It’s February 2016 as I write this, and Destiny is in ‘Year Two’.
I only started playing last month, and along the way I’ve learned why Year Two makes a significant difference along with other things that would have been nice to know that first exciting week.
Oh, and what is the significance of Year Two? The Taken King massively upped the end game power level, also called ‘light level’ of gear. Drops you get as Year One story/quest rewards or from Year One reputation vendors are going to be far lower light level than Year Two Taken King quest and story rewards. The good news? All random drops from mobs you kill in all content is balanced to the Year Two power/light levels. Even the original content monsters drop Taken King items. It’s important because it explains why you got a 185 light level shotgun from a random kill but the quest reward was a 35 light level auto rifle.
Here, in no significant order, are some of the things I wish I’d known that may help you out if you’re just getting started.
Using the ‘Boost to 25’.
The Destiny: The Taken King Legendary Edition is an outstanding purchase. It comes with all current DLC, the core game, and also an inventory item that, when used, boosts your chosen character to level 25 instantly.
I was excited to get that boost when I started, but I had a lot of questions, too. I play on the Xbox One, and my son and I both have our own unique Microsoft Xbox accounts and gamertags so we can keep our playing and friends lists separate.
After installing the game on the Xbox One, what happens if my son uses the boost to 25 token? Do I get one also, or is it one per game machine?
Answer: Each account on the Xbox that has the Taken King Legendary is handled as though that is the only account playing that copy of the game in terms of content. When I logged into my account and started the game, I also had the one time level boost to use on whoever I liked. Same with the special pre-order weapons pack that came with my game purchase.
What if I used the level boost and it turns out I hate the character? Answer is, you can’t get that boost back, but you can buy another boost. In the Xbox One store, you can purchase specific character class boost packages that come with a level boost and also a bonus item that you don’t get with the Legendary package, a special token that instantly unlocks all your special abilities for one chosen sub-class. To be clear, I think the price for that boost package is $30 and a boost to 25 is NOT WORTH IT. But, fully unlocking a single sub-classes abilities in one shot? That might be. It might very well be.
Which leads me to the next question. I boosted to 25, why don’t I have ANY of my special abilities unlocked except the class defining special one? The answer to that is you only unlock sub-class abilities by playing. They are not linked to a specific activity I can find, you just have to be playing and shooting and killing. So if you played from level 1 by the time you hit around 25, you’d have unlocked things naturally in ‘Year One’. With a boost to 25, good thing you’ve got 15 levels before the max of 40 to unlock some of them.
How long does it take to unlock all of the possible abilities of a sub-class? Well, as an example I boosted to 25, reached level 40 using one sub-class exclusively (Gunslinger Hunter), have been leveling my light rating (gear rating is measured in ‘light’, but it’s totally gear item level rating) and have reached 265 light, considered good enough to unlock all content except the top raids. I still haven’t unlocked 100% of my abilities yet. Working on the last two. I haven’t looked at my time played, but I’d say I’ve got about 16 hours of fun in, and still haven’t unlocked them all fully. See why I think that for your wealthy player that wants to tear things up right away on an alt, a $30 class boost might be reasonable? MIGHT be. Then again, if you’re in such a rush to get to max, why play an MMO? Unless your friends all want to PvP with you, they’re all higher level, and you really want to have all the tools in your kit when you go after other players in arena (Crucible) matches.
About those three character classes. Each one has three possible ‘sub-classes’ to spec into. Level 1 characters only have 1 sub-class available to start. You unlock your second ‘Year One’ subclass at level 15. The good news is, once you have hit level 15 on your first character, your alts can choose from either of the two right at the very beginning and switch back and forth at will. Only downside is you only unlock abilities in the sub-class that is active at any given moment.
“But wait”, I hear you ask, “What about that 3rd sub-class?”
Ah, so glad you asked.
The Taken King is the only true ‘Year Two’ content so far, and it added the third sub-class for each main class. They’re really cool, too. They’re generally considered to have well thought out special abilities that reward smart players. The catch is, the only way to unlock the third class is to play through and complete the first three Taken King story missions on your character. After your first two Taken King story missions, you will get a new class-specific mission that is extremely cool and unique to each class. Completing that mission unlocks your third sub-class.
As you might guess, that means that you cannot get the third sub-class on an alt until that alt reaches a high enough level to complete the Taken King class mission. The good news is, you can start your Taken King story missions at level 25, so if you boost your original class and want to go straight to that third special sub-class, go for it. You don’t have to wait to 40.
