I thought I had a great idea.
I was wrong. I actually channeled the great idea Adam Holisky already had.
I was walking with Cassie and had this great idea for an engineering pet that allowed you to Transmogrify your items on the go.
As I explained my idea and how fun it would be to Cassie, she informed me that she’d just read something like that on WoW Insider. And the version she read was well-reasoned and made a great deal of sense, as opposed to my half an idea vision of what would be cool about it that hadn’t been thought all the way through yet.
I still like the idea, because it makes so much sense to the profession.
But she was right. What I started with was a vision of “How cool would this be” and followed it back to how we could get one.
See, here was what I was thinking. Keep in mind, this is purely a “How freaking cool would this be” vision, not a completely thought out “how would I code this into the game so people couldn’t exploit/cheat/kill others/ruin the game with it” thing.
My vision was simple. Bring back profession quest chains to get cool recipes.
In this case, instead of the Wrath of the Lich King Jeeves model, where you had to go farm droids until the Jeeves pattern dropped, you would actually have a quest available from the Transmogrification vendor, who in Stormwind is Warpweaver Hashom.
The quest would be to go and perform some services for this individual, services of a max engineering nature. And I’m not talking about “go and craft me 15 crysteel tubes”, I’m talking about go into hazardous areas and obtain hard to find ingredients that the Warpweaver requires for his services.
This could be as simple as going to various zones and farming drops from mobs that you have to combine, or giving you an item that, when you kill certain mobs, drains essence from them that goes into your inventory. The kind of thing we have certainly seen implemented in game before.
The idea here, though, is that you do a bunch of favors for this guy, and in exchange, at the end of it he gives you access to a recipe that would allow you to spend the money and time and crafting mats to make yourself a transdimensional beacon that would call him. If you activate it, a portal would appear and the Warpweaver would walk through, and would be willing to do this because, although a mercenary at heart, he owes you one. Plus, when you transmog stuff, you still have to pay him. So, it makes sense to me that he would as a reward give YOU a recipe, that YOU would do all the work to create the item from the recipe, and in the end it gives you an item that can call him and he has the choice of ignoring your call, or stepping through, and if he does step through… in the end, you are giving him even more money.
So it is a quest chain, a gold sink, a time sink, it’s tied into your profession, and in the end you have an item that you can use to summon the transmog vendor.
Here is where the fun bit comes in.
I personally miss the days of misfiring Engineering items. I always thought that was hilarious, and a prime reason I enjoyed having so many Engineering characters.
Sine we are talking about an item that would be sending a beacon through transimensional time and space, calling for the Warpweaver… how fun would it be if there was a small chance that, instead of the vendor responding, instead a tentacled horror tried to come in through the portal? Just lots of tentacles coming in, and you had to kill them all to reset the portal for the vendor to appear?
I can see it now… “Hold on a second, let me call for Hashom… WHOOPS!” *whack whack whack* “No problem, happens every once in a while, think I’ve got a bad dilithium crystal in the frequency pack, not to worry, we’ll soon have this all sorted out. “*whack whack*.
“There! Now let’s try that again, shall we?”
I do miss those chances of amusing failure… I used to take pride in my parachute skills whenever the teleporter to Tanaris malfunctioned… and I knew where I would land by heart.
Adam Holisky did a better job of thinking it through, but I still like my vision of it in action.