Garrison Choices I Wish I’d Made

Alternate Title:ย Suggestions for People Who Haven’t Played Yet That Will Only Be Read By People Who’ve Played.

Off Broadway Title: A Garrison for Algernon

Vaudeville Title: The Amazing Bearwallzini

I love the Warlords of Draenor expansion. It’s holding my interest, keeping me moving, and I’m still so addicted to Followers that I’m logging in morning, noon and night to manage my Garrison missions.

Last time something had me this wrapped up in the game was my obsession to ‘catch ’em all’ with Non Combat Pets, camping rare spawns and checking at all hours for that rare white elk to appear. “OMG, a Fel Flame, RUN!!! It’s 2 AM and I gotta beat the nine other people here camping it to tame it first!”

Okay, so I might be a bit deranged.

Side note, with our Garrisons and the pet building, I love that our favorited Non Combat Pets wander around on their own. Sometimes one will come on over and follow me for a bit, clearly happy to see me. Seeing my Fel Flame pet, named “Jackpot”, wandering around as I move from building to building brings back all those memories. I really like that.

I’ve leveled my raiding Warlock and my Feral Druid to 100, and my Rogue is just about there. I might have seven other alts with level 2 Garrisons, just for the different profession buildings and daily profession cooldowns/resource generation. I’ve learned a thing or too since launch.

Along the way, I’ve made mistakes with my Garrison. I’ve made a LOT of mistakes with my garrisons across characters. I’ve constructed more pylons, I mean erected buildings only to tear them down because damnit I should have done something else first.

I’ve barely scratched the surface of what is out there, but I’ve learned a lot I wish I’d known the first time around.

Some of the things that I do with alts now I do not for efficient resource management, but simply because it’s fun and different. Can’t beat a new feeling when playing alts, right?

My friend James suggested he was considering coming back for Warlords of Draenor, maybe, possibly, probably not. Since he’s been away for a little bit, I started thinking about what I would have wished I’d known before I’d really started playing the expansion.

It comes down to a lot of little things that are between the lines. Not any of the guide stuff, the wonderful nuts and bolts dataz that sites like Wowhead and Icy Veins have already covered so well. Those sites have in depth guides for the what, the who, and the “where do I find it?”

I can do my own research through the database sites and get a ton out of reading Perculia’s hard work. And Tritox, whoever that is who wrote their Follower guide on Wowhead that is the ultimate to-die-for guide.

But I would have loved to have known, well… the stuff I’m going to write about here.

It’s going to be one hell of a long bearwall. Why? Well, why not? I’m not into clickbait and this isn’t a business for money. Why break it all up into a dozen little pages spread out over two weeks? I want to write it so here it is. If it’s too long to wade through, I understand. I sympathize! But I also don’t care. Wade on in and if it’s too many words for you, stay in the kiddie pool or drown.

Level 2 Garrisons

The VERY first thing I’ve learned is that you can get your level 2 Garrison quicker than you might expect. Once you’ve got your level 1 Garrison and can begin questing in your faction starter zone, there is a specific series of quests that are considered ‘core’ Garrison quests for the zone. If you run through those and only those without side questing, you will quickly reach a point where you get the breadcrumb to go back to your Garrison and unlock level 2.

All zones are like this. There are many side quests, but there will be one core Garrison or Outpost quest chain that you can focus on moving through to reach the reward. In the starting zone, that reward is a level 2 Garrison. In later zones, the reward is usually a new Follower and a book that you can turn in for a free Garrison building blueprint of your choice which you can immediately use to upgrade a building. These are precious rewards, so they are worth pursuing quickly on alts.

A level 2 Garrison gives you more plots to build on, including an extra profession plot, so it’s excellent for all of your alts even if you’re not actively playing them to level.

Side note: Professions. I personally leveled blacksmith and tailor alts just so I could craft weapon and armor upgrades. You do NOT need to have more than level 1 in a profession to use that profession with a small profession building in your Garrison, either. You can’t get any of the rewards associated with that profession except for the Warlords of Draenor stuff, and some things like the Leatherworking wolf mount require max level in a profession to craft it, but for most Warlords gear you can craft it JUST with the profession building, and craft it faster if you have at least skill 1 in the profession for the daily mats cooldown. I know, it sounds crazy. I know! But it’s true. Professions JUST for gear is optional. Professions just speed it up, and unlock cooler stuff if you have them.

So unlocking your Garrison. If you check the quests on Wowhead, you should be able to nail down which ones are core for garrison progression pretty easily. Once you know which to do, you can unlock level 2 long before reaching 92, even with rested XP. I know that for your first playthrough on your main, you’ll want to enjoy everything and have fun exploring. On your alts, you can focus on just the core quests and unlock the upgrades fast. It is NOT gated by level, my Priest is level 91 with a level 2 Garrison.

The bible of guides for everything Garrison buildings is of course on Wowhead.

What Buildings to Choose First? SO MANY CHOICES!

The next thing I’ve learned is some Garrison Buildings are great for early leveling, and others are only truly useful at end game.

