One thing I never mentioned in the last post.
I said I’m okay with their decision not to bring back flying in this or future expansions. I never said I LIKE that decision.
I can live with it. There’s a big difference.
It’s not a deal breaker for me, I’m not going to unsub based on flight at this point, so long as there remains these alternate fast travel and gliding modes available on cooldowns. Remove any way of bypassing things when it’s an emergency or time is very short or you’re focused on a goal and it’s a different situation. As things are in the game right now, I can adapt to it and live with it and not get overly cranky.
One thing that bothers me about the decision though is that I really don’t understand or agree with part of the argument as to WHY to remove flying.
Oh, I get that while players are leveling it is a quest design nightmare to have flying in the game. If your goals are to have the characters spend a lot of time traveling from place to place, making their way through dense populations of enemies and encouraging them to interact with all the nooks and crannies of your world as they level so it feels like a real place, you don’t want them able to fly.
What does flying get you? Drop down on golden exclamation point, get quest, fly up, travel to objective, drop down, kill target. Fly up, return and turn in quest.
No, I can totally see why they don’t want you to fly while questing.
During Patch 6.2’s development, we continued to discuss how flight would fundamentally change the way players experience all of Draenor’s ground-based content, and carefully weighed that against the benefits flying would bring to the game. Ultimately, after much deliberation, we came to the conclusion that the world of Draenor would simply no longer provide the experience we envisioned it if we were to reintroduce flight in this expansion.
But I don’t understand from that how you make the leap to not allowing flying once the characters reach max level, or at the WORST once the expansion content is irrelevant and a new expansion with new rules and locations is released.
For several expansions now we’ve grown used to having flying gated.
It’s been very common, even expected to have no flying until reaching max level. Indeed, we’ev even grown to expect that once a new expansion comes out, the previous flying requirement gets dropped down from the previous max level to the level needed to enter the old content, making it more convenient to level new characters/alts.
What I haven’t seen Blizzard do is answer what has changed in that system that makes all flying banned?
If it’s a question of wanting brand new players to the game have the same experience existing players had, I’m sorry, I’m not seeing WoW being a game that will experience a massive influx of new players. It’s a bit… dated. I love it dearly, but it’s not the fresh new thing that makes all the kids bells ring.
All the comments I’ve seen from Blizzard developers address the leveling process. Nobody is debating that. What I don’t understand and where I see most of the upset is that they’re saying no flying at all, ever, in Draenor or future expansions, and no reason given that answers the question why?
Why no flying ever? Not why no flying during leveling, why NEVER.
Answer that with a reasoned, logical argument and I think a lot of us, myself included, would feel a bit better.