As many of you have noticed, and some of you pointed out in comments to one of my previous recent posts, farming Lovely Charms in Ulduar or in Battle before the Citadel no longer works.
Let me be clear, in reference to Keeva’s post; Yes, farming Lovely Charms in this way WAS an exploit.
If you claim it wasn’t… then you just like to deny reality when it conflicts with you justifying what you want to do as ‘fair’. Saying it was fair doesn’t make it so, and Denial ain’t just a river in Egypt (written for the 2 people in the audience that ain’t heard that one before).
An exploit is anything you find that allows you to bypass what the game designer clearly intended.
Now, in a tabletop pen and paper role playing game, finding inventive and imaginative solutions to complex problems gets you bonus experience points. There is no way to cheat, because you are actively playing with a live, and hopefully awake, game master that has the ultimate power of veto. In an RPG like that, a lot of the fun is in using your brain housing group to think your way out of trouble (or into even greater trouble… sometimes, double or nothing is a valid, and highly entertaining, strategy).
The only real way to try and cheat in a tabletop rpg is to shut off the brain, engage cruise control and snooze through the situation. And I hope you get eaten by a grue.
If you are in a tough situation, and you try some crazy shit… the GM can choose to enjoy it, and likely will. It may fail disastrously, but heck, that can be fun too. But if you try and cheat your dice rolls (No, really, it was a 20. The dice rolled off the table, and behind the chair, but it was a natural 20. I should have left it for you to see, but you trust me, right?) or do something else to get out of thinking and really cheat, he or she can respond interactively with an immediate rebuttal. Such as dropping a 50,000 ton meteorite on top of your character’s head.
Or, if your character for some reason is immune to such things as direct impacts, can prove a point by dropping a 50,000 ton meteor on top of the nearest city… and then hand you an Encyclopedia open to the chapter on Kinetic Energy and mention indirect fire weapons.
In WoW, there are no live moderators or GMs to see what you attempt to do when faced with a challenge, and adjust the difficulty or amend the rules or drop a meteor on your head if you try and slip one by.
Instead, there are pre-defined responses to your input. The results are checked… and if the GMs find general results sh0w that there is a way to bypass their intent, they have to adjust the code. A hotfix.
The argument that “If they didn’t want us to do that, they should have coded the encounter to prevent it” is specious bullshit; it sounds good if you like to take no responsibility whatsoever for your own actions, but it doesn’t really play well in Peoria.
I take full responsibility for my own actions… I knew darn well that I was exploiting a bug that was allowing me to garner up far more Lovely Charms that I should have been able to when I did Battle before the Citadel jousting, and again when I hit Ulduar for no other reason than Charm farming.
I wanted to do the achievements, saw how many Lovely Charms I’d need, spent an hour farming hardcore off mobs in Icecrown, and felt quite daunted. When someone told me you could get ’em from jousting, after the hour I spent, I didn’t feel guilty… I felt overjoyed.
“Yay! Less time farming, more time having carefree fun! Woot!”
Still doesn’t change the fact I didn’t do it straight.
And I’m okay with that.