I think the new Beta build was a hit

I was browsing the new changes from last night’s Beta build that MMO-Champion posted.

Cassie was standing over my shoulder, watching as I scrolled through the undocumented class changes.

You know… you KNOW you have scored a hit with your latest changes, when I scrolled past the Paladin section, and heard Cassie draw an involuntary breath like she’d just been sucker punched.

I looked up, and saw her eyes shining with a vindictive glow, like she had seen the fires of hell unleashed, and it was her hands that set them free.

I looked back at the screen to see what could have prompted this unholy glee.

There was only one Retribution change listed;

retadin oomph

I looked back up at her, and she said, “That’ll teach them to try to run away from me! Oooh, I hate that!”

I want my Hunter to be a biker chick

I’ve mentioned my plans to mess around with Professions before WotLK comes out.

One thing that makes it easier for me to think about dropping Engineering on my Druid and taking it on my Hunter, is that there are only a handful of recipes that are drops to worry about. I don’t have that many to try and replace.

Plus, the things that Engineering gives a Druid? Not so useful.

But for a Hunter? Pretty awesome.

Engineering gives you the ability to make Jumper Cables that can rez others. With Feign Death, a Hunter can realistically have a chance to drop a Freezing Trap, run like heck, then Feign Death and survive a wipe. With Jumper Cables, the Hunter might be able to then rez a Healer that can bring the rest of the group back up.

I’ve seen it work. Really! Sometimes, anyway.

Hey, even a blind squirrel gets a nut once in a while. Jumper cables work… sometimes. I think.

With a Druid, if he survives, he can rez anyway. In WotLK, there will be unlimited non-combat ressurection, so even less need for a Druid with Jumper Cables.

There are the teleports. I love having the teleport to Gadgetzan, but realistically, Druids can Teleport directly to Moonglade whenever they like. It’s a long flight to Gadgetzan from Moonglade, sure, but hey. It’s cool.

Having a Teleport to Gadgetzan for my Hunter would be pure fun. 

An Engineer can make a very cool mechanized Gyrocopter.

On my Druid, I use Swift Flight Form ONLY. So, I made my Gyrocopter, but it’s in the bank. Kind of sad. And for a land mount, I have my awesome Birdie from Sethekk Halls.

But in WotLK, not only will my Hunter be able to make the Gyrocopter, but it has been confirmed that there is a new Engineering spell called ‘The Hog’, where you will be able to craft and have a motorcycle with passenger-carrying sidecar.

Okay, are you serious? Really?

C’mon… a motorcycle?

I have a vision, my friends. I have a vision of a group of bad ass biker chicks, wearing cool outfits, roaring across the land.

My hunter has the eyepatch already, and I NEED, not want but need a leather jacket craftable by Leatherworkers that displays your Tabard insignia on the back.

Black. With silver chains and spikes.

I’d make sure our guild logo was a bunny faster than you could imagine.


I know that Warhammer 40k, the tabletop miniature version anyway, had the Orc race have those options, because I had biker Orcs with the full leather jacket/spiky helmet. So I doubt WoW will go that direction, and we probably won’t get Leatherworker leather jackets, biker boots, or any of the other fun stuff.

And it wouldn’t really fit with the WoW theme anyway, no matter how much I’d like it.

But I can haz motorcycles… and big guns.. and teleports, and scopes and jumper cables and the chicken gun. And repair bots. And ammo.

Yep, my only thought now is, I need to switch to Engineering fast so I can level it up and get into Karazhan so I can get that Scope recipe off Attumen before I drop it from Windshadow.

How do you folks feel about the motorcycle?

Do you feel like I do, and want to make a biker gang, or do you think that this is just another thing you wish they didn’t do to ruin the fantasy feel of the game?

I have to admit, I have seen folks say they hope to see Northrend bring a return to the fantasy roots of Warcraft, because the Outlands to some extent brought us too much sci-fi.

I can appreciate that point of view. I just want my biker gang!