Leveling the normal way
Warning. This is a no shitter. If you’re going to level your character up, quest and do Bounties. you get XP from doing story missions and completing content, such as Bounties. Another very fun way to log in and knock out some leveling when you don’t have time to take on a challenging story mission is to go to a planet and do a ‘Patrol’ mission. Every planet has a zone that says ‘Patrol’, and what those are are areas you normally quest in, but instead of being there for a specific purpose, you are there to wander around, explore, and have fun at your own pace in your own way.
To e clear about this, trying to level by grinding away killing mobs just does not work. You either get zero xp for a monster kill, or so little it’s meaningless. I watched my son play multiplayer for two months without ever hitting level 40. I say down and quested and it took me two, maybe three days. QUEST.
Patrol Missions Rock!
A little more about patrol missions or patrol areas. I love these things.
The zones in Destiny are beautiful. Lush, vibrant, expansive, massive, multi-layered. Lots of buildings and caverns, lots of paces to go and big enough to give you a damn good reason for that Sparrow air scooter you can summon.
A Patrol Mission, which every planet and even the Dreadnaught has, sends you to that place to wander around at your own pace. There are Bounties that will give you bonus reputation and XP if you do a Patrol mission and kill x number of bad guys there, but you can do them anytime, you don’t need the Bounty.
When you are sent to a planet to do a Patrol, you can seek out green flashing markers. These are random quest givers that will send you on missions to kill bad guys, kill bad guys and loot stuff from them, seek out plants or minerals and collect them, scout out specific areas, recover documents, send radio signals, or even go on a kill mission to take out a super powerful enemy leader.
Other than the assassination missions that can be really tough and will have a recommended light level for you to use a guide when sooing, the rest can all be done by you and nothing in the game is timed. NO annoying timed missions, no irritating escort quests with stupid AI ‘companions’. Just fun do at your own pace mini missions.
Those all give you XP as quests. You can also gather materials found from plants and minerals in the zones as you are patrolling. If you have a Bounty to kill, say, 50 Fallen then those can be found in large numbers on Old earth in the Cosmodrome. If you have a mission to Vexx, they’re found on Venus and sometimes Mars. So patrols are nice to go knock those out.
Did I mintion I love Patrol missions? I can log into the game, get a new weapon, and go experiment with it for a while without worry or pressure. Also, I can indulge my love of sneaking around tactically looking for Scout Rifle headshots. In a multiplayer Strike or Crucible match, everyone runs like hell and bounces a mile a minute so it feels like there is less time to enjoy setting up that perfect shot on an unsuspecting target.
They’d only be better if you could come across a Deng standing guard duty leaning against a tree, cupping a lit cigarette in his hands. Pow!
Gear Quirks and Abilities
Speaking of abilities and unlocking them, your gear has abilities as well. And you unlock them the same way, by using the item. For armor it’s automatic, but each weapon has special abilities you unlock by using the weapon. They level significantly quicker if you use them, but then again you’re constantly seeking and getting upgrades, so you’d better hope you unlock abilities faster, right?
Just as in other MMO games, the gear you get is color coded as to rarity of drops. There are whites, greens, blues, purples and oranges.
After you get reasonably leveled, you will never see white drops again. But you will see the items the Gunsmith (mentioned later) sells as weapon missions be white in power. This means that, aside from one special ability, the weapon has no other extra featured or unlockable bonuses.
Just to screw with us World of Warcraft players, purples are specifically called ‘legendaries’ and oranges are called ‘exotics’. Ten years of playing WoW make that feel like an intentional fully extended middle finger, but I’m slowly losing my sense of ‘OMG a legendary dropped’ when I see those words and I’m starting to relax a bit. Me and Pavlov’s dog, we both are trained to salivate when certain triggers are pulled. Legendary? Where? Where? <pant pant>
When you’re playing, you will occasionally see monsters generate glowing hexagonal orbs and drop them to the ground. Those are your loot, and they are color coded. When you pick it up, it’ll either be a fixed type of named gear, or a generic ‘engram’ that you take to a vendor in the capital city, and the vendor randomly generates something for you.
Afraid you missed seeing one of those hexagonal engrams drop in the crazed heat of combat? Even worse, did you finish a quest and the timer begin counting down 25 seconds until you are automatically removed from the phased zone you are in, and you SEE that loot right there across the room but you don’t reach it in time before you vanish?
