The Cub Report – Real Guns Go Pop Pop Pop

My boy has recently turned 12, which means it’s time for me to pass on some things that aren’t related to video games.

When I was growing up, my father immersed me into the world of firearms, along with a myriad of somewhat related interests. I know he didn’t learn these things from his father, because his father bailed on him when he was but a toddler.

My father shared with me exactly one story related to his interests from when he was a child.

He told me that in his early teens, the first thing he recalled ever really wanting was a fine old rifle, a lever action along the lines of the fine Henry rifles you see today. A lever action rifle with a deep blued finish and warm mahogany woodwork that he fell in love with. This rifle he saw was hanging on display in a furniture store, just another furnishing such as they did back then.

He decided that nothing would do but that he have that rifle, and as his mother was sternly disapproving but too Minnesotan to actually say “no” in clear language, he knew that he would not gain the funds from her but she would not stop him from earning it himself. He spent the entire summer working around the neighborhood at what jobs he could scrounge, mowing lawns, weeding in gardens, washing cars and cleaning and such.

Finally, the day arrived where he had earned enough to pay the asking price for that rifle. He went downtown, entered the store, made his purchase and took his new most treasured belonging home to examine and develop his first relationship with a firearm. To learn it’s feel, it’s balance, and the intricacies of it’s inner workings.

He took the rifle to his room, cleared a space on the only open area available to him, the floor, and carefully disassembled the entire weapon, laying each piece spread out in a geometric pattern so that the order in which he took each gear and lever apart would make sense when once he went to put it back together.

He felt the tension of the springs, the smoothness of each stone ground piece of metal, and marveled at the way each metal part had it’s own special and perfect fit against another, as intricate and precise as any fancy clockwork, but meant to puncture a primer and launch a bullet towards what could mean meat and a meal for a hungry family, or another night going without.

He laid each piece out fully, cleaned and polished each one, and used a fine cloth to place a light sheen of oil upon them but not so much as to attract dust or dirt to foul the action. You might say he spent that summer of mowing lawns dreaming of the day and reading up on what to do once he had the rifle in his possession. Now that the day had come, he was putting that book study and day dreaming to hard use.

With the rifle fully apart and spread out in front of him, he decided he was missing some important tool and went down to the garage to get it. He didn’t tell me what it was, but the impression I had was that his long departed father had kept a tool bench out there, and he had gone for a pliers or screwdriver of some sort.

By the time he returned to his room, in that brief span of time, he found the floor empty. Clean.

Very, very clean.

The pieces were all gone.

The carpet… was freshly vacuumed.

In the time it had taken for him to open his door and head out to the garage, his mother, my grandmother, had opened the door to his room…. and vacuumed.

She just vacuumed up all the pieces, drove that thing right over everything, scooping them all up with the rough spinning brushes and sucking them into the old fashioned dirt-filled bag.

My father made no bones about the fact he went ballistic. He told me in no uncertain terms how this marked his first true knock down drag out verbal battle with his mother, they went at it with plenty of Minnesotan passive aggressiveness and guilting being done by both sides.

In the end, my father never could find all the pieces to put that rifle back together, no matter how hard he tried. He claimed she must have held some back from the vacuum to throw out somewhere else just to confound him. She denied this completely, and who could say what the truth was?

This affected my father profoundly. It wasn’t long after this that he ran away from home the first time, and he told me it wasn’t the last time he did that. The last time was when he ran away and joined up with the Navy, not to speak with her again until he mended fences shortly after getting married and adopting me.

That rifle was a turning point for my father. A watershed moment, something that he used to later define himself.

He became the complete sportsman, perhaps as compensation, who knows? Who can say what is psychology and what is genuine love for a hobby or passion for an interest?

Whatever it is led him to master all manner of the art of the firearm, leatherworking, knifemaking and throwing, fishing and hunting and even such esoteric skills as the building of a log cabin in the wilderness using handmade tools.

When I came of age, when I turned 12, it was my father’s time to teach all of these things to me, and I was an eager student. I’m not ashamed to admit that I was as obsessive to learn every part of this adult world of skills and mysteries as only a young boy with nothing else to do with his free time can be.

I might have memorized entire decades of Field and Stream, not to mention many a years’ worth of Shooting Times and Guns and Ammo magazines. My favorites were the ‘Stupid Criminals’ section, but the stories in the back of Field and Stream were also of particular pleasure.