The first one that bit me on the butt was the Stables. Who doesn’t want the Stables? It promises the ability to capture, tame and train a wide variety of new mounts native to Draenor, including an awesome looking wolf. I was eager to make one, and since the mounts are all Bind to Account now, it doesn’t matter which character of mine had a Stables or did the quests. Right?

The answer to that, of course, is that it does matter. Because the majority of quests take you into the final leveling zone, Nagrand, and have you fight high level mobs that are in remote areas. To actually complete the mount training quests and get your new mount, you’re going to most likely want to be level 100 when you start. You don’t have to be, no. You can certainly fight to make your way to each of these locations, and you can complete the quests with other people, including ungrouped strangers. If you really, really wanted to complete these quests as a level 92 character, it seems possible, especially if you can stealth and have vast patience and wait for other people to attack the quest mobs before you join in.

But it also sounds like a lot of pain and wasted time every day for no good reason. Much better to wait until you are level 100 to create a Stables, and then begin the quests.

Wish I’d known that before I made a Stables on my level 92 Hunter that I have yet to do anything with. Wasted time, wasted resources.

Before I move on, the other thing to know about the Stables is that there are two additional bonus mounts you can get from achievements. There are two items you can carry in your bags (you don’t equip them), and while carrying one of those items and doing the daily quest, you are nerfed by 25% DPS/healing/Health or by 50% depending on the item. If you defeat each of a certain list of enemy bosses once while riding each mount and carrying the item, you get a bonus mount for finishing it.

Let me try and be clear. You pick up an item at the Stables, lying on some hay. Say, the Black Claw. While you are on your whistle-summoned training mount fighting a boss and carrying that item, you are nerfed by either 25% or 50%. You have to defeat each of a certain number of bosses, while carrying the item, and riding every single mount. There are six bosses, six mounts, so you’ve got 36 fights ahead of you per item.

You CAN choose to just pick up the item and carry it with you all the time while doing daily quests right from the beginning. UGH, hell no. A better solution is to do them all at once. For example, for the Black Claw achieve, the very first time you have all mount daily quest whistles available go do it. You see, while on a daily quest, you can use a summons whistle as often as you like. And you can chain kill the same boss over and over, they have a super fast respawn. AND, you get credit for the achieve even if other people are helping you kill it.

So, as soon as you unlock all daily mount quests and can summon all six mounts, you can track the achievement, visit each of the bosses in sequence, and kill that boss six times in a row, summon mount, kill boss, get off mount and summon different mount, kill boss, get off mount, etc. The Black Claw achieve can be completed before ever getting the first regular quest mount unlocked.

The second achieve can only be done once you unlock the 50% nerf item, which only happens once you’ve earned all the daily quest mounts. So it takes a little longer.

But there is no reason to fear the mount achieve. Just get the item and all your whistles and go have a fun afternoon chain killing bosses. Bring a friend! Your friend doesn’t even have to be on a mount to chip in and help kill them. Seriously, go do it and end up with all eight mounts and have fun. The hard decision comes after you’ve got all eight mounts. Keep the Stables or replace it with something else? it does take a Large building slot…

So, the Stables. A Large building that sounds wonderful, MUST have, want those mounts… but you should have patience. Leave that one for when you’re level 100 and have a level 3 Garrison with more room. maybe for when you get that second unlocked Large plot and want to put something there. You could use it for a Stables, burn through all the mount quests, then replace it with something else. Just a thought.

Okay, so what buildings do I recommend you start with, then?

Your level 2 Garrison will have one Large plot, one Medium plot and two Small plots.

The first one I recommend is that you keep your Barracks, the first Large building the game makes you build. The Barracks is lovely for two reasons. First, at level 2 you can assign a Follower with the Bodyguard ability to it so you’ve got a leveling buddy all the time. You can’t possibly get that one until level 94, but it’s so fun. At level 3, it lets you have 25 Followers active instead of only 20.

“So what”, you ask? Level 94 is a long way down the road, and ditto to having a level 3 Barracks in the future. But wait, there’s more!

Artillery Strike Incoming

Okay, so people have reminded me that the following ain’t true. I got the idea that you needed the Barracks to have the Call to Arms ability from beta, but you don’t. It comes from your Outpost choices, and as far as I can tell you just get it in your starter zone. I have a Barracks for everyone right now so I don’t have anything rubbing my nose in the way it really works.

So! You get a new action button in Warlords of Draenor and it doesn’t have shit to do with a Barracks. It’s related to your Outpost choices, and has nothing to do with your class and spec. And it’s cool! It’s also oh so easy to forget you have it.

I’m talking about the Call to Arms ability, an action button that dues something different depending on what Draenor zone you are in. In every Draenor zone after your starting one, you build a little Outpost, and you are given a choice between two buildings. Each building can give you different benefits, access to different quests, different Follower rewards and a different ‘Call to Arms’ oh shit ability.