Never fear. In capital city there is a mailbox vendor, and if you missed any of the engram loot drops along the way, a nice big icon will be glowing to let you know it’s right there waiting for you, safe and sound. Don’t panic.
You will quickly come to LOVE these colored engrams. You see, a named drop is what it is, you can either use it or dismantle/destroy it for the component parts you use to activate your gear’s newly unlocked abilities.
But an unnamed colored engram… it holds the untapped potential of nearly anything.
You see, when you use an engram, what it turns into is randomly rolled. It becomes something new with a name, a gear type, a light/power level and special potential abilities. And while the engram might be colored, say, green, it won’t necessarily BE a green.
Green engrams have a chance to be a green, be some kind of crafting material instead of an item… or a blue!
Likewise, blue engrams could spawn materials or a legendary item instead, and legendary engrams can spawn crafting materials or… possibly, maybe, super rarely an exotic weapon or armor!
How powerful the item you get is also controlled by you! It’s insane but this is my favorite part of gear. How powerful the items are that you get are determined by how powerful OVERALL your current equipped light level (World of Warcraft players will recognize light levels as ilevel or item level) is.
The number always represents the light level of the item. For weapons, it is also the attack power. For armor, it is the defense.
When you’re playing out in the universe, you are using your equipped gear, and it might not be the best light level stuff you own. There are armor slots, and there are also three types of equipped weapons; primary, secondary and heavy weapons. There are several choices for each, but you can only have one of each type equipped at a time.
Each type of weapon handles incredibly differently, and each of those has it’s own stats and special abilities that can tweak their handling and feel even further.
What you like depends on your playstyle, so try everything, and switch things up because a bad experience with a sniper rifle may be from having a bad rifle with a crappy scope.
But as an example, you will likely be using the best light level armor you’ve got, but maybe you have a 225 light level sniper rifle as your highest light secondary weapon, but you are playing pvp in the Crucible and against other players you love the power of the short range shotgun. Your shotgun is only light level 215. For your overall light level, only the 215 shotgun you have equipped counts, not the sniper rifle in your bags.
How is this relevant? When a monster drops loot, be it a named item or an engram you activate at the capital city, the range of it’s possible light level is determined by your equipped gear’s overall light rating.
From what I’ve seen, the over/under seems to be a range of anywhere from -10 to +10 of your equipped light level OR MORE.
So out in the galaxy hunting baddies, your named item (fixed item) drops will possibly be of a lower potential light level than what you could normally get because you might not have your highest light level weapons equipped in all slots.
When you get back to the capital city, the key is to pause and equip your highest light level of everything BEFORE you talk to the engram vendor and activate them. Your new random items will then have a chance to be the best they can be.
I have frequently, maybe 15% of the time, gotten a blue when I activate a green engram and a legendary purple when I activate a blue.
I have only had maybe 20 legendary engrams drop so far, and sometimes they are crafting materials instead of items, but just last night I was lucky enough to get a legendary engram activate into an exotic, and that feels so, so sweet.
The biggest difference I have seen among the different rarity types is how many special abilities you will be offered that you can unlock. What abilities an item may have are randomly rolled. Greens and Blues, you’re stuck with what you get. You might also be stuck with what you get for a legendary, at least I am pretty sure you are. That is one reason the Gunsmith is so nice for weapons, as each work order for the same weapon rerolls the stats anew.
I know for a fact that with Exotic items, there is a way to re-roll the special abilities. Not sure where you get the item used to do it, might be a consumable purchased from Xür. It hasn’t come up for me yet.🙂
Learning to Love your Legendary
With this constant search for items that have the all important higher light level, should you spend your materials and resources/glimmer currency on improvements? If you’re just going to destroy it in a few levels anyway when you get better?
I mentioned before that when you have unneeded items, you can dismantle them to get back weapon or armor parts used for buying gear abilities.
Legendary items have an extra option, called Infuse. With a legendary, especially one you really like, when you get a future item of the same type (Auto Rifle for Auto Rifle, or Gauntlet for Gauntlet), and that new item has a higher light level, you can enter into your legendary item options and select Infuse. You will be shown whichever items are available to be dismantled to power up the legendary. It also costs 3 Legendary Marks to do. When you Infuse a legendary with an item (green, blue, purple, the rarity doesn’t matter) it boosts the light level of the legendary to the same or very close to same light level as what you destroyed.