I just wonder, where in Azeroth will I decide to place the setting for the first Sturgis Biker Rally.

My first thought would be to hold the First Annual Sturgis Bike Rally at Gadgetzan. It’s good for both factions, you can get drunk on Nogginfogger and brawl in the PvP arena no matter what your faction, and then head north across the hills (the Black Hills?) to race at the gnome’s speedway.

Oh, I am so there.

Melpo, it may not go live, but for now it is posted in the Wotlkwiki.info site and on Wowheads’ WotLK info database… so I’m going to accept it as real. For now. Subject to revisionistic meanies.

Where can I stick this filter?

As Wrath of the Lich King slowly approaches, every beta build change brings a new wave of beta testers flooding the internet with info about the latest tiny tweaks.

I see various different opinions around the blogosphere about how good or bad this is, and I wanted to share with you my own personal outlook on the subject. I thought some of you might be interested, since if you know where I stand on it, then you will know what to expect from my blog over the next few months.

Sound fair?

Continue reading

Hairstyles of the Wrath and Lichness!

It is with great pleasure that I share with you the first real preview of the new hairstyles for male characters in Wrath of the Lich King!

These images are collections of wowmodelviewer characters datamined by Andrige from the beta, as he describes in the comments below. Andrige submitted these here that they might be shared with others as a glimpse into some of the new hairstyles we have to look forward to.

You should expect that, as we are still very early into the beta process, there are many more still to come, but I think that it is cute to see some of what we have to look forward to.

Andrige is a well known and highly talented WoW cummunity artist, best known for his modified shapeshift skins and a host of other Druid-related art projects.

He sent the male images to me and the female images to Phaelia of Resto4Life.

You can check out the male images by following the links below, and you can check out the female images by going to Resto4Life’s article here!

Take a good long look at the male night elf hairstyle on the left side… is that? I think it is!

Woot! Bonus style points!

Thanks, Andrige!!

*Disclaimer: Andrige wanted me to mention that, because he isn’t familiar with all of the existing hairstyles, that it’s possible some of these may already be in the game. Also, that the first batch he sent me was supposed to have the other hairstyles, but that he was having too much fun admiring the Night Elf Mohawk and forgot.*

*And to those wonderful people in the WoW Insider comments claiming that Andrige drew all this stuff, I refer you to his flat out statement in the comments of exactly where and how he obtained these images, and how you can too… so next time, please read before making an ass of yourself and accusing everyone of fraud.*

Links to each full sized image!

Edit: Added the dwarf pics that I forgot, thanks to Erthshade for pointing that out. Thanks bud!

So… do ya like pets and mounts?

Well… crap, I can’t believe I’m doing this.

FOUR MONTHS until this damn thing goes live, and I still can’t stop talking about it.

Oh, to hell with it, this is just too massive NOT to mention…

Hey, remember when we used to have, like, keys?

And they filled our bags? FILLED our bags?

And we bitched and whined for months and finally Blizzard gave us Keyrings?

Well…. you know those pets and mounts you have in your bags?


Yeah, believe it or not, that’s where I’m going.

As seen in the European Forums, and as reported on WoW Insider, Community Manager Wryxian has come out of nowhere to just drop the bomb on us with news that our pets and mounts will be taken out of our bags, and placed on their own spelltabs…

You will be able to drag them onto your bar and program macros as normal, they just won’t take up bag space anymore. You can take all of them, everywhere.

Coming soon to a WotLK near you… a random pet summoning Addon to make the most out of your hundreds of pets. Bet on it.


I swear, I heard Ferocious Bite yell so loud that it shook me in my chair.

Leveling grind? What leveling grind?

Hey, guess what?

Tigole in the Beta Forums says that faster leveling (reduced XP requirement per level) from 60 to 70 is intended to go live… they’re just trying to tweak how much faster it’ll be.

Right now, people in the Beta are reporting that it seems like they need 30% less XP per level right now from 60 to 70.

