Adventures in the Timeless Jungle

With the advent of Patch 6.2, I tried to have as few expectations as possible. Spoilers and all that.

Still, it’s hard to be spoiler free when you’re online and surrounded by enthusiastic people who enjoy sharing the things they look forward to, especially with such a big unknown as ‘what will we be doing next?’.

So I knew there would be rare mobs and treasure chests that had a spawn cycle similar to the Timeless Isle from MoP.

I also knew there would be ships and a shipyard, but I didn’t give much of a ship. Can I get on them and take my piracy on the high seas like in Assassin’s Creed – Black Flag? No? Oh, I get to send faceless crews off to do missions for me and you’ll let me know how they turned out?

Okay. Well then. I hope you go have fun! Bring back some fruit and little pink umbrellas so I can enjoy a nice tropical drink while I bask in the sunshine here on my beach because I guess I’m not going on a cruise ship with you. Because I’m the hero. /sip.

It’s safe to say I didn’t know the specifics, but what I did know didn’t exactly flip my skirt up in excitement.

But that was then, and along came Tuesday, so let’s go see this Timeless Jungle.

So far, I have to say it’s changing my expectations.

The terrain is as varied as the rest of Draenor, but much more cluttered, claustrophobic, atmospheric. I’m enjoying it. There is definitely more of a feeling of tension moving around.

There are bad guys everywhere it seems, crammed into every nook and cranny.

And yes, just like in the Timeless Isle there are rare mobs on respawn timers everywhere, and yes there are already camping groups waiting for their specific highly desired spawn. With the added complication of the Group Finder and cross realm match making, which I think is going to be a big help. Heck, thanks to group finder we filled out a 40 person raid group to take down the Whale Shark off the Northeast coast of the jungle last night to get our Shipyard blueprints, took less than 10 minutes to finll the entire group. That plus inviting friends, of course.

Before I go too much farther into the good, I have some grumpiness to get off my butt. let’s get this out of the way.

There are factions grinds, and my apologies to Blizzard but this ‘kinder gentler rep grind’ I was told about is bullshit. I’d rather grind mobs and unlock rep at MY pace then be locked behind gated daily quests that force me to drag it out over weeks.

Here’s the horrible truth about the new reputation system, at least for your initial faction-specific reputation; it still sucks.

there are two ways we’ve seen this, and each has it’s pros and cons.

Having only mob kills give rep means you have to grind mobs to get your rep and with a teeny bit of rep per kill, it will take a long time to amass vast quantities. But at least when you have a really big block of time, like say a day off from work on Saturday, you can get in there and get some serious grinding done.

Having only daily quests give you rep means that yes yuo can log in and do one big event for a large chunk of rep, but you can’t go out and spend all day grinding if yuo have a sudden sufficiency of free time. You have no choice but to do the limited quests available in a single day, and even if you have plenty of time you run out of rep quests before you might run out of desire to do them. And if you have too little time to do even the single quest in a given day, I know I feel like each day I don’t log in and do them is another day I’m falling farther and farther behind with NO WAY TO CATCH UP TO MY FRIENDS.

The solution?

ADD BOTH METHODS instead of this either or crap. /rant off.

Okay, so I got that out of my system, and it was important for me to say something because Blizzard made a lot out of how they heard our pain from the initial WoD rep grinds and made them so much better. Um, no. When I finally got the TIME to do rep grinds, it took me less than a week to finish all FOUR. And it felt great.

Also, I’d like to point out that the original Warlords of Draenor reputations had no impact on gameplay or gating content. They provided cosmetic items, mounts, pets, followers. Most of those items shared to your account, so only ONE character really needed to do any of them.

Now, there is actual content for our mission success gated behind reputations, meaning every character that we want to have a viable shipyard or legendary progression needs to do those same rep grinds, to some extent. No, honored ain’t that long a slog but it’s more than my Priest or Druid needed to do so far. Just an observation.

So, as far as the concept of reputation grinds being so much better now? I have a saying that I find applicable.