This way, when you find that perfect dream armor piece with special abilities that perfectly matches your favorite weapons and playstyle, you can boost it’s light level/power when you get other drops, drops that might have higher light but have crappy special abilities or appearances you don’t want.
If you play World of Warcraft, think about that interesting loot system for a moment. The random drops you get have an item level based on the average of your equipped gear, could be slightly higher, lower or the same. And if you find something you really, really like you have the option of taking the better drops you get and destroying them to power up your favorite item, keeping it fresh and relevant throughout all the content you are paying in as you raid with friends.
Instead of a transmog system to make your new drop look good but always have changing stats that might suck, you can find that perfect item and just keep using it, but still want to pursue wins because of the chance at exotic drops and improving light level / item level of that good gear.
I like that.
Legendary Marks will be mentioned more later, but for now know that while it costs 3 to Infuse your legendary gear to upgrade the power, when you dismantle a Year Two legendary, you GET 3 Legendary Marks. So, if you keep getting legendaries that aren’t as good as what you have, dismantle them and you’ll build a stockpile for future Infusion or gear purchases.
So, exotics, the super special stuff.
What makes these super unique is that they have more potential special abilities than even legendaries. Some have unique special abilities, too.
You can only ever have two equipped at a time; one armor piece and one weapon. So if you have an exotic you love and another drops, you can either put it in the bank (you have vault storage in the capital city that ALL of your characters have access to) or you can dismantle it in exchange for an ‘exotic shard’.
When you find an exotic, you get the item plus you unlock pattern so you could craft that item again if you want. It takes some crafting materials and one exotic shard to craft an exotic once you know the pattern. There are large blue glowing wallscreens in the Vanguard quest giver chamber, on either side of the entrance. One has a sword on it, one has a shield. Those are where you can see all the possible exotic patterns for weapons or armor, and you can see by a little arrow icon which ones you have unlocked.
When you activate an engram, sometimes what you get instead of an item is a crafting material called a ‘Strange Coin’. On Friday and Saturday of each week, a special vendor will appear in the capital city called Xür, Agent of the Nine. He is the Strange Coin vendor, and he sells exotic gear! He will offer one class specific random exotic armor piece at Year Two power/light levels, one random weapon or exotic engram, and some interesting consumables called the Three of Coins, which increases the chance of having PvE bosses or pvp Crucible matches give you a random exotic drop.
As far as I know, the Three of Coins does not have a time limit. The bonus chance is tacked on to your normal chance until an exotic drops, then it goes away. I haven’t used one yet, but there you go.
The last item Xür sells is a Legacy Exotic Engram, and if you’re trying to get usable loot, DO NOT BUY. The exotic you will get is a Year One exotic with super low light levels by Taken King standards. It’s there for collectors to buy to be completionists.
I have so far purchased an exotic helmet that is simply amazing, and I have no exotic weapon yet. There was no exotic weapon this week from the vendor, just another helmet. But in the time I’ve been playing I have somehow racked up 63 Strange Coins, so next Friday and for two weeks after that I can go shopping. What he offers is random, but it should be cool.
Sometimes from random exotic engrams the armor type will not be usable by your class. You can either put the item in your Vault storage for an alt to use someday, or dismantle it and save the exotic shard.
One thing that was added with The Taken King expansion are a brand new heavy weapon type, SWORDS.
I found this out in Crucible pvp matches.
For me, a Crucible match generally goes something like this;
Hunt players with an Auto Rifle.
Get some secondary weapon ammo.
If the zone is tight spaces and corridors, hunt players with a Shotgun. If it’s wide open, equip a Sniper Rifle.
Server announces ‘Heavy Weapon ammo is incoming.’
I do not get to a heavy weapon ammo cache in time to get two shells of rocket launcher ammo.
Five seconds later I am killed by a cheap ass sword bitch.
Swords in Destiny, for me, are the equivalent of rocket launchers in Unreal Tournament 2004. What I used to call a cheap ass rocket bitch has been reborn with the addition of swords, and all it does is inspire the lust of sword acquisition in my soul.
The way swords work is simple. You don’t get one until you have darn near beaten the game. You have to play through The Taken King story mode past the point where you have taken down the Taken King himself, which is surprisingly early on. Well, you take down a version of him. You give him a momentary set back. He’ll get better. I think he returns in a raid.
But anyway, not too far into the game you will get a shard of his amazing shattered evil sword. You will then get a follow-up quest from Eris Morn that sends you to talk to the Crucible quartermaster, and he wants you to forge and purify your own sword. He sends you off to gather 25 Hadium Flakes from chests on the Dreadnaught, and use Motes of Light (a crafting material you get from engrams) to purify it of the darkness and transform it into a weapon of power and light.