Now, I’m not a hunter or a fisherman. I kind of never really got into it for itself. I don’t need to hunt my food to feed my family, and I don’t see much point to doing it for sport. I can do it and I’ve certainly done it, but the camping out part and the shooting at targets was perfectly all right with me, I never really felt the need to go kill something to call it a good trip. If there is a need, such as to feed your family in hard times, sure, but just as a way of keeping score, nah. And I have a very nice supermarket right down the street.

Likewise for fishing, I know how to do it and Lord knows I’ve done my share, but if I have to choose my favorite way to spend an afternoon, it isn’t going to involve a boat on a lake with a rod in my hand.

But shooting. There is a powerful satisfaction in firing a weapon, in practicing your marksmanship and directing the rounds to go where and how you intend them to go. It’s not solely about power although there is certainly a part of that. But a firearm is a magnificent thing unto itself, a marvelous work of engineering. The clockmaker’s art combined with the physics of force and pressure, the mathematics of ballistics, the awareness of your environment for windage and humidity, the physical mastery of your nerves, your muscles, your heartbeat itself and the keenness of your sight all combining to place this small chunk of lead just so.

Self control. Self awareness. A general awareness of everything around you. Responsibility for your actions, the handling of the firearm, the safety of your movements at all times.

I’m not going to go full Hemingway, but there is a different feeling you have when you hold a firearm with the intent of shooting it on the range, even without a deer at the other end of your sights. A knowledge that what you are doing and the how of what you are doing matters, and that doing it right is how an adult acts. It’s important for itself.

And the shooting skills, there are no ways to cheat code those. You do it and practice it and if you do not shoot straight and true that target will show it. If you have a nice tight group shooting from the standing offhand, you accomplished that and nobody can take that away from you.

So, in partnership with Cassie, we have purchased for the Cub his first firearm, and I think it’s a fine one for him to learn the basics of safety, range responsibility and shooting technique with; a Ruger 10/22.

Now, it’s not quite my 10/22. When my father bought me one, and yes he did, what he bought for me was the original Ruger 10/22 carbine way back in 1982 or so, the blued metal rifle with the wooden stock, 10 round magazine and barrel band and all that.

A fine weapon, but oh my it’s not a patch on what is out there now.

In the decades since I fell in love with my Ruger 10/22, the rest of the world apparently decided it agreed with me that it was a mighty fine rifle for the price… and oh my isn’t it an easy thing to customize?

So now I go looking around for a Ruger 10/22, and I come to find the market is flooded with variant models, special editions, and an entire cottage industry built around supplying custom parts of all sorts, from magazines and barrels to the wildest stocks you could imagine.

What to do? I kind of wanted to do this purist thing, but damn, there is some cool stuff out there now.

What I ended up doing is finding a mighty good deal on a 10/22 carbine, but instead of the traditional wood stock it had a synthetic stock in digi-cam that looked quite nice, part of the “All Weather” variant.

ruger1022-1That, a gun lock, a cleaning kit, a carry case and an extra curved 25 round magazine, and I had everything you could want to start the learning process.

It’s been a few weeks now, and we’ve been shooting several times at a fine local indoor range. In my next post, I’m going to launch right in to how that started out and how he’s been doing, but for right now this post sure seems long enough to be going on with.

I do want to say that as important as it is for me to give him this opportunity to learn firearms himself, it’s just as important that he be given the choice to decide how much he wants to learn, and to be able to make an informed decision as to whether he wants anything to do with them at all.

I don’t want my son to grow up to be me. What I want is for him to have the world opened up to him, to understand all that I can teach him that is within it without fear, and then to have the freedom to choose what he wants to do, not because it is all that he knows but because what he chooses is the best that he wants from all that there is to look from.

It’s gonna be a wild next 6 years, I can already see that.

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Making Golds and My Experience with the WoW Token

Good morning.

The new WoW Token system went live in North American regions yesterday, and you can bet your bippy I took advantage of it. Now for the morning after report. Regrets? Buyer’s Remorse?

Nope.

This has been a damn strange expansion for me and no mistake.

For the first time ever in this game, I have more gold than I know what to do with.

This has never happened to me before. I’ve never been taht gold making guy. In fact, there is a long-running tradition of me wanting new shiny pet or mount, and having to go to Cassie for a WoW gold loan (at zero percent interest never to be paid back) because she is thrifty and makes all the gold while I’m always blowing it as soon as my pouch gets any weight to it.

