I feel like I’ve dropped off the grid lately.
I haven’t logged into any of my Horde characters in over a week. I haven’t done much of anything.
When I have logged into the game, it’s been to continue single-mindedly completing my Rogue’s goals.
Not exactly blog worthy fodder, eh?
Cassie and I jointly finished the entire quest chain for Dungeon Set 2… she has all the pieces for her Paladin set, but I’m still missing the Hat and Chest for my turn in.
Since I was still only level 73 when we finished that quest chain, I’m spending my free time leveling. Once I hit 80 and get a little geared, I’ll go back in and farm Scholo and UBRS solo until the two things drop.
And then? The Rogue gets retired as a bank alt in Darkmantle.
It’s been an interesting exercise, but I’ll be honest; the Rogue is a very annoying class to play solo in old school content compared to the melee classes I’m used to, the Retribution Paladin and the Feral Druid.
Mostly, I feel squishy fighting groups of mobs, even level 60 instance groups. Part of that, of course, is that I’m wearing Leather as a melee DPS.
You know, I’m really not complaining about the class itself. I’m not even level 80; I only dinged 75 last night. I don’t know how it plays in groups beyond the groups I do in regular instances.
What I’m annoyed by is something that is an ‘unofficial’ playstyle; soling old school content. And the only reason I’m annoyed is because of how spoiled I am by playing other classes.
I have a Feral Druid, I have a Retribution Paladin, and I even have an up and coming Protection Warrior.
Each of those three classes is a melee class, the same as the Rogue.
The difference is, each of those other three classes is a hybrid; each is designed to be capable of tanking in normal situations as well as of dealing DPS.
Each also benefits from the modern design of easy group aggro generation; each class has plenty of AoE capability.
The Rogue is not designed to be a tank, although while it’s up, Evasion is great. Since Rogues aren’t meant to be tanks, Evasion is on reasonably long cooldown. It’s not an “I’m the tank” ability, it’s an “Oh shit the tank is asleep” ability.
Likewise, Rogues are not designed to establish or hold aggro on large groups, so Rogues only have two abilities that affect groups of mobs; Fan of Knives at level 80 (which I don’t have, but as it costs 50 Energy to use, I don’t see it being a spam button when soloing) and Blade Flurry, which lets your attacks also hit a second target for a very short period of time. A very short period of time. And it has an annoyingly long cooldown.
Rogues are not exactly “AoE monsters”.
So, I’m spoiled. I’m cool with stealthing in and assassinating bosses in old school content, it’s fun. But there are lots of encounters where you have to deal with waves of trash to get a door open, or something, and then it’s a pain in the butt.
Laziness. It’s my anti-Rogue.
Seriously though, the longer I play my Rogue and have the opportunity to compare playstyles with the Paladin, Druid and Warrior, the more the Rogue feels like it got a rock.
How to fix it? I’m not going to make any suggestions about how to fix it. Cataclysm is coming, changes are already coming, and part of it seems to be building in nerfs to those other three classes’ ability to solo groups, so soon it might not only be the Rogue that has that ‘hang tough’ feeling.
I just wanted to throw it out there, that on the one hand, I know Rogues can really deal some smooth, slick damage in raiding environments on single targets, and bring some great utility with Tricks of the Trade, Disarm, Kidney Shot and such.
But on the other hand, for being this great evil stealthy soloing class… Rogues are one of the hardest melee classes I’ve played to solo with, just because of the weakness against unavoidable waves of mobs in scripted encounters.