From that quest you get a legendary sword. It’s classed as a heavy weapon, and each swing uses a round of heavy weapon ammo.
Yes, I know. Each swing uses ammo. Just wince and move on, nothing to see here.
The good news is, there is a reason for that. A single hit with a sword in pvp can be a one shot kill on a player, and one or two hits in pve missions can be a kill of even an Ultra. If it didn’t take ammo, it would be completely overpowered in pvp. Well, it already is, but no ammo restriction at all would be so much worse.
As it is, using ammo is the trade off you pay for the sword to be so incredibly powerful. And one pickup of ammo gives you a reasonable number of swings.
Once you have your legendary sword, that’s not the end either. You can get a follow up quest that will have you work towards upgrading it into an exotic sword.
It’s all very exciting, and I want one bad. Ever since I explained how to get one to my son, he’s advanced much farther and has 11 of his Hadium Flakes already.
Anyway. Swords. In a gun game. And oh so cool. Also, you see someone wield one and you know how far he’s progressed, which is nice.
And then you see them all come out of their sheathes the second the heavy ammo drops and you run screaming for your life.
Alternate Gear Sources
There are other ways to get gear than as random drops.
Once you hit level 40 you can start accumulating Legendary Marks, which you can use to buy light level 280 legendary gear from various faction vendors/quartermasters.
The main vendors you can buy gear from are your class Vanguard quartermaster, the Engram vendor and an optional bonus faction quartermaster that can be found inside the giant building on the east side of capital city, where the ships are all hangered and you can buy new Sparrow jetbikes and new spaceships (which are mostly visual choices without game function differences).
The two optional factions are Dead Orbit and Future War Cult. If you choose one you can’t choose the other without switching. I chose Future War Cult, my son chose Dead Orbit, and he already hit reputation level 3 with them which unlocked legendary weapon items for purchase. The two optional factions are leveled whenever you get Vanguard rep, but can also be leveled by donating materials to them. I haven’t donated but clearly it paid off for my son because he’s running around with a 280 light Auto Rifle, his preferred primary weapon type.
I’m more of a Scout Rifle player. I prefer aimed headshots, he’s the pray and spray kind of guy.
The quartermasters offer different classes of gear at different reputation levels. And there are many more quartermasters/factions than I listed, all over the place. Some offer Year One gear (low level), others offer special things like Ghost Shells, etc. I’m just hitting the obvious starting points.
I think gloves and legs are mostly rank 1, chest, ghost shell and cloaks are rank 2, helmets are rank 3 for Vanguard.
The Engram vendor doesn’t sell specific gear, he sells Legendary Engrams, so what you get will be totally random.
The optional faction quartermasters, as I said, offer specific weapons at rank 3. Very nice if you have a preference.
So you can gain Legendary Marks once you reach level 40 by doing different daily or weekly activities. At the beginning with low light levels, all you can get is a Crucible pvp match once per day for 15 Legendary Marks. You have to participate, too. If you can’t kill a single person, don’t expect any marks. This is supposing you’re playing solo; queue up with a friend in a Fireteam and I believe you are aided by their performance too.
Let me give you this caveat. I am horrible at FPS console pvp. I mean terrible. I have played mouse and keyboard exclusively for a decade now. But other than maybe two or three early matches where I was truly shit and didn’t score a single kill, I haven’t had a problem since then in at least getting SOME kills and contributing.
For one thing other players never, ever stand still. Go figure. This is a news flash, right? You know what they call a player standing still taking careful aim? DEAD. So don’t stand still.
A big part of getting comfortable in pvp is finding a mix of weapons that you feel are effective for you. For me, it’s a Scout Rifle and a Shotgun, although an Auto Rifle or a Hand Cannon is a reasonable alternate primary weapon for me. If you go in with a sniper rifle, don’t be surprised if you get taken out repeatedly while trying to line up shots at range. Then again, it happens a lot, so I just lack skill.
As your light level increases, more options for Legendary Marks will unlock for you, including PVE multiplayer Strike matches with auto matchmaking (like WoW random heroic instances) so it’s not all pvp all the time.
There is no weekly cap, but some things like the pvp matches award Marks only for the first one you do each day, and other things only award them to you the first three times that week.