That all changed this expansion, and I really don’t have an answer for you as to why.

I will give you some anecdotal evidence, which is a fancy way of saying this is all the shit that’s somehow working for me and I’m too small of a sample size to matter a hill of beans to the big picture. I won’t even say your mileage may vary, because at any moment it might vary for me too; for example, Blizzard can change things on the backend and suddenly the garrison gold missions I see all the time could vanish like a Rogue on tax day.

Anyway, I leveled early and often as soon as this expansion hit. I’ve found the leveling path through the zones to be easy and mostly pain free, especially since I prioritize the quests that lead to the garrison blueprint reward books and anything that rewards a follower.

This means that I currently have six characters at level 100 with fully maxed garrisons, every one of which has a level 3 Inn, Dwarven Bunker, Barracks, Salvage Yard and appropriate profession buildings. Almost all have a Trading Post to convert excess resources to crafting supplies, and the one that doesn’t is my Hunter, who has a max level Barn that I keep stocked 100% of the time to the rafters with large leather work orders that send me a steady stream of Savage Blood.

Five of the six level 100 characters have all 25 Followers maxed to ilevel 675, andon every follower that is not considered necessary to a ‘Mission of Interest’ by my Master Plan addon, I constantly reroll traits and abilities until i get one that is an Epic Mount with either Treasure or Resource bonuses.

I even have a seventh character that is almost 100, my Enhancement Shaman.

Basically, what I do is I log into every character morning, noon, evening and right before bed to collect and resend the followers on garrison missions. I prioritize those missions that are gold, then resources, then level 100 or above because they return the best salvage crates for greens and blues to sell.

I also at some point every day run every character through the herb garden and mine. This gets me resources for my professions, Archeology tokens on everyone, Primals that can be sold in batches of 50 for Savage Bloods and also extra resources to turn in at the various Traders.

And of course every character does their daily profession cooldowns and crafting.

I’ve done this from day 1, even when there seemed no point to it, and I never crafted anything in the first few months. I made a few items but never upgraded them.

Up until patch 6.1, the way I made gold from crafting was to sell every Savage Blood I got on the Auction House, craft tailoring bags and top level weapon enchants and sell those for thousands apiece, and that’s it. All other gold came from garrison missions and selling all the greens and blues that I got in Salvage Crates.

Since 6.1, I have upgraded almost every weapon and crafted armor piece on my alts. My Druid, Hunter and Death Knight are all sporting upgraded weapons and the hunter has the other two pieces at max level as well. With the barn cranking out Savage Blood faster than I know what to do with it, and the Traders giving me tons of primals for more bloods, the only bottleneck in crafting upgrades are the daily cooldowns on profession mats, and well, I had thousands of those on everyone.

Now I’ve taken to crafting the upgrade tokens and either selling them directly or upgrading an item and selling it on the AH.

All of this to explain how someone like me that does NOT make gold or manage a careful regimen of buy low sell high live on the margins of the gem or glyph market somehow still ends up with 30,000 gold to 60,000 gold and has to find something like rare pets and mounts to blow it on… and I’ve plum run out of shit I want to spend money on. It’s a terrible thing when you have excess gold burning a hole in your pocket and you can’t find a mount you even WANT on the AH to blow it on.

What can I say, there is something special about seeing Blingtron’s Vault come up with multiple multiples and being over 2000g.

So.

Enter the WoW Token last night, and me somehow sitting on 65,000 gold even after spending over 20k on a Spectral Tiger Cub pet the night before because why the hell not, it’s cute.

When the WoW Token first went live, I had no intention of buying one at the store. I already HAVE the golds. But I also didn’t intend to rush to get one on the AH. At least, not nuless the price showed signs of rocketing up. I wanted to get one, but I figured the only way I’d get one on first day jitters is if it looked to be rising in price so I could get one before they stabilized at some obscene cost like 50k or 80k each.

At first, it looked to be doing that very thing. I started getting nervous. it was going up 1% every hour like clockwork, with no signs of stopping. I almost bought in at 32k.

Then I took a break to watch Agents of Shield with my wife, and other assorted stuff, and when I came back the price was not only shifting faster to demand, but it was on the way down and currently at 28.8k gold apiece.