The Outpost choices can bite you on the butt, too. Are you a leatherworker? Do you have a Barn building and want to assign a Follower to it so you get more resources each time? Then for Alliance choose the brewery in Spires of Arak for your Outpost, because the Follower you eventually get from it is a Skinner to be put in the Barn. Complicated, right?

Well, WoWhead has a wonderful guide to all Followers, what they can do, where they can go, how you can find them. One read through of that and every question is answered. So, it’s not that bad. Oh, I suggested you go read a guide on Wowhead? You’re shocked, I know.

The Call to Arms ability. This is so easy to forget to use, but it is a game changer if you use it. Fighting a rare mob in the world? About to die? Hit that button and have a shot and living to tell the tale of how, um, someone else totally saved your ass.

As an example, for Alliance trying to complete the quest to unlock Protector Illona, an awesome Protection Paladin tank Bodyguard Follower, you have to defeat two spirits that are pretty powerful. Just one killed my butt when I tried it on my Rogue. Ah, but then I remembered that Call to Arms ability, and the next attempt I made I used that to call in an Artillery Strike on the two mobs and cleaned their clock. Just, destroyed them. It’s really very powerful and useful in a tough fight. And oh so incredibly easy to forget you have it.

So that’s Call to Arms. Nothing to do with the Barracks, just something to love. A special little snowflake of an ability.

back to the Barracks. That was supposedly what i was talking about and explaining why I recommend taking it while leveling. Having the Barracks gives you special Patrol Follower missions. You can tell which ones they are in the mission list, they have the picture of a Spyglass next to them. Doing a bunch of those is how you unlock the level 3 Barracks blueprint. Patrol missions typically give better XP bonuses than regular missions, so yeah. YUM.

Barracks, what’s not to love?

Bodyguards

The second answer to why to have a Barracks while leveling is Bodyguards. There are several Followers that have the Bodyguard trait built in, five at the time of this writing but next patch who knows, one of which you unlock immediately after upgrading your Garrison to level 2.

You want that Bodyguard? Yeah, not so fast chum! You can’t assign a Follower to your Barracks until it is level 2, and you can’t upgrade Large buildings until you reach level 100, OR level 94 and use the Outpost quest chain reward from Talador.

That’s right, there is a way to get it at level 94! One of your rewards for completing each leveling zone Outpost quest chain after the starter zone is a book that you can turn in for the Garrison Building blueprint of your choice. Completing Gorgrond gives you a book for smaller buildings, but completing the Outpost quest chain in Talador (and being level 94) gets you a book you can use to upgrade a Large building. Like your Barracks.

So, if you keep your Barracks and you use your Comprehensive Outpost Construction Guide from Talador on the Barracks to reach level 2, then at character level 94 you can immediately assign someone to be your companion, your Bodyguard, your buddy in the foxholes of life.

This is a freaking game changer for any class that ain’t a tank or doesn’t have a tank pet. HOLY SHITSKI.

Bodyguard Followers are NOT all tanks. Don’t let the term bodyguard fool you, they are really your companions. Some of them serve as threat-generating tanks, but others are DPS or healers.

As an example, I have been playing my Rogue a lot since my Warlock and Druid reached max. I intentionally set out to get the Barracks to level 2 and get Protector Illona as my tank at level 94.

Having Illona as a tank while you are a DPS class is amazing. It’s just… there are no words. Especially if you remember to call for Artillery when you’re about to get overwhelmed.

Does a Bodyguard sometimes get overwhelmed? Sure. Do they sometimes pull things you perhaps might have left unbothered? Unfortunately. But usually, if the situation is dire enough taht your bodyguard is about to die, you were gonna be hosed regardless. As a Rogue, I was delighted to learn that when I enter stealth, bodyguards do also. I also found out that if your stealthed bodyguard walks over a mob, the mob notices and attacks. You have to pay attention to where your bodyguard is if you’re stealthing all over the place. But the feel of stealthing into a camp and then unleashing a tank in the midst of them, OMG, so fun.

No, really.

Remember, not all bodyguards are tanks. Some are healers or DPS as well. I love my bodyguards on my Warlock as well, but I use Tormmok, an optional Follower from Gorgrond anyone can obtain. Tormmok is a straight up melee DPS, and he’s very powerful. Bodyguards scale with your level, so don’t worry about what level they are when sending them on missions. As your bodyguard, they are not only the same level as you in the field, but they also scale in power with your ilevel.

When I’m questing on my Destruction Warlock, I prefer to have my Grimoire of Supremacy Abyssal pet out as my AoE tank, and Tormmok as my single target melee DPS. That way I can control my tank pet with the extra DPS Tormmok gives me. Also, having two giant companions with me everywhere I go is an experience all to itself.

If you prefer leveling and playing as a tank, there are Healing bodyguards as well.

You’ve got options in bodyguards to match your playstyle. Maybe managing them and where they are and what they will aggro is an added challenge… but if you’re gonna whine about having Tormmok aggro something once in a while, not much I can say to that except shit happens, lead your forces better maybe?

