My Hunter is now level 90, and I have a Dynamic Duo.
First thing Cassie asked me was if I am going to get started on my dailies.
Just thinking about it has me considering quitting the game.
I play to have fun, you know? It’s been said before by many people concerning many aspects of this game over the years, but it’s true. I already HAVE a job.
When I play a game, what I like are intuitive mechanics. Things that make sense.
Factions and purchasing gear upgrades made sense to me in Cataclysm. Now? Not so much.
Look, Factions. I get Factions. Reputation with faction, of course. The more I do to develop our friendship, the more you come to know and trust me, let me inside your lives and your culture, and become willing to share your most special secrets and/or treasure with me.
I get that system.
You get a group or culture, put together a list of neat stuff they have, and they’ll only hand it out to their friends. The more they like you, the higher the quality or special nature of the things they’ll share.
No problem. It makes sense. My son can understand this concept just fine.
Now, it’s gone off the rails.
I’ve always seen Faction reputation gear as being similar to Boots of Elvenkind.
Boots of Elvenkind were fancy magic boots that let you move silently, but only elves wore them because they were cultural. It wasn’t to the point of any Elf cutting down a human on sight if they found you wearing the boots, but it was close (depending on your D&D campaign world, of course).
It’s not that Boots of Elvenkind were all that powerful… but they were very desirable in other ways, because they were restricted in who could have them. To be a non-elf wearing them represented that you were a special little elf-friend, and they let you wear their fancy boots.
They didn’t give those out to just anybody, you were kind of a big deal.
That’s how I’ve always looked at Faction gear. That having it represented you were kind of a big deal with those folks.
The conceit of the game is that we are each special heroes. Yes, all 8 million of us.
We’re supposed to pretend that there are not really 8 million other heroes in WoW. We are to quest and adventure as though each of us is special, and when we go forth to slay Deathwing or whatever, we acquire a supporting cast of lesser heroes to go on the raid with us.
Faction gear represents you becoming a special hero to that cause or Faction, building your reputation with them into a special relationship until you get into that ‘friend with benefits’ category, where nothing is too good for them to show their appreciation, up to and including gifting you with Boots of Elvenkind (or their comparable thingie).
Which is why I feel disgusted by the current iteration of Factions.
So, I get to grind rep (and as shitty as people are being to each other over Golden Lotus dailies, it is miserable grinding, no other word for it) and a large portion of my reward is the ability to… buy gear that I also have to grind Valor and Justice Points for?
Yes, there are other things you can get, mounts and stuff. Recipes. Some gear. The stuff that makes sense.
In my opinion, Valor and Justice rewards have no place whatsoever in a gated Faction shop list. It’s stupid. It doesn’t work well for playing flow, and it doesn’t make sense in terms of reputation with the group.
Factions worked fine before. The more they like me, the nicer the quality of the things they are willing to give me access to. At the Exalted level, they are willing to grant me access to cultural treasures, which is what epics were supposed to be.
Where does turning them into VP and JP vendors come into that? So, they’ve got all this uber epic gear, and you’re Exalted with them… but no, you can’t have it. Nyah nyah. We know we love you long time, and you’ve saved our yak very nicely, but we still want to see you hand over some Valor before you can have our special stuff.
Valor points and Justice points ARE ENOUGH OF A GATE ALREADY.
Just stupid. Offensively stupid.
I like that you can do daily quests and get Valor as an alternative means to raiding or running heroics, but there was no reason to take all the JP and VP gear and scatter it to the four winds. Hur hur.
Wrath had vendors all over the place, and I thought it was stupid then too. You shouldn’t need to use Google to figure out who has the damn VP gear.
Cataclysm got this right. One room, a couple vendors, one stop shop to spend your VP and JP, and turn in tokens for gear upgrades.
Reputation quartermasters should have only had special, cultural stuff that they hand over (for small, token amounts of lucre) once you’re that level of friend. Mounts, Tabards, Pets and some special recipes, special items.
My plans right now are to avoid all of them. Pretty much out of spite. I look at the system, the way it feels like a step backwards in punishing players, and I get a strong feeling of “fuck you, Blizzard”.
I don’t even want to run my second farm.
I was thinking of running Scenarios as well as Heroics to gear, have fun, etc. Latest thing I’m hearing is, you don’t get any gear from Scenarios. Maybe a random blue once in a blue moon, but nothing to ever count on.
I ran a scenario last night, it was great fun. I’ll do them anyway, I just won’t allocate as much time since I do need to get geared, too.
It would have been nice to do stuff in Scenario groups that was fun while also improving my gear for our raids, but I guess that would have been too much like giving us something for free. If you like it, it’s not work, right? And you gotta work, and suffer, and pay, pay out your ass, if you expect to get something in this game.
I guess. That’s how all of the little pieces feel like they’re fitting together in this expansion. Lots of awesome story elements, neat quests, beautiful zones, pet battles of yahooness, all this great stuff…
And then a faction, daily quest and gearing system designed by Torquemada.
You know what would improve my entire attitude about all of this?
If daily quest mobs were changed in the following way;
- They could not be skinned.
- They did not drop loot.
- Anyone who tags a mob gets kill credit for that mob, even if three hundred people all tag it in overlapping Consecrations before it dies.
Those quests are bullshit, mainly because of scarcity of mobs, slow respawn timers, five billion competitors, and the inevitable cocksuckers running in and pulling 10 mobs and slowly tanking them down while everyone else with a slow cast or melee range pull stands and watches because, you know, fuck them I hope they choke on the mobs.
From a designer point of view, why punish us? Just let the quest targets be shared kills by thirty people all blasting everything in sight, and let everyone who had a hand in dealing any damage at all get credit for ’em. Screw it. DOGPILE!!!
Some people are massive assholes, just accept it and plan accordingly. It will cut down on a lot of the frustration, I promise.
I know all I’m doing is griping, but yeah, that’s how I feel. Once I’ve dinged 90, I see all this time sink stuff, how it’s arranged, all the layers and levels and links, where they buried your upgrades, and I lose interest.
Screw it, Clone Wars Adventures looks pretty cool.