I instantly bought two WoW Tokens at the 28.8k price point. Would it go down further? Probably. Would I consider 28.8k gold a fair price for a month of WoW time? Sure!

I based that decision on how much effort I think it will take in one month to earn that amount of gold. I think 28.8k gold per month is, currently, a sustainable rate based solely on garrison gold missions and selling greens and blues from Salvage Crates and from doing legacy raid runs and selling the accumulated loot.

As an example, and again totally anecdotal only my experience, I made probably 6k gold yesterday just from salvage Crates and gold missions. That’s probably a peak and I haven’t been tracking it on a spreadsheet, but even so I definitely know that I average more than 1k gold per day across my characters. That is all that is needed to sustain that income towards a WoW Token.

IF WoW Tokens eventually stabilize at 30k gold each, then we’re talking a 1k per day ‘nut’ to maintain your account. Once you’ve made your monthly nut to cover the mortgage, it’s all cheddar.

This morning, I checked the WoW Token price after doing my garrison missions and before heading to work, and the price was down to 23.8k each. So yes, I spent 10k gold more last night on my two tokens than I would have needed to if I’d waited one night.

Buyer’s remorse? Nope. I have those two days of game time, I still have over 20k gold across my characters, and more rolling in.

It’s going to really interesting to see where the prices go.

It all comes down to a balancing act. Once someone pays $20 for a WoW Token, the question becomes, at what price are they willing to place it on the Auction House? If I bought one, and I saw I would only get 23k gold for it, I would be tempted to hold on to it until prices rose higher to what I would consider an equitable return on my investment. 23k would feel too low to me. I might hold on to it until the prices rose back up to 30k.

If enough other people felt the same way, that they wanted to hold on to them until prices rose, then the supply of them would go down. That would tend to result in fewer tokens available for people to buy, and with increased demand the prices WOULD go up.

But… if the prices on the Auction House get higher than the majority of players are willing to pay, then demand goes back down until the prices do… from a glut of Tokens on the market and no takers.

It’s just so cool to see such a direct correlation of real money to gold in the economy. When it was all about gold to gold for digital goods, meh

But now, I see that Spectral Tiger on the AH for 20k gold, and my brain instantly translates that into $19 dollars of real money.

I put a ilevel 675 Shredder rifle up on the AH last night, and it sold for 35k gold. I can’t help but think someone just paid over $25 for that Hunter gun. Maybe up to $45 depending on Token market prices.

I’m sure I’m not going to be the only one this happens to. Gold is now a currency with an exchange rate to dollars, and since the gold price of Tokens is stable across the region and NOT dependant on server economy, we can truly expect a website to provide the current exchange rate for gold to cash and vice versa any second. Check in, see what one gold is worth in dollars, JUST LIKE THE OTHER GAMES THAT HAVE DONE THIS.

I always laughed when I saw the real world cost of a star destroyer or other massive ship that got destroyed in Eve Online, but that same scenario is now played out here in WoW, but without the perma-death of your purchased equipment.

Now, you can look at that Grand Expedition Yak and compute the exchange rate instantly to what that really does cost in real world dollars. And if you bought a Yak in the old days, how does it feel knowing that you have one mount that you got for on-the-go transmog that would be worth $104 in today’s market?

It’s going to be fascinating to watch how this effects everything.

No, really, this is going to be amazing to watch.

I expect more people to take the time to craft items or put stuff on the auction house that never took part in the online economy before because there is a real world monetary benefit in doing so.

I expect with the increase of available goods that the prices will drop on just about everything.

I expect that eventually the value of a WoW Token will rise back up and stay there as demand increases across the board and the people who have gold capped purge their reserves buying Tokens at the current low prices (to the monthly 10 Token max) and then have to try and rebuild their gold reserves in the face of stiff selling and undercutting competition.

Oh yeah, this is going to be a fun time to be a WoW player.

My goal is to see if I can maintain enough gold income to fund my own and my wife Cassie’s accounts month to month. Will prices climb to way above my monthly gold income? Frankly, i totally expect them to. After all, if it’s that easy for me to reach this gold amount, then it is the same for everyone else.

The big question is… will there be more huge gold sinks added into the game to give real money Token buyers a reason to keep wanting tons more gold? Blizzard has complete control over adding enticing new items to the game that cost obscene amounts of gold.

Will that beautiful new purple tiger mount be coming soon, and at a crazy price point of 150k or higher? That might drive a sudden spike in gold buying.