FOLLOWER MISSIONS

Third, and the REALLY biggie for the Barracks is it increases the likelihood you will succeed with your Follower missions by increasing your pool of talent.

If you don’t really raid, or hell even if you do, a MAJOR source of gear upgrades comes from your Follower missions. It’s really quite amazing the amount of gear you will get thrown at you in these missions. My Druid had an almost full set of 615 gear just from missions by the time I was level 100.

One of the keys to completing Follower missions is to have a variety of Followers with a wide range of abilities that can counter mission objectives. The more Followers you have available to you, the more mission objectives you are capable of countering perfectly, and the more missions you can have active at once.

Follower missions frequently come up with 8 or 10 hour durations that award iLevel 615 or 630 loot, and higher. Each Follower of green or blue quality can counter one mission objective. Epic quality Followers can counter TWO at the same time. And whatever rarity your Followers are, once they are leveled to 100 all XP they gain is applied to improve their rarity. Eventually, if you keep sending them on missions, they will ALL be Epic.

Trust me on this. Right now I have 30 Epic Followers at level 100, all at 645 ilevel or higher. Only 25 are active, but maybe they’ll increase that cap someday? Maybe?

I like leveling Followers, but every time I want to level one I have to temporarily deactivate one of my epics. It’s horrible. Who to choose? How can I be asked to make Sophie’s Choice? I love them like my own children! Well, I love them like I would my own children if Alex ever brought me back some epic loot. Maybe I love them better. Just saying. Kid needs to step it up. I might have to send him to Clean the Latrine. perhaps he can bring me the epic Donut of Coffee Absorption.

The point is, if you send your Followers on missions as often as possible, they will continue to level. Once they are 100 and Epic, each one can counter two different objectives. Once you’ve got several to 100 and Epic, then the chance you can perfectly match ALL of a high level reward mission’s objectives goes way up. And the more of those that you get at high item levels, the better your chance to max out your best loot missions with 100% chances.

So you want many active Followers, you want to level them by sending them on MANY missions, and you want to be able to upgrade their armor and weapons a lot.

Which leads me away from the Barracks and on to the next Large building… the Dwarven Bunker/War Mill.

Dwarven Bunker/War Mill

The Dwarven Bunker is another great building, and a direct competitor with the Barracks for that lone leveling Large Building plot.

Why have the Barracks while leveling? All those answers I gave up there.

Why replace it with a Dwarven Bunker instead?

First, maybe you don’t want a Bodyguard. Maybe you want to keep ALL of your Followers away on missions and leveling as you quest so they’re all at max and epic and useful as soon as possible.

Also, maybe you know that you can wait for that increased Follower cap to go to 25, that as you level your character in the game 20 Follower spots are enough all the way through to Nagrand. Sure, you’re not doing high XP Patrol missions and moving towards unlocking the level 3 blueprint until later, but maybe you are okay with that…

Because with a Dwarven Bunker, and upgraded to level 2 as soon as you hit level 94 in Talador, you can spend Garrison Resources on work orders to frequently get armor and weapon upgrades for your Followers.

That’s right. The trick with the Dwarven Bunker is to get it to level 2, and dump Garrison Resources into it to get Follower gear upgrade tokens. The higher your Followers ilevels, the better the gear rewards you get offered from some Follower missions. They start at ilevel 600, and the cutoffs for gear missions are 600, 615, 630 and 645. Oh, and all the Followers sent on a mission have to have the minimum ilevel for that mission or that follower doesn’t even count towards it.

So yay! Not only do you want Followers to be level 100 and epic, but you also really want to push the ones with a good variety of talents to ilevel 645 as fast as you can.

Cassie is still working on this. She gets her highmaul raid missions with only a 78% chance of success. When the reward is a piece of 645 loot, that SUCKS. She has the followers, she is still working on the ilevels.

It’s a hard choice to make, which to do first. Both have advantages and benefits to choosing it.

I personally chose the Dwarven Bunker when I started out on my main, and the Barracks for all the others. I know that, compared to every other character I’m playing, it’s made a HUGE impact to my Follower ilevels. Like I said, my main has 30+ at epic and 645. Hell, most are above 650 now. None of my other characters have a team of followers that high in ilevel.

But the downside to having a Dwarven bunker was, I was ALWAYS starved for Garrison Resources. I spent so many resources on leveling buildings, sending all of my Followers on every mission that was ever offered, and buying Dwarven Bunker work orders that every day saw me desperate for new sources of Resources. It sucked.

I got to the point, I think I mentioned it in a previous post, that I went out searching for every single treasure in every zone, because many of them reward Garrison Resources. I also hunted down and killed every rare because they also reward some resources when killed. There are treasure maps you can buy which show where treasures are, but you can only get them after completing the zone’s quests. I finally just started using an addon that shows them all regardless of quest status. What addon? I did say I mentioned it in a previous post. You read that one, right?

