I was just reading the latest post by Rohan, which is about new the PvP quests and zone in Star Wars: The Old Republic.
He grabbed my attention with these words;
“The PvP area is interesting. It’s a free-for-all zone, so you can attack your own faction. Only 4-person groups are permitted in the area. Larger raids get disbanded automagically.”
Oh my God.
Rohan’s post title asks the question, Genius or Madness?
He also goes on to make it clear that, yes, a four player group CAN and in fact WILL attack other groups of their own faction, and kill them. Happily.
I’ve long had the opinion that Blizzard looks to other games for inspiration at times. They let some other game company be the test bed for new or wacky concepts in MMOs, wait to see what gets attention or works out successfully, then adopts parts for World of Warcraft.
Just my own opinion, and I don’t see anything wrong in it. Why not try and learn from success to grow your own offering?
Here is a perfect concept to steal… I mean, be inspired by.
If a Battleground were added that wasn’t faction based but group based set up as a free-for-all, and you could attack and kill teams of your own faction as well as the opposite, I promise you I would start playing it.
It wouldn’t even be difficult to justify in the lore. Both factions are already familiar with Adarrah and her mercenary band, and journeyed with them on a hunt for treasure into Uldum.
How hard would it be to have a Battleground where teams were ‘recruited’ by Adarrah to go in, hunt for and ‘secure’ priceless artifacts as sub-contractors for the mercenaries?
You put together your own merry band of cutthroats and head off to some forsaken island in search of ancient Mogu treasure, and once there you find you’re not the only crew that had the same idea. Suddenly, you’re fighting the island fauna and the other teams of BOTH factions to be the first to find and hold the treasure, winner take all.
I would love to have the chance to run across some particularly obnoxious player of my same faction on another team, recognize them, hunt them down and kill them.
Or, better yet, have the guild set up multiple teams and all queue at the same time, hopefully to end up in the same Battleground and hunt each other down for keeps.
Oh, and mighty master Rohan?
Genius. Sheer genius.