If I’m going to contemplate changes to tank mechanics, I’d like to be honest for a moment.
I’d like to really present my dream.
I’d like to move away from avoidance. I would like to move away from Dodge.
I am a big freaking bear butt Druid. My butt is large and in charge.
The idea that my butt is Dodging attacks with fast moving is ridonkulous.
I would like to move towards mitigation.
But I want control over balancing mitigation with health and avoidance.
I want a system where physical and magic mitigation are tied to the same source, and that there are variables I can control to increase my mitigation at the cost of health or avoidance.
As an example, a pure example from my dreaming.
I’d like a percentage of armor value to apply to magic mitigation.
I’d like enchants and gems that provide armor value.
I’d like the gem cuts and enchants to be valuable enough to compare with the benefits of other sources of damage prevention, such as Agility and Defense Rating and Dodge Rating and Stamina. They do not need to be affected by the multiplier, because every tanking class could use them to help seize control of their own tanking destiny.
NOW… let’s go back over my dreaming. “It can’t be armor, you fool!” I hear you cry.
As we remove Block and Defense, let’s call it something other than armor that we can use, shall we?
Let’s call it Damage Reduction.
Let’s have Damage Reduction apply to both magic and physical damage, and if you wish the formula can vary based on class, exactly the way it does right now for Dodge from Agility, and the amount of physical damage reduction per point of DR can be at a different value than magic damage reduction per point of DR.
And make the gem cuts and enchants be called Damage Reduction, and allow us to decide, do we want more Stamina, or do we want to reduce overall damage by adding DR?
It is my dream, it is not necessarily yours in any way.
But I yearn for a change, where I have three aspects of survivability… mitigation, avoidance and health.
And I want a means to control, or tweak, all three aspects. If I’m weak in any one, I’d like to balance it back in line with the other two.
I think that removing Defense Skill and Block, reducing the avoidance benefit of stats contributing to Dodge or Parry, if you add a Damage Reduction I wouldn’t feel you were making things overly confusing.
I think, quite the contrary, it would make more sense. We know we can add Agility, Defense Rating, Stamina… why not DR?
I don’t want to have a big dancing bear butt Dodging all those attacks. I want a big bear butt that absorbs them all with that nice, hibernating fatty layer.
I’d also love a big bear snack, that after eating gives a Damage Reduction buff for 30 minutes, as long as I’m dreaming.