Don’t piss down my back and tell me it’s raining.

Okay, seriously, moving past that. The actual area is so much better than that.

I went into Tanaan Jungle, and what I’m finding is I really like the hunt for rares, the seeking of the Equipment Blueprints for my Shipyard, the random events and activities and the general feeling of hustle and bustle.

I also like how some of the reputation is at least done in different ways, like instead of just daily quests one of them DOES require you to farm mobs to get claws, to earn your right to challenge more powerful bosses for better reputation. That sounds pretty good, right? earning the right to challenge an opponent to increase your reputation with their enemies? I like that.

What has surprised me is how powerful the normal mobs out there are.

I’m running as a Warlock with a tanking AoE demon pet and wearing damn near iLevel 700 raid gear. I didn’t expect each generic mob fight to be so stiff, and to have to watch where I was going to the extent that I am.

I also didn’t expect the entire area of the Throne of Kiljaeden, where lots of rares and quests and stuff are, to be elites.

I can kill them one on one, even two on one sure, but it takes a lot longer than I expected.

I’m not saying it’s bad, I’m saying it’s unexpected.

Running around in there solo for a few days, it felt pretty slow. Things take a while to die.

On the flip side, I’m using Avianna’s Feather on cooldown to get around fast. That thing is a must have.

So I was getting kind of down in the mouth about it. I mean, here’s the new content and if it’s this stiff on my raid geared tank-having character, what the hell would my squishy Rogue or Priest think? I get sudden images of a train rolling down the track. POW! right in the kisser!

And then this morning, while I logged in for a few minutes to see if maybe I could score a rare, I found that a bunch of guildies were also on and I joined them while they bopped around slaying rares by the dozens, including tearing through the Throne of Kiljaeden.

Suddenly, it all makes sense.

If you actually have a group of friends with you, even if none of them are healers, everything in that zone clicks and it’s perfectly balanced. It is good to have a tank, but I bet a Hunter with a tanking pet and a healer could get along fine.

With a small group, the timing feels perfect. The mobs are just tough enough to let you cut loose with your rotations and not feel like the thing will be dead before your first cast gets off, and soft enough to not feel you’re gonna insta-wipe when you pull an extra pack.

Suddenly, reputation grinds like collecting claws makes PERFECT sense, as long as you approach those areas of Tanaan Jungle as an opportunity to get together with just a couple of other friends and make a go of it for an hour or two.

For me it was a really nice sense of shifting perspectives. Instead of grousing about how tough the opponents are, I started seeing that some areas are fine for soloing, and others are balanced to encourage you to go play with friends for a bit.

Do you HAVE to? Not really. Like I said, I didn’t know any better. I took my Warlock up to the Throne area on Tuesday night, and I had it all to myself. It took me a long time, but I did go up there and I did kill quite a lot of enemies and explored around a bit. I just had to take my time and be careful of positioning.

I know, it’s still early days. Maybe things will change and I’ll be grumpy again next week.

But for right now, my first real impressions are that I like it. In fact, I love it. I just don’t want to spend a lot of time there doing it. It ain’t no place to relax. Get in, get it done, get the heck out.

My hope is, not only will this encourage ME to find other friends to play with on a regular basis but that other people will also feel inspired to want to play together instead of always being a lone wolf. It doesn’t do much good to want to play with friends if everyone else is too busy getting their soloing done. 🙂

One last thing.

This really does highlight how awesome the Barracks is, and the ability to have a Bodyguard to follow you around. And how wonderfully useful it was for Blizzard to give us multiple different types of potential Bodyguards that we can pick from depending on what WE think we need to fit our playstyle. I have a tank I can control as a Warlock or Hunter, so I’d rather have a healer or DPS along to help out.

But I can promise you, my Priest, if she ever goes there, will have a pet tank as a Bodyguard, 100% guaranteed.

Never really NEEDED a Bodyguard before, but now? Now I can definitely feel the benefit, no matter how billy badass I think I am.

All things considered, I have to give the patch a tentative Bear Butt Up.

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