In hindsight I wish I would have started with the Barracks while questing, got my bodyguard, and waited until level 100 to add the Dwarven Bunker. I think it would have been more fun having a bodyguard, and I would have been less stressed about Garrison Resources. But on the other hand, shit, I like having a 100% success rate for every mission in my log, and sending them out in waves to bring me back my gold and loot to disenchant. And the need for resouces DID serve to spur me on to finding every treasure and rare mob in every zone. That was really fun having that need driving me on.

There is one other way to get these Follower upgrades other than as mission rewards; a Small building;

The Salvage Yard.

All I can really say about the Salvage Yard is, it uses a small profession plot, and you don’t unlock it until midway through Spires of Arak, your level 96 – 98 questing zone. So it’s up to you if you fill both of your small plots early with profession buildings/Storehouse and wait until level 100 to add a Salvage Yard, or if you burn your way through Spires of Arak and try to build it right at 96/97.

Why the rush?

The Salvage Yard is another of those buildings that seems like a must-have.

If you have a Salvage Yard, every Follower Mission has a chance to give you a bag (or box) of random shit. Scraps. Trash. Vendor junk.

With a level 2 Salvage Yard, those bags have a chance to have Follower upgrade items JUST like the Dwarven Bunker/War Mill work order… and also a chance to have ilevel 610 gear for your class and spec, transmog items that sell well, and even ilevel 655 BoE gear that sells for thousands of gold if you’re lucky to get one! I’ve only gotten one of those, but I sold it for enough to buy a 655 BoE off hand weapon, so I count myself DAMN lucky.

So an upgraded Salvage Yard gives you even more Follower Upgrade items, to get them up there and ready to bring you back that raid loot! And it costs you nothing, you get the bags and boxes from missions you would have sent your Followers on anyway.

Of course, it’s also another incentive besides XP to send your Followers on every mission you’ve got, flood the mission log with them, don’t save your missions because every mission completed is a chance for a Follower upgrade from salvage.

Resource Management

So, why was I so starved in my resources? Shit, do you have to wonder? Everything I’ve done on my main involved spending Garrison Resources like I was trying to fill up a flock of seagulls with bread. You will never have enough bread, man.

Fortunately, your level 2 Garrison has a Medium building plot on it, and there are two Medium buildings you can choose from to build that can give you extra resources each day.

The two that give you resources every day are the Trading Post and the Lumber Mill. I strongly advise you get one of these as your starter Medium building.

Don’t do what I did and get an Inn because it sounded so cool, like the Stables. The Inn is another of those buildings that sounds awesome at first, but only really shines at end game.

The Lumber Mill requires you to go out and gather some wood from trees in the world, come back and use it to start work orders. You only get 20 resources per work order, unless you assign a Follower to help and then you get 30.

The Trading Post also gives you Garrison Resources, and each work order is worth the full 30. No Follower required. Sounds like a good deal, right? Why choose a Lumber Mill over a Trading Post?

It all depends on where you are in the leveling game.

A Lumber Mill uses lumber you gather in the world to fill the work orders. Once you have a level 3 Lumber Mill, you can unlock a new Follower, a really cool tree dude that you can then assign to the Lumber Mill to get more resources per work order… or to just keep forever.

A Trading Post has a faction reputation associated with it, and at level 3 increases your reputation gains by 20%. Very cool. It also has a vendor you can SPEND your Garrison Resources on to buy crafting mats. Always have too many Garrison Resources on your alts? Blow them on the Trading Post for useful crafting stuff like Draenic Dust!

BUT, to get your work orders at a Trading Post filled, each day it asks for a random material. Usually a raw crafting item like cloth, enchanting dust, a specific herb, ore, that kind of thing.

So, a Lumber Mill is great if you are brand new and have no resources. You can gather Lumber for free while questing and get Garrison Resources to spend immediately on missions and building upgrades. You can be working towards getting your tree Follower, too.

Once you’re max level and have the tree Follower though, hell, you’ve probably got plenty of ore and herbs coming from the mine and herb garden on your Garrison. You’ve got resources coming out your ears. NOW you can consider switching to a Trading Post so you have a place to spend extra crafting mats and Garrison Resources for useful stuff, and get that 20% reputation buff.

With all the ore and herbs my characters gather every day, I have personally switched to Trading Posts on everyone. It just makes sense. It gives me a use for excess herbs and ore, and since you can start more work orders at a time than will complete in one day, if they ask for a crafting material I don’t want to spend, I can usually just wait until the next day to file more orders. Odds are they’ll want an herb or ore before I run out of my last batch.

Inn Due Time

once you reach level 100, upgrade your Garrison to level 3 and unlock that second Medium building, I strongly recommend you build an Inn.

The Inn is a medium building that is vying for your attention amidst other cool sounding buildings. The barn is awesome for leather and cloth, offers a pet (The Pygmy Cow, so cute!) and at max level you can get some epic item crafting mats out of it. But if you can, go for the Inn at first. You can always change it later.

Why?

Because the Inn is another building like the Stables you don’t necessarily have to keep forever.

At level 1, you unlock Inn/Tavern missions. Miss Dungeons and Dragons much? Yeah, how many adventures start in a bar? Same thing.

