I just wanted to direct your attention to a hilarious blog post that pretty much nails how I feel about playing any damn character you care to mention.
Sometimes, I just read a blog post that hits me a little, no, not there, a little more to the right, now down, that’s it, that’s it… harder… harder… oooh!
That’s the spot!
See, I can make jokes like that, because not only am I manly enough to wear pink, but I’m manly enough to make pink look manly, and send lesser men scrambling to buy pink so they, too, can try to look as manly as I.
In fact, I could probably inspire grown men to find pink leather jackets, to try and look like the ultimate badass.
Back to the whole “dropping of the retlol bomb” topic and appropriate responses…
God, what a great blog post.
Seriously, when the complaining breaks out over what is OP, and what is EZ mode, and yadda yadda, sisboombama, that is just how I look at playing this game.
Well,the first part, the “Are you seriously expecting me to feel emasculated because you said my class is easy” part, that should go without saying. I mean, really. What’s next, you gonna roll on up and say, “Real playas gotta hybridize, that single role playin’ is ezmode vanilla, herman”?
Oh, please. Why not insult a dude’s sock color while you’re at it.
Nah, I meant that next part of Jong’s post.
YES, anyone can pick a class, pick a spec, read some blog posts or guides, check out Elitist Jerks, run some spreadsheets, make a gear list, basically go nuts.
None of that makes you a freaking superstar.
A long time ago, Megan of Out of Mana (who, coincidentally has returned to writing, on Jong’s blog), wrote that real players were the ones that played PvP, because they learned how to improvise, adapt, overcome, react fast, squeeze every erg of nuance from their abilities and survive the crazy shit when it all dropped in the cacky, and the best place to need to learn to do that was PvP.
Okay, so I paraphrased some stuff.
I agreed with the sentiment, not the cause.
I agree with Megan vociferously that real good players aren’t necessarily the ones that memorize DPS rotations, or spec the most refined or analysed talent path, or follow the bestest gear list.
The best players are the ones that take their class and spec and twist it inside out, and are able to do shit that you thought just couldn’t be done.
The ones that play their character in the moment, and when things go off script… they improvise.
They make it up as they go when things go off the rails, and they pull a win out of their butts.
Sure, someone can come up to you and say “Death Knights are OP”, but that doesn’t mean that anyone can pick up a Death Knight and just make it sing.
And that’s what twits like the one Jong mentioned always imply.
“Oh wah, your class is easy to play, you choose to play that class, you must be too stupid or lame to play a real class, oh, you were successful then it’s ’cause of the class, so your success wasn’t earned, wah wah wah.”
Well, I got one finger up on each hand, and you don’t need three guesses and a thumb to figure out which.
I think some classes just ‘click’ with people more than other classes. Or some specs of a class do.
Sure, you can learn a class, and practise, and get real good… but do you make it sing?
I played my Paladin as a tank last night, for, ooh, about 15 whole minutes. Little secret… I sucked. I think I’ve got the theory and abilities all down… and when things go smoothly, I can handle it.
But when things go off the script, I lose all spatial awareness. Folks is running all sorts of directions, mage is pulling aggro here, rogue is dying over there, it’s mass hysteria. In what? Lousy Heroic Violet Hold. Woo me.
And yet, tanking is still tanking. Why should it be so much different for me to handle?
I pop my Bear in gear, and it’s a whole different universe of “let’s get some”.
I still remember doing Magister’s Terrace once, hitting Princess Delrissa, and early on things went south.
Three died, but the two of us left didn’t quit, we went bugnuts and pulled out a win anyway, with the dead players cheering us on.
And I think one comment at the end, as we rezzed and looted, was “That was so cool.”
You don’t GET moments like that when everything goes smooth as butter.
My point here, is the Druid Bear just clicks with me. And so do the integration of other abilities as a hybrid, although it’s harder to find situations where it’s appropriate to pop multiple forms as a tank in groups these days. Much like crowd control, multi-form play is sliding by the wayside except for battle rezes and fast innervate action.
The Paladin… sadly, the Paladin does not sing to me. I can swing my hammer and have great fun as Ret, but the tanking aspects feel… clumsy for me to get a grip on. It doesn’t ‘sing’.
Damn do I love hitting things in the face with a hammer, though. And giving them a good goose from behind. That’s what the long two-handed handle is for, you know. Just gotta watch it with the aggro from that move.
My other point here, rolling it up, is that in the old days, the ancient days of the Burning Crusade, it felt like we were more balanced in our abilities and gear against the challenges we faced.
Yes, raiders would boast of how EZ mode content was in their shiny top of the line raiding epics from Saxs Fifth Avenue, while we were working our Kmart blue light specials and struggling along.
But that was cool. We did the best we could with what we had, secure in the knowledge that the content was there to be done, so let’s go do it.
And if things were tough, and they frequently were, why, the fault lay not in Blizzard not balancing us right, but in us not knowing how to play our classes well enough… time to step up and own it, right?
So yeah, there’s a little bit of me that agrees that PvP is probably a fine way to learn to think fast on your paws.
But there’s another part of me that thinks that, with the vast increase in power of the gear available to us, and the way most of the content we are playing in five man to GET those rewards stays the same… it’s reducing the chance that players will need to learn to improvise, adapt, and overcome crazy shit with their skills and abilities to win.
Instead, I think it tends to overly encourage the idea that, if something is a little challenging, then just go run some more of the most easiest squeeziest heroics a few more times to get some more pieces of Tier 9, and then go brute force your way through that Halls of Stone you struggled with last time.
Maybe I’m wrong. I dunno.
But I do know that I wonder sometimes, if newer players are getting that same feel of “Oh hells yes, we pulled that one out by being badass, who’s your daddy, who’s your daddy” out of the game that we did in Karazhan.
And in this age of rampant altosis, I wonder if people are still able to find that one class that clicks, and make it sing the way it should.
Anybody else got a story of fun and joy when things went to pot they’d like to share? Anybody else get that sizzle when the plan goes to hell, but you went with it and pulled out a victory anyway, when everyone else thought it was done?