Has this ever happened to you?
“Wtf tank? Why’d you move?” “I had to get out of the purple circle.” “Dude, that was the Warlock’s Hand of Guldan, wtf.” “Oh.”
World of Warcraft is a wonderful game, and no mistake. Very complex, very intricate, and that means lots to learn and master.
So many classes, so many specs, so many…
There are a lot of different, highly interesting and sometimes quite lovely spell effects in the game, caused by both you and your friends and the internet dragons you love to fight.
One common problem I run into is that I’m fairly new to all the raids, and I haven’t played all the classes to max level myself and played with every spec.
Sometimes, what spell effects I see on the screen, especially in a PUG in an unfamilar zone with masses of AoE mobs, causes me to mistake a fellow players’ attack with something of the bad variety that bad players love to stand in.
Cassie and I were talking about it a bit, how the raid I run with isn’t used to a Moonkin, so the first time I dropped the Talented Mushrooms with that icky greenish-brown slime trail in the center, others were kinda like, “What the hell is that, and do I get the hell out of it.”
Likewise on the aforementioned Warlocks Hand of Guldan, a spell effect I hadn’t seen much before, and that seemed too simple to be a player-caused effect. I saw it on all the add pulls in Grim Batol, and it looked like something that could herald BAD STUFF™.
Cassie mentioned that, as someone that doesn’t play in groups all THAT much, she’d really love an optional setting be added to the graphics choices.
You may know that there is already a setting that allows you to emphasize your own spell effects over others, highlighting how awesome your spell casts look in your own UI. That’s a nice thought.
Well, we’d like an option that would be functional, as well as attractive.
We’d like to be able to set spell effects so that they displayed an additional effect, based on whether the caster is friendly or hostile to you.
The way Cassie described it to me, it would work like so;
Your own persistant spell effects, and those of your friends or those friendly to you in PvP, would appear as normal, except that they would be ringed about with pretty bunnies, rainbows and unicorns. Perhaps some lovely hearts or roses and flowers, for flavor.
The persistant spell effects of our enemies would also appear as normal, but would be ringed along the outer edge with daggers, skulls, or some other appropriately menacing symbol of pain and suffering.
In this way, when something appeared under your feet, you’d bloody well know if it was time to GTFO of the fire or not.
I think it would be equally beneficial if it was applied to AoE healing spell effects as damaging ones, as in PvP it sure would be gratifying to have a Druidic green circle of healing appear, and see from the tiny skulls that there was an enemy healer within range of gankage.
Not that I would advocate ganking Druids, of course.
Now, I understand that many people will probably just say, “lrn2recognise, noob”, and I wouldn’t blame them. There are always going to be people who are happy with the way things are, enjoying the increased difficulty of the uncertainty.
Perhaps adding it as an option would cause it to become one of those things that, if others have it on, you have to enable it too, just out of self-preservation. Again, thinking PvP.
But for PvE, I know that it’s not a big thing, but it would be a nice thing. And I’d dearly love to see those happy little death bunnies dancing around the circle of badass all-consuming fire that your friendly warlock or mage just lay down under the internet dragon you were fighting.
Killing them with kindness, indeed.