Every day, there will be two random quests available at your level 1 Inn… quests to be completed inside normal and heroic dungeons. these quests reward things like toys, a Follower, some transmog gear and other stuff. The biggest reward to crave though is Avianas Feather. This item, in a Draenor outdoor zone, throws you miles into the air and then let’s you glide like you’re on a goblin glider for, shit, across over half the damn zone. I am NOT joking. It’s brilliant, and if you don’t have it this item alone is reason enough to get an Inn. Seriously.

So get the Inn at level 100, because you can’t really get any use out of it until you can run dungeons.

upgrade it to level 2, and once a week you can recruit a new Follower. A brand new, crude, unleveled 90 Follower. Why want a level 90 Follower? To shore up those gaps in your mission objectives that we talked about earlier. Once you are level 100 and pretty much have your 20 Followers, you can see which mission objectives you lack coverage in, and use the Inn to recruit some help. Also, you can just choose to recruit Scavangers and Epic mount Followers to level to epic and cut down on your mission turnaround time.

At level 3… you unlock treasure missions. Like the Barracks Patrol missions, these special missions are only offered to you if you have a level 3 Inn/Tavern, and the missions reward you with gold. A decent amount of gold. Like, hundreds of gold a day if you’re doing the missions all the time like clockwork.

But wait! What about all these other buildings? What about those? Who the hell wants to have some same old same old cookie cutter building layout?

Exactly. And that is why some of these buildings are brilliant. Like the Stables. yes, there is an advantage to having it at level 3, but you can live without it if you want to. Or keep the mount speed increase with a clear conscience. And the Inn. Yes, gold missions are nice, but once you have all the dungeon quests done and don’t need more Followers, it’s only gold. Why not try the Gladiator’s Sanctum and have some fun?

And as far as a Stables or Trading Post, you don’t even HAVE to have either of those. You can only stack up to 10,000 Garrison Resources and you get more every day. If you get that high up, and you’re happy with your building choices, why not dump them both to mess around with something else? You can! YOU ARE FREE TO DO IT ALL!

But something things help you a lot more in the early days and early weeks of leveling and then reaching level 100 than others.

FISHWRAP TIME

It’s funny, but if you look at this post, none of it is about questing, or raiding, or playing characters. It’s all about having fun with and increasing the power and usefulness of your Followers.

I think that says a lot about what I’m finding the most engaging and rewarding of all the content in the game. The treasure scattered throughout all of the zones, the many, MANY rares, the wonderful world bosses that drop mounts, the Outposts and the way they help add in more quest variety, all of the other available buildings… it’s all wonderful.

But the Follower and mission system has captured my love and my imagination. That is what I’m thinking about now, and where my interests lie.

Well, that, and soloing old raids for transmog gear and mounts. My Rogue looks dead sexy, yo. And my Druid be looking mighty fine, mighty fine. Too bad you can’t see it as feral when I’m eating your face. You don’t know this, but while I was chewing your arm off I was looking pretty sexy. You’ll have to take it on faith.

I haven’t even scratched the surface of what’s possible. I left out most of the buildings, for the love of Elune! It’s crazy.

That just tells you, this is only MY point of view. The buildings I wish I’d built the first time around so I didn’t waste thousands of resources and gold tearing them down to build something else. The ones I did build the first time and why I’m grateful.

There are so many other possibilities, and I just know lots of people are using buildings that do other things I haven’t even tried yet, things that may be even more fun.

Still, James, if you’re reading this… I can promise you one thing, if you get sucked back in, you’ll find it’ll take a while before you run out of things to do THIS time.

At this time, reading over the post, I see I’ve hit 6000 words.

So.

Fuckit, if you went this far, BONUS ROUND.

Things I think are cool as shit I didn’t mention above.

Bodyguard Followers have their own buddy rep with you. You can level them and retire them and bring them back out and level some more, you never lose rep with one. There are only three ranks of rep, so it’s not bad, and if you can AoE tank (like, say, Bears or Warlocks with an Abyssal pet) then at level 100 walk around the corner from your Garrison (or fly across the continent my poor Horde friends) to Gloomshade Grove in Shadowmoon Valley and make some sweeps through the podlings. It took me less than an hour to complete max level with Tormmok using this method. Plus, revenge on podlings. Little pricks. At max rep level, each bodyguard has some kind of extra quest to do that unlocks their final form. For Tormmok, he gets a brand new badass evil looking sword. SO damn cool. Defender Illona gets a total revamp of her armor. So awesome.

When you use the Call to Arms Barracks extra action button, there are different things it does in different zones. In Gorgrond, the shredder lets you drive a functional goblin shredder… and it has rockets and can fly! So nice for getting to hard to reach areas sometimes. IF you remember to use it.

The Small Profession buildings can have a Follower assigned to them at level 2. Most Followers have some kind of special thing they can do for you, if you just ask them. Inscription Followers can make you some invoices that you can try to combine for extra gold.