One other way to get them is by dismantling unused legendaries. Each legendary item from Year Two content you dismantle gives you 3 Legendary Marks. I mentioned it before, but you probably skimmed that.
One option for getting new legendary weapons is the Gunsmith.
He’s a strange vendor/quartermaster in capital city that offers light level 200 weapons to buy once you reach level 38. The weapon itself has a quest built in; the item description tells you what you have to do to complete the quest, using the weapon in the game.
When you complete the weapon quest, you don’t have to turn it in; you get improved reputation with the Gunsmith immediately. From there you can dismantle the weapon for parts or keep it and use it for as long as you like. A nice source of early 200 light level weapons of various kinds.
What is neat is, starting with reputation level 1, the Gunsmith has weekly legendary weapon work orders you can place. He resets on Wednesday with new weapons for quest reputation and to place more work orders.
You get to place as many weapon work orders as you have reputation level with the Gunsmith, and if you do all the available weapons you can unlock rank 1 in two weeks. Or a week and a half. So at reputation rank 1, you can pick a specific legendary weapon from the five he’s offering and place an order. You get a token in your inventory representing the work order, and at the next Wednesday reset you get the weapon, with randomly rolled special abilities. Which weapons he offers varies from week to week as well, so maybe this week two of his five offerings are Sniper Rifles, but next week those are gone and there are other types in it’s place.
Keep getting ranked up with him and you can place two or three or more orders a week, trying for those special rolls of special abilities perfect for you. Use your work orders for one of each different weapon or several of the same one if you’re trying to randomly roll specific special abilities on one weapon type. Maybe you like Scout Rifles and you really, really want one that has a special ability that boosts thrown grenade range. Keep placing orders for Scout Rifles and see if you roll one.
That ain’t all, either. There is a secret exotic class weapon quest you can get from him too!
Just from playing the game, you can get possible legendary drops that are mission turn ins for the Gunsmith. Turning in four of these unlocks the quest to get out there and earn your exotic weapon from him. And I believe later on you can get a follow on quest to get an even more powerful class specific exotic.
I haven’t gotten one of the drops yet, but my son has already done two. It’s not farmable but it’s realistic you’ll see it eventually.
There are three types of elemental damage in the game; Arc (lightning), Void (shadow) and Sun (flame).
Each main class has three sub-classes, and each sub-class focuses on one element type for it’s super and the theme of it’s abilities.
Many weapons will also have a little icon next to the light level / attack power number, a red flame, purple shadow or blue bolt. That indicates the damage that weapon inflicts is considered to also be that elemental type.
This is primarily important because many enemies have special weaknesses to one elemental weapon type. Nobody is immune, and it’s not enough to make missions impossible, but it’s there.
The other reason it’s important is that many Bounty missions that you can be offered will specify as the win condition “Kill 30 enemies with Void damage abilities” which also includes weapons with void damage.
This leads into my last point.
How Many Weapons Is Enough
You can carry lots of weapons for each of the three types.
I suggest that you try to keep at least one of each sub category.
For example, for Heavy Weapons carry a machine gun, a rocket launcher, and once unlocked a sword. Then when you get a drop that is better, or a legendary that you really like, keep upgrading it and have it on hand.
As long as you have at least one weapon of some type you really like that has one of the three elemental energy types, you’ve got something to use for those Element-specific Bounty missions on hand.
I fell into a mistake early on, dismantling EVERY weapon I got except for the one Scout Rifle, one Sniper Rifle and one Rocket Launcher I liked. There was no need for that, and it limited me to being unable to do a lot of Element Bounty missions until I fixed it. There are lots of different sub categories of weapons for Primary and Secondary, so holding on to a void or arc shouldn’t be too hard.
There is a lot of stuff like this in the game.
It’s incredibly fun just for the obvious game you see when you start, but the longer you play the more cool stuff you can unlock or activate and add more depth to all the things you can seek out.
I know I didn’t nearly cover everything, I barely covered anything, but hopefully some of this clears away some of the confusion as to what to focus on early and what to look for later on.
And especially how to maximize your chances to get better level loot!
If you would like to find me on Xbox One and join me in some Destiny multiplayer, my gamertag is thebigbearbutt. I would dearly love to try some multiplayer PVE Fireteam missions.
Thanks and take care!
Hey, if this helped you at all, could you please leave a comment and let me know? I’ve let the blog die down and if this post was actually helpful to you knowing it would encourage me to write more.
Good lord. Final word count 5942. I guess it’s another bearwall, folks. Sorry.