And you already know Death Knights will have their own starting area special to them, in Eastern Plaguelands, starting at level 55.

I played Dark Age of Camelot before WoW came out, and got one character to max level.

How is that relevant? Well, other than the fact I found the game to be drab and boring as sin, they had one unique game mechanic I adored… and hated.

If you had one max level character… you could create alts that started out at level 40. Any class, just pick one and boom! Welcome to 40.

Still had, I believe, 20 levels to go to reach max… you had to get to max once so you knew the basic mechanics, but you had 20 levels to play your new character to learn how it works.

I liked it a LOT. I loved being able to make an alt other than my Druid (yes, my main on DAoC was a Druid… kiss my gaelic butt) and play around with him to figure out how I liked the playstyle… without having to level to 30 to get most of the core abilities first.

The drawbacks?

First, you not only didn’t do all those quests from 1 to 40 for loot, but you didn’t get any rep either. No loot or gear worth talking about (they had some guys you could go to for the ultra basic stuff, but come on), no gold, no rep, nada.

That’s okay, if you want rep, you can focus on the quests that give you what you want and blow through them, right?

 Well, at the time anyway… no. I was unable to take any quest once I leveled past it. At 40, you leveled past a lot.

Those issues don’t affect a Death Knight in WoW, of course. You CAN take quests, and unlike when I leveled a Druid, you get full reputation value for any quest you do now, regardless of it’s level.

However… I think it is a valid complaint to say that we can make a level 55 Death Knight alt and be very, very close to having a high enough level to max two Professions without much leveling effort… or make an alt of any other class and grind like hell for the same result.

It will encourage a LOT of Death Knight alts, if for no other reason than to have a Profession mule. What, want your main to have two crafting Professions to enjoy all the BoP goodies? Why, roll a Death Knight for your gathering mule, of course!

On the other hand… I love leveling through the original content, from different racial starting zones. I have a LOT of level 20 toons. And while I don’t twink the BGs, I DO enjoy knowing that if a friend picks up the game brand new and starts playing, I can make a new alt and level with them to keep them company.

My solution? Allow every person with a level 70 (or 80, or whatever) character to have the OPTION of walking their lower level alt to that character’s racial capital city, and talk to someone there that will allow them to instantly hit level 55, just like the Death Knights start.

I could see a system where you are basically saying that the character was basking in the reflected glory of their higher level spiritual parent, and getting a boost.

Let it be the player’s choice, though, and one that can be made at any time, not just at creation.

What do you think?

More particularly, do you think that all the ‘fast leveling’ changes, the less XP needed from 20+ and the more XP given per quest from 30+ and now the less XP needed from 60+ are more than enough?

Or should there be instant alt gratification?

Druid patch notes from the Beta


  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Focused Starlight (Balance): Now also works with Starfall.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
  • Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature’s Grasp (Balance): Can now be used and can proc indoors.
  • Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive – Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Other Stuff:

  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
    • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
  • Okay, first… Cat form Feral Charge!!!! Holy shit!!!

    Sorry, had to get that out of the way.

    An Out of Combat res! Holy hannah!

    Moonkin get mana regen by critting instead of whacking with a stick: Woohoo!

    Hey, wait… Feral Instinct no longer boosts bear threat?

    Maul gets boosted by Mangle?

    Trees are no longer slowpokes?

    Hmmm…. interesting. Looks like a lot of tings may buff our damage output, and buff threat generation taht way, rather than the percentage we got from FI.

    With the removal of Blessing of Salvation, though, this might scare the hell out of me. I’m sure I’m not reading what Banana Shoulders wrote on Blessing of Salvation being turned into Hand of Salvation cast on the bad guy correctly.

    If they are consolidating Spell Damage and Spell Healing into Spellpower… can someone PLEASE create a guide to what +Healing high/+Damage low would translate into as the equivalent +Spellpower so I can see if old gear becomes new Shadow Priest upgrades? Please? And yes, I know we will get new gear as we level in the expansion… but if I can aim for some sweet stuff now….