The BEST extra Follower profession perk, to my mind, is that the Enchanting Follower will offer to put a glow illusion on your weapon. This is so cool. There is a long list of enchants, including having the appearance of NO enchant on your weapons. I actually have an Enchanting Building with assigned Follower for my Rogue for no other reason than that I want a matching enchant for my transmog, and I’m TOO DAMN LAZY to ask a friend to let me visit their garrison. I am getting serious about my Rogue transmogs. As you can see from the following picture, a bright glowing red dagger just would not do! I’m sneaky. I needed sneaky colored enchants.

Kittiana-businesstime

Okay, I like that. I love the new wolf mounts, too. Like, really love.

Kittiana-wolfie

There is treasure in every zone, and if you get low you can go out and find some that gives you Garrison Resources. I spent many hours scouring the world for Garrison Resources, and I consider it time well spent. It was a lot of fun getting into all the nooks and crannies. That addon I mentioned before to help find treasures? Just kidding, you don’t have to look at my old posts. It’s called HandyNotes and HandyNotes_DraenorTreasures. They’re on Curse. Well worth your time.

On the subject of addons, I also really love Master Plan for managing follower missions. Also, thanks be to friends on Twitter, I now use SavedInstances to help me track all my raid lockouts across all my characters, because I lose track of who did Firelands and which difficulty.

Finally… thank you to everyone that has been reading this blog for all these years, or who have only checked it out once or twice. Your feedback and chatting with me in comments, on Twitter or in the game has always been the biggest joy I’ve had from it. As much as I like writing, the best thing about the entire blogging experience has been meeting folks, talking with you and paying with you. Whether it was in ICC, Firelands or the occasional run in anything it’s been a delight. Thank you, all of you.

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19 thoughts on “Garrison Choices I Wish I’d Made

  1. Just an FYI, the “Garrison Ability” that you get in each zone has nothing to do with having a Barracks. I flip all of my characters to Dwarven Bunkers the first moment I can for the higher chance at gear upgrades, and I have the Garrison Ability in every zone. Barracks are only useful for Bodyguards while levelling.

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    • This is true. I was about to say that. It has to do with having a garrison, not a barracks. Being a stealth kitteh I didn’t need a sidekick like Kang Bumbleass aggravating the neighbors constantly, but the BFG you get from the arcane sanctum is kind of cool. I took that instead of the artillery tower because the guide said ‘more quests in an area specific to it’.

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      • But while levelling, they’re probably not the focus. Getting Epic quest rewards that last 2 zones is so useful that I was kicking myself for not having a Bunker on my first toon.

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      • Again, I echo Perrin. ๐Ÿ™‚ The patrol missions were ok, but the rare and epic upgrades to green quest vendor trash being turned into useful items was much better. I’m done with leveling now, so I will probably shortly replace my bunker with a barracks for the patrol missions now.

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    • Yup, I don’t have a barracks on my lock or my hunter because they don’t need bodyguards. I set up a dwarf bunker instead on my hunter so she had a headstart on the workorders. The 5 extra followers don’t interest me that much and the patrol missions /shrug.

      The priest has a barracks tho, she’s hopeless at killing things.

      The stables has the perk of not being dismounted when you interact with nodes/quest items. That’s extremely useful on some toons, esp ones with a lumbermill as well.

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  2. The lumber mill and trading post sound nice and easy for resources and can be, but the Inn is by far the best, especially when you get to lvl 100 missions for resources. Just use the Inn as soon as you can to recruit the scavenger perk. I usually get 3 or 4 followers with that and then have more than enough. The Lumber Mill doesn’t offer anything interesting beside the resources and follower at lvl 3, but you have to pay quite a bit to get the lvl and then its still only 180 a day max. You can turn the low level resource missions to give you 100 each if you have the match and usually have a few a day. Then at level 100 they can get 300 for a single follower mission to 1200+ for a few of the level 100 ones if you have all 3 followers with scavenger. I highly recommend the Inn especially if you check in often as you can do more missions that give resources.

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    • TLDR: Build the level 2 Inn, recruit 1 scavenger, convert Inn into the Trading Post.

      Scavengers are a real effective way to get GR. I would recommend getting a level 2 inn and recruiting at least 1 scavenger.
      Wowhead has a listing of GR missions with levels, completion times, etc: http://www.wowhead.com/missions?filter=cr=7;crs=824;crv=0#0+3-4+1

      TLDR: the GR/hour from missions is ~38GR per hour without a scavenger and ~76GR/hour with a scavenger

      Each work order take 4 hours. The most you can work in a week is 42.
      * The Trading Post makes 30GR/order which means the most you can make per week is 1260
      * The Lumber Mill only makes 20GR/order which means the most you can make per week is 840
      * The Lumber Mill + the Evergreen follower makes 30GR/order which means the most you can make per week is 1260
      * Missions with no scavenger has a maximum of 6384/week.
      * Missions with a scavenger has a maximum of 12768/week.

      Weakness of the Trading Post:
      * Some days the materials used for the work orders is actually valuable, say Dust rather teh Ore.