What do you think? have you bought a WoW Token yet, either in the store or on the AH? Are you happy with the cost?

The Cub Report – Big Guns Go Boom

Over the last few weeks a new class of games have entered the Cub life; first person shooters.

He’s already familiar with the concept of PvP. He does quite a bit of it with friends online in Minecraft server minigames.

Heck, I’ll be honest. At this point he’s probably played more PvP battles in videogames in his life than I have. PvP online with faceless opponents have never been my thing. Now, kicking a friend’s ass… that there is priceless pleasure, but my generation mostly did that on a console sitting together on a couch face to face (or butt cheek to butt cheek).

You know, close enough to throw down the controller, stand up and accuse your friend of being the cheap-ass Chun Li using bitch that he is, right to his face.

Not all that long ago I turned over my old tigerlordgm Steam account to him and created my own as Thebigbearbutt. That means anything I had on there is now his, and I can get him his own games as well.

Steam is very cool. I was able to link his account to mine as a family, so if he’s not playing games on Steam I actually have access to his complete game collection and can play any of them on my PC.

It also means that any games I buy on my account we can play in multiplayer. Sitting side by side in the same office on our own computers, close enough to, well, okay we don’t scream about Cheap Li. But in some ways, it’s nearly as bad.

The first game we played together on Steam is Terraria. We played a LOT of multiplayer Terraria. That fad has since died away, but before it did he had fully mastered summoning bosses and dominating everything currently in the game, thanks to some coaching through Youtube videos about Terraria that clued him in on the stuff in there and how to unlock it.

He does so love knowing more about a game than I do, and teaching me along the way. 🙂 It must feel very empowering when normally you don’t know stuff because, hello, young, and other people have to coach you. The opportunity to turn the tables around and be the teacher is clearly good for his confidence.

The next game we moved on to was Transformers: Fall of Cybertron, a first person shooter. Transformers is a game that is simply beautiful to play, it has amazing graphics. He played through the very complete campaign modes, loved it very much, but the multiplayer matchmaking on there is dead. It’s been out too long for people to be camping in the matchmaking servers.

To get the multiplayer going I got it on a Steam sale, so he could fight me in there as well, and holy crap he took to it like a bear to honey. We figured out how to select mechs and change styles, and while he started out trying the big monster Dinobot skinned tyrannosaur mech against me, he quickly found that if he chose a flyer in an outdoor map he was going to dominate and own my sorry slow mech ass.

Cheap chirping pterrodactyl death from above swooping punk. grrr.

Side affect is, when a friend of his comes over they can play multiplayer as well, whether on Steam games or on Minecraft servers and be in the same room… but that means I’m kicked off my own computer. It’s hell, I tell you.

Lots of fun, oh my yes, but limited. You can’t do campaign multiplayer in Transformers, no coop, just the PvP matches or ‘two vs swarm’ mode against bots, and that got old super quick. Without other players besides the two of us, well, it really limits how much replay there is.

We moved on from there to Portal 2 multiplayer. No bang bang guns, instead cooperative portal puzzle solving. So far, I think that’s been our favorite. So wonderful.

The Portal 2 cooperative multiplayer has been extremely well done. Tons of personality in the characters and environment, a continuation of the main campaign (sorta), more GladOS goodness, more exploring of the environment in cool ways. And hard puzzles.

If anything we limit ourselves on doing those missions because we both realize once they’re done, they’re done. They are so good, we’re rationing them out.

So we’ve added a second game to the mix. When we’re not playing Portal 2 together… we’re playing Borderlands 2.

Now, in the interest of full disclosure, we’re cheating like a mofo in that game.

I bought it along with the Mechromancer DLC for my Tigerlordgm account before I created my own Steam account, so he had that extra character class available to him. The idea of playing as Gaige with his own giant pet robot was a winner, so that’s what he’s been doing.

Me, I’d originally been playing as the Mechromancer too, because duh giant pet robots, but once he chose that I abandoned it to level up a Zer0 assassin to play with him.

We started it up straight, but yeah, it didn’t take long for me to ask myself, ‘Are we playing for a challenge, or to have fun blowing stuff up?’

Shortly thereafter I downloaded and installed what is called the ‘gibbed’ Borderlands 2 save game editor, and used it to add some special weapons into our inventories. Weapons that normally aren’t available until much later in end game… and synced to match our much lower level. Legendary weapons.

