So what did we as casters have?
Why, we had button bars filled with from 3 to 5 ranks of the same spell, each one with a different puropose, of course. For Druids, it was balancing Healing Touch in particular between the fastest cast time we could get balanced against the highest final effective heal numbers we could squeeze out of it. Some spells would do a teeny bit of healing but be very fast, and others would get a good chunk of healing for longer cast… but nobody was gauche enough to actually use the BIGGEST Healing Touch…
Not unless you used it as a hail mary Nature’s Swiftness/Healing Touch insta-heal for the main tank that was about to bite the big one and go to that Graveyard Run.
It worked like this for a long, long time. Then they reduced the amount of Spellpower/+Healing that applied to spells of less than the highest rank available… a nerf to downranking.
But we used downranking anyway. In some cases, I’m sure it was because that’s the system folks were comfortable with.
Then, clearly showing their ire towards downranking and our habit of ignoring those fancy spells they spent all that time designing, they made the mana cost of all ranks of a spell match the highest rank. Boom. Downrank? Go for it…. you’ll have less effective heals at the same mana cost. Enjoy.
The very idea that after all of this fiddling around they are implying that they’re making a change showing they expect us to bring back downranking fills me with an evil glee.
Not because we’d actually have to do it.
No, because by making that change, they are implying that they’ve given the system a lot of consideration, and then decided to bring it back.
So now people will be saying, “Well, they must have had a reason, amiright? Maybe we need to use it!”
If people actually QQ about downranking, or start doing it, or whatever… that’s entirely the player’s choice, right? Nobody would be MAKING us do it.
I just love it… it’s like a big “have a great weekend, theorycrafters” from Blizzard.
Disclaimer: No ducks were harmed in the playtesting of this post.