      Weakness of the Lumber Mill
      * Have to take time to mark the trees
      * Need a specific follower(Only 1 in game) to match TP production

      Weakness of Scavenger
      * Mission availability. No mission == no GR. GR Missions are common. Generally when i check my table I have 1-3 GR missions
      * Mission failures. Diminishes as the followers level. Also reduced by multiple scavengers,
      * Player availability. If player is not online or at a table when a GR mission becomes available or completes then GR rate drops. This is what drops the rate down the most.

      To get a better Idea of what 1 scavenger means is ((your hours played per week)*76GR)*scavengers

      There is still the variability of mission failures and availability

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  3. The big thing about the Bunker that you missed that makes it great while leveling is the fact that it increase your quest loot upgrade chance. Gear from quests have a chance to roll Rare or Epic which increases the ilvl on it. This is fantastic, especially questing through Nagrand as when things proc Epic there you may be looking at 630/640 ilvl items. Or I had my Proving Ground weapon proc Epic, that was a 640 weapon, right out of the gate!

    Nice post ๐Ÿ™‚

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  4. I’m working on my 11th and final Horde toon (then off to check he alliance side!) I agree 100% with you, Bear. The only toon I didn’t go the Garrison->follower route was my rogue, as he’s all engineering all the time, so I went with the Goblin Workshop (talk about fun toys!)

    From my experience playing with the warmill vs barracks, the upgrades were nice, but not common enough to make it worth losing the extra DPS (I always use Vivianne, the Blizzard AOE melts packs fast.) My last toon is a Prot Paladin, and between my damn near invulnerability and her heavy nukes, we mow through packs like nothing.

    I also have managed to get 3 crafted items on my alts from 91 on – and let me tell you, that makes leveling a snap. Especially weapons. For my Pally, I’m using a crafted shield, chest and legs, while using the hammer from arakkoa archaeology. Even without upgrading them, have 640 armor, 630 shield and 620 weapon is just sweet. Definitely recommend crafted weapons if you can get them.

    The other thing I recommend for alts is either Jewelcrafting and/or Inscription. Both make tons of money just on their quests/crafting. Cards of Omen from Insciption, I’ve had turn over a 3000 and 6000 gold card. I typically make at least 75 gold on Omen cards, and another 75 on the follower daily. Jewelcrafting follower daily is almost always 250ish gold.

    All in all, this is a fun expac… though I’m getting kinda burnt trying to keep up 10 100s… I’ve basically relegated to playing my main, and working alts on the weekends… not as much fun, but it takes a good 3 hours to run all the mining, herbing, follower missions, dailies, a dungeon run, apexis daily, etc. It’d be a full time job to do them all every day. And I used to think the MoP gardening was a task… hehe.

    Good read though – definitely good fodder for newbies wondering what they should really concentrate on ๐Ÿ™‚

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  5. Forgot to mention, Follower rep counts for the rep requirement to a level 3 Trading Post; I was grinding like mad on Frostwolf (I wanted the wolf mount at Exalted anyway) – but Vivianne hit 3 while I was grinding, and I made a ton of money off that first trink I sold, so I went to buy all the plans… and there was the Level 3 Trading Post all waiting for me to buy.

    Also, for those interested in powerleveling their bodyguards – there’s a spot in Gorgrond, Southeast of BeastWatch that has a rare ravager in a ruins. There are 4 spots of 8 grublings that are super easy to AOE down. They insta-pop if you kill off two spots (if you have a buddy, taking a spot near the ravager and the other further south will have a constant respawn – but even if you don’t running between any two packs will cause them to pop).

    I leveled all 5 of my bodyguards on an alt within a couple of hours on a Saturday. Including transport time back to the garrison to swap out, and running the level 3 quests to unlock their ultimate ability.

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  6. Guess who bought the expansion….

    a few levels in now, and I built an inn….

    ๐Ÿ™‚

    Watch for me online

    ๐Ÿ™‚

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    • Oh, I think we’ve seen each other online a few times. First Black Temple and Firelands, tomorrow Ulduar! Or at least sometime in the near future.

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  7. Very informative! I have to agree that this xpac has kept my attention more than the last two combined. It even got my husband to come back to the game! He’s now more into it than I am, even, and I never really left the game.

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  8. Interestingly I was writing a post on EXACTLY the same thing – things I wish I’d done differently with my Garrison. Because even now, I have no Salvage Yard, I have a bank (which really is NOT necessary but it makes my life a hell of a lot easier as GM), and 2 profession buildings. My biggest mistake is doing the upgrade weapon things – I had no patience and used the higglety pigglety and now I wish I had saved all those 3, 6, 9 upgrades till I had put REAL weapons on! And why didn’t I start doing work orders on my War Mill? Because I didn’t know they were there… those wasted weeks!!!

    Anyway, great post Bear ๐Ÿ™‚ I bet it’s a post lots of people could identify with.

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  9. Great post. And you’re welcome. I don’t comment often here but have had you in my reader for a good long while now and enjoy everything you write.

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