So I was able, for example, to put a pistol called the Vengeful Infinity into his inventory, synced to match his level 8 in power, but retaining the special characteristics of extremely stupid rate of fire, and infinite ammo.

Or to drop an epic rocket launcher into his backpack that, when fired, spawns smaller mini-missiles at the distant target. Does he ever hit anything with it? No, he generally shoots it into the sky for fireworks. But he still loves it.

The point is, we’re cheating by giving ourselves fun weapons in the early game and playing together. We haven’t used it to increase our levels, because if you’re not taking damage and risking dying, it eliminates all the fun out of it. As it is, we still die every once in a while, especially when overwhelmed by bad guys and unable to revive the other one in time. Also, grenades. Grr! But racing around in a jeep, my driving because he bogarts the turret, is a heckuva good time. And charging into the guns of the nomads is great.

It’s been interesting.

He’s very good at the game, and he loves the sense of humor of Handsome Jack. Butt Stallion did get quite a giggle out of him. But I’m finding out that the draw isn’t the shooting, which is what most people seem to think of as what kids want.

I really don’t think he’d enjoy a more realistic FPS, like Call of Duty.

He likes the more outrageous weapons. I think in an earlier age, he’d understand the amazing joy of a BFG in Doom.

But the main point here is, sure he’s playing Borderlands 2 with me in cooperative multiplayer because we’re playing together and it’s fun to do that. But if given a choice, he’d much rather play Portal 3 with me on a very long coop campaign than play a shooter.

Creating portals, figuring out puzzles and dodging tricky scenarios is more engaging than the boom boom for him. Heck, it is for me too.

A game that we have on PS3 that was similar in concept to Portal, Quantum Conundrum, also engaged his imagination and tickled his funny bone.

The problem with that game was that rather than rely mostly on interesting puzzles involving heavy and light and other mechanics, they added in tricky moving and jumping puzzles on conveyors over lava kinda stuff that too. With the shitty control scheme of the game, it made later parts suck compared to the beginning. The Cub felt it was not nearly as fun and certainly NOT original. Almost as though they had a great idea for a portal style game, but ran out of imagination on creating the puzzles about halfway through and had to insert the jumping stuff to stretch it out. So he got that far in and lost interest. Such a shame, too. Quantum Conundrum had a charming setting and a great theme song.

But it is an example of where he would like to go, based on what games are out there. If given a choice, he doesn’t want to shoot stuff or blow stuff up. Okay, I lie, he loves to blow stuff up. But he’s not looking to get scared in a Doom style horror shooter, and he doesn’t have a craving to pop caps into the backs of peoples’ skulls in alleyways.

His preference is a game with a fun setting, meaning one with lots of humor and personality, jokes and sillyness. A game that let’s him have an avatar that runs around and jumps and can drive vehicles and explore and basically interact with the world in as many ways as he can think up. And a game that has puzzles that are challenging to think through and have lots of movement, that he can solve using his imagination and figuring things out.

He has another ‘game’ on Steam that he specifically requested, and that he spends a LOT of time in, based on the Youtube videos he’s watched. It’s called Gary’s Mod, and it’s hard for me to call it a game. It doesn’t have a story, or a campaign, or anything like that. It’s a giant sandbox. it’s like a big FPS, but everything in it you create from scratch. or download from the Steam community of players that upload their creations.

He’s happy spending lots of time trying to create a gadget or new construction using other people’s gadgets and tools, and then play with them on this big featureless plain.

Make a jeep putting together chassis parts, wheels, etc. Program a control scheme mapped to keyboard keys. Then climb aboard and drive it around. That kind of thing. Being able to use your own imagination to create something and then try it out on puzzles to come up with your own solution.

Another game he plays on Steam? Scribblenauts Unlimited. A game where he can use words to describe an item to create it, and then use it to get through puzzles and overcome obstacles.

Do you begin to see a trend here? The use of the imagination within the bounds of the game programming… and a desire to be able to have more options and less boundaries to restrict his imagination.

Why look… almost as though he is ripe for beginning to try pen and paper old school role playing games, where there is no imposed programming limitation on using your imagination. In fact, the only real limitation is how hard it is to get your idea across to a dim-witted gamemaster.

Soon.

Soon, my friends, and his transition to the dark side will be complete.